How would you like Skyrim's borders to be handled?

Post » Mon Jul 19, 2010 4:51 am

i have nothing wrong with invisible walls along the border just none in random places like in FO:NV
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Your Mum
 
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Post » Sun Jul 18, 2010 10:47 pm

I'd like unclimbable mountains where possible, other wise an invisible wall associated with an obviously dangerous/deadly/impassable landscape feature like a very fast river, a precipice, a dense forest with tangled undergrowth, a lava flow, a howling blizzard etc. An invisible barrier at the seashore would also be fine.

What I don't want is inviting, gently rolling fields with an abrupt 'you can't go this way' invisible barrier.
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Rachel Hall
 
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Post » Mon Jul 19, 2010 5:03 am

I can not believe so many people are OK with invisible walls...they are just the worst.
Hey that looks neat over there 'donk' ah what the start pounding on thin air "WHAT DOES IT MEAN"

I mean Give me something like the ghost gate give me giant mountain or give me the same as morrowind where the map acts like a sphere, but please for the love of all things holy and some things that are not NO Invisible wall.

PC users can turn invisible walls off and expand the map if they wish to. That's why so many people are ok with them.

As I said, giant, impassable mountains would just make life difficult for modders. What if I want to make the gameworld three times larger by adding Cyrodiil and Hammerfell to the south of Skyrim? Instead of turning off the invisible wall and simply walking over the borders, i'd have to mod the impassable mountains out, which in turn could cause compatability issues with other mods.
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louise tagg
 
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Post » Sun Jul 18, 2010 8:02 pm

I can not believe so many people are OK with invisible walls...they are just the worst.
Hey that looks neat over there 'donk' ah what the start pounding on thin air "WHAT DOES IT MEAN"

I mean Give me something like the ghost gate give me giant mountain or give me the same as morrowind where the map acts like a sphere, but please for the love of all things holy and some things that are not NO Invisible wall.



Being able to at least look beyond the "borders" and see the continuing terrain/scenery/etc is far better than having some artificial (whether energy fields, or random "oh, just happened to surround this area" extra-steep cliffs, or whatever) walls.

So, yeah.... the invisible walls don't bother me a bit. They make the landscape look better.
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x a million...
 
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Post » Mon Jul 19, 2010 2:29 am

I can not believe so many people are OK with invisible walls...they are just the worst.
Hey that looks neat over there 'donk' ah what the start pounding on thin air "WHAT DOES IT MEAN"

I mean Give me something like the ghost gate give me giant mountain or give me the same as morrowind where the map acts like a sphere, but please for the love of all things holy and some things that are not NO Invisible wall.

How is impassable terrain along the border of an entire country any more realistic? How would your character get there in the first place?
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josh evans
 
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Post » Sun Jul 18, 2010 8:48 pm

Being able to at least look beyond the "borders" and see the continuing terrain/scenery/etc is far better than having some artificial (whether energy fields, or random "oh, just happened to surround this area" extra-steep cliffs, or whatever) walls.

So, yeah.... the invisible walls don't bother me a bit. They make the landscape look better.

Makes me feel like a rat in a cage.

PC users can turn invisible walls off and expand the map if they wish to. That's why so many people are ok with them.

As I said, giant, impassable mountains would just make life difficult for modders. What if I want to make the gameworld three times larger by adding Cyrodiil and Hammerfell to the south of Skyrim? Instead of turning off the invisible wall and simply walking over the borders, i'd have to mod the impassable mountains out, which in turn could cause compatability issues with other mods.


I can understand this but there has to be a happy medium.
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Juan Cerda
 
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Post » Sun Jul 18, 2010 5:02 pm

As soon as you get too close to the borders eighteen dragons beat the crap out of you (unless you run away).

Yes this :spotted owl:
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djimi
 
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Post » Sun Jul 18, 2010 8:55 pm

As soon as you see a little part of the border you see urself 200 years ago killing the adoring fan (With low graphics on)
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Kelli Wolfe
 
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Post » Mon Jul 19, 2010 5:51 am

Exactly. Natural borders would just make life unnecessarily difficult for modders.

But surely if someone is adding an entire province (as mentioned in your earlier post), altering the mountains would be the least of their worries?

Anyway, I'd have thought that for the sake of practicality, significant new landscapes would be best added as new worldspaces reached by travel services (boat, carriage, mage travel etc.) or possibly via a dungeon crawl through the mountains.

Are there many mods for Oblivion that simply extend the borders in order to add new landmass?
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Lawrence Armijo
 
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Post » Sun Jul 18, 2010 4:13 pm

But surely if someone is adding an entire province (as mentioned in your earlier post), altering the mountains would be the least of their worries?

The problem with altering the mountains is introducing incompatibilities with other mods. If you want to add Cyrodiil and have a road running from Skyrim to Bruma, and the mountains are an impassable wall, altering them to make a road might make your mod incompatible with another mod. A mountain village mod, for example, could become incompatible, and big mods like OOO would also be more likely to be incompatible.
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X(S.a.R.a.H)X
 
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Post » Mon Jul 19, 2010 3:26 am

I dont see how people like the invisible wall idea. I hated them in FO:NV and i hated them in every game ive ever played that includes them. Probably just the sea to the north and steep as hell cliffs to the east, west and south. As for modding other provinces in, you can just mod a door in a mountain like an underground bunker of sorts that can act as a sort of tunnel through the mountains out through to whatever lands modders might try to mod in. And yes, steep mountains are more realistic than invisible walls
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Clea Jamerson
 
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Post » Sun Jul 18, 2010 7:12 pm

I prefer soft walls to hard ones. I don't like the feeling of "bonking" into some sort of barrier when I'm just frolicking in the woods for a while. However, I don't mind there being something to stop me. I have no good ideas except for the disorienting snowstorms that are common in zelda games, where you respawn where you went into the storm. Clever coding could make soft walls more realistic.
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Elina
 
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Post » Sun Jul 18, 2010 10:16 pm

Think "Great Wall of China." The Nords are so dead-set on booting the Empire out that they've walled their entire country off.

(What else would they have been doing for the last 200 years? :P )
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Benji
 
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Post » Mon Jul 19, 2010 1:51 am

Mountains, Guards, and gates would be a good way to hide the border..
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meg knight
 
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Post » Mon Jul 19, 2010 3:09 am

I thought invisible walls were fine, as long as they really correspond to the actual borders. In Oblivion I remember the invisible walls being slightly more restricting than the borders on the map showed they should be.
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Louise Andrew
 
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Post » Sun Jul 18, 2010 3:17 pm

I prefer soft walls to hard ones. I don't like the feeling of "bonking" into some sort of barrier when I'm just frolicking in the woods for a while. However, I don't mind there being something to stop me. I have no good ideas except for the disorienting snowstorms that are common in zelda games, where you respawn where you went into the storm. Clever coding could make soft walls more realistic.

What about: if cold affects the player, we might freeze to death if we're going near the border?
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MISS KEEP UR
 
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Post » Sun Jul 18, 2010 8:58 pm

The problem with altering the mountains is introducing incompatibilities with other mods. If you want to add Cyrodiil and have a road running from Skyrim to Bruma, and the mountains are an impassable wall, altering them to make a road might make your mod incompatible with another mod. A mountain village mod, for example, could become incompatible, and big mods like OOO would also be more likely to be incompatible.

Ok. I note, though, you didn't answer my subsidiary question, "Are there many mods for Oblivion that simply extend the borders in order to add new landmass?" If this is a problem that's going to affect maybe 4 or 5 particularly ambitious and capable landscape modders, and a few hundred of the most eager mod users, should Bethesda really impose the immersion-breaking 'turn back now' on all players?

If it's going to be a common problem for many modders and mod users, then fair enough.
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Mariana
 
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Post » Sun Jul 18, 2010 4:35 pm

id keep swimming arround the landmass...i did it in wow all the time..dont ask why.

LOL I understand, I did that too :D
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Chloe Lou
 
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Post » Sun Jul 18, 2010 4:12 pm

How would you like Skyrim's borders to be handled?


Open if possible. I would like to see immigrants from other parts of Nirn. :intergalactic:

j/k

Unfortunately Skyrim ISNT an island, would have made this alot easier to solve. I HATE invisible walls, but if they are ONLY limited to the edge of the map I could live with it. But I would prefer some well thought out non-invisible pseudo wall. The 18 dragons attacking you is funny.
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BethanyRhain
 
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Post » Mon Jul 19, 2010 1:34 am

Maybe I should just make a poll... :P
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jasminε
 
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Post » Mon Jul 19, 2010 1:23 am

Ok. I note, though, you didn't answer my subsidiary question, "Are there many mods for Oblivion that simply extend the borders in order to add new landmass?" If this is a problem that's going to affect maybe 4 or 5 particularly ambitious and capable landscape modders, and a few hundred of the most eager mod users, should Bethesda really impose the immersion-breaking 'turn back now' on all players?

If it's going to be a common problem for many modders and mod users, then fair enough.

There are hundreds of mods which add new regions to Oblivion (some better than others obviously). Some of the most popular ones have been downloaded hundreds of thousands of times... so yes, it's going to affect more than just a few keen modders / mod users.

Skyrim will probably have a larger fanbase than Oblivion, and therefore a larger modding community, so these numbers could be greatly exceeded over the years.
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SEXY QUEEN
 
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Post » Sun Jul 18, 2010 9:24 pm

Maybe I should just make a poll... :P


And a dozen more one-line-question threads too. You do seem to be slacking off lately. :P
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Amber Hubbard
 
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Post » Mon Jul 19, 2010 3:39 am

And a dozen more one-line-question threads too. You do seem to be slacking off lately. :P


Nah, I'm back on it :P
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AnDres MeZa
 
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Post » Mon Jul 19, 2010 9:14 am

There should be one area that has a gate that says in the bottom right corner 'Open door to Cyrodil' and if you open it, a message comes up on your screen "Please insert TES IV: Oblivion to continue".

^^

but naw, invisible walls are fine, i rarely go that far out of the map anyway.
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Nick Tyler
 
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Post » Sun Jul 18, 2010 6:51 pm

Closed per OP request. And OP, next time you want to make a new thread (poll or not) please don't do so until one is full. :nono:
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Tina Tupou
 
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