Lessons to be learned from the success of The Witcher 2

Post » Thu Aug 05, 2010 6:29 pm

CDP has proven that the opposite philosophy generates MORE interest in your game.


all CDP has proven is that PC gamers will latch onto exclusives like a tick to a dog regardless of quality, and their word of mouth will eventually draw bigger gaming journalism sites to cover it.
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Destinyscharm
 
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Post » Thu Aug 05, 2010 2:28 pm

Great post OP.

The dumbing down has afflicted most developers, and CDP has proven that the opposite philosophy generates MORE interest in your game.

Hopefully Todd reads this.

You know this is arguable.

IF we thinking about "dumbing down" as simplifying then Witcher 2 dumbed down many things.

The skill tree is definitely simpler, it's just about 4 different branches with no other requirements than following the path, also, no attributes.

You can also meditate anywhere, before you could only do it at campfires.

The inventory system is completely streamlined, before it was pretty unique, being able to only carry weapons on your belt or back, now it's just like Dragon Age.

The combat system, in my opinion, seems to be more simpler also. In 1 you had to time your keypresses to do combos and there were multiple fighting styles for different enemies, or more than one enemies. Now it seems to be it's mainly about spamming the left mouse button. There's probably more to it though, as this is the main problem with the game for many, figuring out how does it actually work...

If it proves anything, it's that complexity does not equals depth.
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Ray
 
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Post » Thu Aug 05, 2010 10:03 am

Nothing in Life is Simple Bukeeness, and much of what occurs in TES is FAR from simple lol, we're not suggest charts graphs and tables, we're suggesting Bethesda take their Ideas and Run independent of whats "in" and what "sells" Originality gets the train rolling and is the difference between


Hmmm 4 RPGS to choose from....I wonder which stands out the most?
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Rachel Briere
 
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Post » Thu Aug 05, 2010 6:45 am

all i ask is that swords and axes are able to cut food items. in oblivion attacking a cheese wheel was like striking a metal gate in sound and futility and hitting an apple was like hitting a 200 year old oak it wont break anytime soon if the people of nirn can eat those then why not just bite daedra to death
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Crystal Clarke
 
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Post » Thu Aug 05, 2010 2:29 pm

You know this is arguable.

IF we thinking about "dumbing down" as simplifying then Witcher 2 dumbed down many things.

The skill tree is definitely simpler, it's just about 4 different branches with no other requirements than following the path, also, no attributes.

You can also meditate anywhere, before you could only do it at campfires.

The inventory system is completely streamlined, before it was pretty unique, being able to only carry weapons on your belt or back, now it's just like Dragon Age.

The combat system, in my opinion, seems to be more simpler also. In 1 you had to time your keypresses to do combos and there were multiple fighting styles for different enemies, or more than one enemies. Now it seems to be it's mainly about spamming the left mouse button. There's probably more to it though, as this is the main problem with the game for many, figuring out how does it actually work...

If it proves anything, it's that complexity does not equals depth.


As the developers have said W2 was made with consoles in mind and this generated quite a controversy in their forums.
As about the rest think that CDPR made this game with only a fraction of the money bioware and bethesda have in their disposal.
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Prisca Lacour
 
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Post » Thu Aug 05, 2010 6:10 pm

You know this is arguable.

IF we thinking about "dumbing down" as simplifying then Witcher 2 dumbed down many things.

The skill tree is definitely simpler, it's just about 4 different branches with no other requirements than following the path, also, no attributes.

You can also meditate anywhere, before you could only do it at campfires.

The inventory system is completely streamlined, before it was pretty unique, being able to only carry weapons on your belt or back, now it's just like Dragon Age.

The combat system, in my opinion, seems to be more simpler also. In 1 you had to time your keypresses to do combos and there were multiple fighting styles for different enemies, or more than one enemies. Now it seems to be it's mainly about spamming the left mouse button. There's probably more to it though, as this is the main problem with the game for many, figuring out how does it actually work...

If it proves anything, it's that complexity does not equals depth.


There's a lot of things about TW2 that's similar to DA2, although DA2 was the failure out of the two.
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Robyn Howlett
 
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Post » Thu Aug 05, 2010 10:59 am

As the developers have said W2 was made with consoles in mind and this generated quite a controversy in their forums.
As about the rest think that CDPR made this game with only a fraction of the money bioware and bethesda have in their disposal.

So they had to dumb down the skill tree, meditation mechanic, the inventory, and the combat because it's coming to consoles?
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Natalie Taylor
 
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Post » Thu Aug 05, 2010 11:12 am

So they had to dumb down the skill tree, meditation mechanic, the inventory, and the combat because it's coming to consoles?


That would be funny and sad if it was true.
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Averielle Garcia
 
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Post » Thu Aug 05, 2010 12:07 pm

So they had to dumb down the skill tree, meditation mechanic, the inventory, and the combat because it's coming to consoles?


the entire game and every element of the interface is designed to be usable comfortably with a gamepad, and feels much better with a gamepad than with a mouse and keyboard. anybody who denies this has either never played a console game or does realize it and is lying.
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kirsty williams
 
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Post » Thu Aug 05, 2010 3:08 pm

Post limit.
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Amy Cooper
 
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