More gold in store shops and general overhaul of the money s

Post » Sun Jul 11, 2010 6:47 am

In Oblivion one of the biggest problems with the system with regards to selling items was that most shops had a maximum of about 1200-2000 gold, which is pretty crap when some items can be worth alot more for example the sheild called Spell Breaker which is received after completing the peryite's daedric quest has a gold value of 16,500. There is nowhere to sell it and get what is worth so you find yourself keeping it for no reason if you don't use it purely because you don't want to feel as though you are being ripped off.

My suggestion is that there should be more specialist collectors within Skyrim like Umbacano in Oblivion so that there are places to get rid of them

Another idea I like is the Idea of one of the cities to have an auction house whereby you can auction them off and would gamble on getting their value back in some cases you might get slighlty less or maybe more. You yourself couls take part in these auctions where you could bid for artifacts and I mean proper artifacts that would cost 100,000, these would be rare and only come up rarely but it would also solve the problem of having too much gold. In my most recent Oblivion file I have put 150 hours or so into it and have just under 500,000 gold coins and nothing to spend it on.

My final recommendation is that they should include silver coins as well to give a more accurate indication of an items worth with 100 silver obviously being equal to 1 gold coin. It just seems a bit random a cheese wedge worth 2 gold should be more like 20 silver... still I am starting to ramble any feed back is appreciated.
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Kayleigh Mcneil
 
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Post » Sat Jul 10, 2010 9:28 pm

you can see what the economy is like http://www.gamesas.com/index.php?/topic/1194696-hyped-about-the-skyrim-economy/ I do think that the currency should change a little, but it's fine as is, and I do believe that in skyrim we'll have the same gold currency as in morrowind and oblivion.
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Carlos Rojas
 
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Post » Sat Jul 10, 2010 6:39 pm

There's a great discussion going on here http://www.gamesas.com/index.php?/topic/1194594-fixing-mercantile/page__pid__17751749#entry17751749 . It's about fixing Mercantile, which I believe this is a good suggestion for. Also, Madoras has an Economy thread here http://www.gamesas.com/index.php?/topic/1194696-hyped-about-the-skyrim-economy/page__pid__17751789#entry17751789
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Chloe :)
 
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Post » Sun Jul 11, 2010 8:03 am

Didn't see a problem myself. You always end up rich, with nothing to spend it on. I like the DA:O system, sell for 40 silver, buy for 4 gold. A few turns of persuasion, and a merchant gives you 60 odd % of an item's value, is too easy. Merchants should be there to make a profit, not to be a convenience for dungeon divers looking for a good price for their loot.
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Sxc-Mary
 
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Post » Sun Jul 11, 2010 5:55 am

Didn't see a problem myself. You always end up rich, with nothing to spend it on. I like the DA:O system, sell for 40 silver, buy for 4 gold. A few turns of persuasion, and a merchant gives you 60 odd % of an item's value, is too easy. Merchants should be there to make a profit, not to be a convenience for dungeon divers looking for a good price for their loot.


Which is why I will always be irritated by the existence of the Mercantile Skill.
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James Rhead
 
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Post » Sat Jul 10, 2010 10:11 pm

Which is why I will always be irritated by the existence of the Mercantile Skill.

I think it's been folded into Speechcraft, so that shouldn't be a problem anymore.
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Ally Chimienti
 
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Post » Sun Jul 11, 2010 3:01 am

Hopefully it's more like Morrowind/Fallout 3 where the Stores have a limited amount of gold but also have that amount be closer to what the value is in New Vegas which could go up as high as 8000 at higher levels like for example the level 35-50 range.
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Bedford White
 
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Post » Sat Jul 10, 2010 9:02 pm

Merchants should be there to make a profit, not to be a convenience for dungeon divers looking for a good price for their loot.

Quoted for truth.

I agree with OP that there should be a few, rare collectors or particularly nice shops in the game with quite a bit more money than everyone else who can afford particularly nice items, but the bulk of the merchants really should have very little money, and all of them should have finite money.

If I was setting it up, I wouldn't list a value with the item at all. Stores would have prices on things, but that's it - the price wouldn't be attached to the thing. It'd just be listed while it was in the store's inventory. And the "value" of a thing would just be whatever you can get a store to pay for it. Because, when it gets right down to it, the ONLY "value" a thing actually has is what you can get someone else to pay for it.

It's as if nobody's ever watched Pawn Stars........
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Pixie
 
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Post » Sat Jul 10, 2010 10:26 pm

It's as if nobody's ever watched Pawn Stars........


Well I certainly haven't.....


(but, like I said in the other economy thread.... personally, I'm not looking for an economic sim in my vendoring. I just want somewhere to offload my crap for some coins. Whatever the % the game gives, that's what it gives. Make the whole "vendoring" process too burdensome/involved, and then what's the point in even bothering with loot & treasure?)

...I suppose one way to do it would be to give Smithing (or something like it) the ability to "recycle" gear into some base materials. Even if the shops don't want your 50th "chain leggings", someone somewhere will still want a pile of steel to make into something useful.
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Mel E
 
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Post » Sun Jul 11, 2010 12:28 am


...I suppose one way to do it would be to give Smithing (or something like it) the ability to "recycle" gear into some base materials. Even if the shops don't want your 50th "chain leggings", someone somewhere will still want a pile of steel to make into something useful.

Nice, lots of "what can we craft" posts, not enough "what do we get if we destroy things?". Maybe expand it slightly, destroy useless magical items to fill soul gems or whatever, at a loss of course, to enchant new ones. You are right of course, there is always someone who will buy scrap metal.
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Taylor Bakos
 
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