What mods do you think have been considered for Skyrim?

Post » Sat Jul 10, 2010 2:02 pm

We all should know that one of the reasons Bethesda puts out the construction kits is because they want to get ideas from outside their company, Todd even stated that on an interview with (if I remember right) IGN (it might have been game spot). Which mods do you think most influenced things in Skyrim (likely from both morrowind and oblivion)?
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Amy Cooper
 
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Post » Sat Jul 10, 2010 2:33 pm

I know that Todd said one of the Archery mods inspired the Archery system in Skyrim. I think it was Duke Patrick's.
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A Boy called Marilyn
 
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Post » Sat Jul 10, 2010 2:07 pm

Hopefully they took note of the much needed HUD mods. Oblivions HUD was nasty for PC.
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Andrea P
 
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Post » Sat Jul 10, 2010 8:26 pm

Hopefully someone at Bethesda played Nehrim: At Fate's Edge. It raised the bar and should be the benchmark they're aiming for with Skyrim.
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Sista Sila
 
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Post » Sat Jul 10, 2010 4:17 pm

Bethesda said they took a long good look at Deadly Reflex when making the combat in Skyrim.
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Emma Copeland
 
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Post » Sat Jul 10, 2010 9:30 am

edit
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Adam Kriner
 
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Post » Sat Jul 10, 2010 4:14 pm

Possibly Archery mods, Deadly Reflex, iHUD from fallout3, Sprinting mods from fallout3/NV
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IsAiah AkA figgy
 
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Post » Sat Jul 10, 2010 10:49 am

Hopefully someone at Bethesda played Nehrim: At Fate's Edge. It raised the bar and should be the benchmark they're aiming for with Skyrim.


Nehrim was released in 2010. Skyrim started full development in 2008. You can't benchmark something that doesn't exist.
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Amy Masters
 
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Post » Sat Jul 10, 2010 9:32 am

Hopefully they took note of the much needed HUD mods. Oblivions HUD was nasty for PC.


I'm playing it on PC now and had on console before, i notice no difference. and OB hud is one of the least intrusive while remaining functional that I have seen in any game.
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louise fortin
 
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Post » Sat Jul 10, 2010 8:12 pm

Nehrim was released in 2010. Skyrim started full development in 2008. You can't benchmark something that doesn't exist.

RDR was released in 2010, yet the horses in that game have set the benchmark for what Bethesda should accomplish - if - horses are included in Skyrim. Bethesda have acknowledged this.

Benchmarks can appear at any time during the course of development.
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Claire Jackson
 
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