weapons with scopes

Post » Mon Jul 19, 2010 9:38 am

ok ive played fo3 but never use scoped weapons but in fonv i like them if i could get the sight to stop moving i have my per on 10 so what else and i know to crouch help but is there something im missing to keep it from moving so much ?
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James Wilson
 
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Post » Mon Jul 19, 2010 7:56 pm

ok ive played fo3 but never use scoped weapons but in fonv i like them if i could get the sight to stop moving i have my per on 10 so what else and i know to crouch help but is there something im missing to keep it from moving so much ?

to keep the gun more steady you need the required gun/EW skill and the required str skill.

edit: with 100 gun skill i can keep my AMS on target from a click away with very minimal waver
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Mylizards Dot com
 
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Post » Mon Jul 19, 2010 1:48 pm

Its skill, not PER, PER doesnt do much (or anything) for aiming, STR helps too.
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Claire Vaux
 
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Post » Mon Jul 19, 2010 7:52 pm

whats ew ?
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marie breen
 
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Post » Mon Jul 19, 2010 8:27 am

whats ew ?

energy weapons
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TASTY TRACY
 
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Post » Mon Jul 19, 2010 8:12 am

o lol i knew that but i never use ew so i dont put points in it should i even tho i dont use it
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MR.BIGG
 
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Post » Mon Jul 19, 2010 6:06 am

o lol i knew that but i never use ew so i dont put points in it should i even tho i dont use it

no i was just saying if your using an energy weapon like the gauss rifle you need the skill required to keep it from moving alot... just an example you dont have to put points in it lol
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cosmo valerga
 
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Post » Mon Jul 19, 2010 2:07 pm

It is based on skill. With 90 EW my gauss rifle barely moves at all, my scoped laser rifle (req 25) doesn't move a single bit. I guess this is the devs way of forcing us to focus on a single skill, I think they realized how overpowered sniper builds were in FO3... fortunately they gave us Boone to compensate for our own inability to snipe like a mad bastard, give him an AMR and watch him one-shot deathclaws.
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Rhysa Hughes
 
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Post » Mon Jul 19, 2010 7:15 pm

lol ok so i just need tp get my gun skill to 100 lol because im not a ew fan not that great to me there cool and fun yeah just not me i like the sound of guns not lasor rifle or pistal lol but i keep them for some ppl that they hurt well but dont really use them on my sniper character
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Solina971
 
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Post » Mon Jul 19, 2010 4:46 pm

lol ok so i just need tp get my gun skill to 100 lol because im not a ew fan not that great to me there cool and fun yeah just not me i like the sound of guns not lasor rifle or pistal lol but i keep them for some ppl that they hurt well but dont really use them on my sniper character


With a guns skill of 100 an anti-materiel rifle will hit like a ton of bricks, even more than a gauss, and hit dead-nuts-on every time, not to mention using less ammo than a gauss. An AMR build is very, very viable as a combat monster as long as you have a weapon for close-range encounters. I recommend the 12.7mm SMG as it shares ammo with the AMR .50 BMG caliber. If you want to diversify your ammo a 10mm SMG is still brutal at any level and a 44-70 is brutal at any level, the ranger sequoia available easily from a quest is a brutal gun for close-range encounters and will rip foes apart easily in V.A.T.S. mode at point blank when you end up in the mix at danger-close range.
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teeny
 
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Post » Mon Jul 19, 2010 10:23 am

With a guns skill of 100 an anti-materiel rifle will hit like a ton of bricks, even more than a gauss, and hit dead-nuts-on every time, not to mention using less ammo than a gauss. An AMR build is very, very viable as a combat monster as long as you have a weapon for close-range encounters. I recommend the 12.7mm SMG as it shares ammo with the AMR .50 BMG caliber. If you want to diversify your ammo a 10mm SMG is still brutal at any level and a 44-70 is brutal at any level, the ranger sequoia available easily from a quest is a brutal gun for close-range encounters and will rip foes apart easily in V.A.T.S. mode at point blank when you end up in the mix at danger-close range.

with aiming with guns not ew do i need per or agility
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John Moore
 
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Post » Mon Jul 19, 2010 12:01 pm

with aiming with guns not ew do i need per or agility


The Guns skill is goverened by agility but at the end of the day the contribution is minimal, one point of agil is 2 points of guns at base. it will increase your initial Guns skill by a margin and improve guns very marginally if you buff it via chems, but in the end skill is skill and stat is stat, high initial agil score will give a higher base guns score but not more than a level's worth of advancement can equalize with a decent int. score.
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Bellismydesi
 
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Post » Mon Jul 19, 2010 8:41 am

The Guns skill is goverened by agility but at the end of the day the contribution is minimal, one point of agil is 2 points of guns at base. it will increase your initial Guns skill by a margin and improve guns very marginally if you buff it via chems, but in the end skill is skill and stat is stat, high initial agil score will give a higher base guns score but not more than a level's worth of advancement can equalize with a decent int. score.

ok cool thanks for the help
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Eilidh Brian
 
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