Stealth Archetype

Post » Sat Jul 10, 2010 11:29 pm

I was mostly hoping for actually having any options when it came to ranged stealth. the bows sound like they are more fined tuned to be more about killing with fewer shots so that at least is to the benefit of stealth characters.
User avatar
W E I R D
 
Posts: 3496
Joined: Tue Mar 20, 2007 10:08 am

Post » Sat Jul 10, 2010 7:19 pm

throwing daggers are mostly a distraction weapon, you didn't drop guards left and right from throwing daggers like you see in movies and videogames.

Also, shooting two arrows at once is just... no, not a good idea at all.
User avatar
keri seymour
 
Posts: 3361
Joined: Thu Oct 19, 2006 4:09 am

Post » Sat Jul 10, 2010 6:30 pm

It is almost impossible for stealth characters to worse than they were in Oblivion. It was the only archetype I didn't play.


I'm at level 32 with my first stealth marksman character. It's challenging early on but very doable and a lot of fun. In fact, it may be overpowered once you hit sneak 100 and start putting triple-damage potions on your arrows.

Given how stealth has gradually improved in the TES games (and in Fallout 3), I have no doubt it's going to be brilliant in Skyrim.
User avatar
Chica Cheve
 
Posts: 3411
Joined: Sun Aug 27, 2006 10:42 pm

Previous

Return to V - Skyrim