Unoffical Poll: How they should handle quests in V - Skyrim?

Post » Sat Aug 07, 2010 10:21 pm

In my opinion,
there was no options in TES: Oblivion where you get to do main quests or side quests and get a different outcome, a different experience.

In my opinion,
I would love to see some options in Skyrim for both main quests and side quests (not all) but some that could very much alter the future of a town or someone that could either go against you in the future or aid you.

And I wish they would not be as easy to see as 'good' or 'bad' choice but rather in the middle, so it doesn't become so black and white.

Example; One girl is being harrashed by the city guards and you decide to intervene and you learn from the city guards that she have murderd a city guard and they can't find his body but they know it's her because she was last spotted with him.¨
You now have two options in front of you, accept what the guards are saying and go on with your own business and let them handle the girl.
Or you can question the city guards and try to help the girl, as you believe she is innocent.
So now you take on a new quest to find the 'real' killer and maybe the body of a guard. So far you know the guard was spotted near a cave last time he was seen, so you enter the cave to search for clues.
You discover the body and you also find some clue that lead you to believe 100% that the girl did actually murder the guard for a reason you do not know.

So you come back to the guards and the girl.
Now you have two options:
A] Tell the guards the truth.
B] Lie to them and tell them there is a bear nest in the cave and he was 100% killed by angry bears.

If you say take the last option, you start a conversation with the girl as the guards leave.. she seem shocked and want to reward you for helping her so you will get a quest to meet her in the woods outside the town..
But when you show up, she tells you that she can't trust you to hold the secret because she knows that you know it wasn't a bear who killed the city guard.
Now she flees and thugs start to attack you!
You fight off the thugs and catch up with her, hiding in some ruins.

A] Now you get the option to either take her in to the city guards where she may get death penalty or go to prison.
B] You may slay her yourself as you seem that to be fair as she tried to get you killed aswell.
C] You can let her go, tell her to run off.


So that was my little bad example but I'm sure you all get the idea.
I would also like to mention that would be awesome in my opinion, to see impact on the world around you by the choices you make. Maybe new towns get builed, or a tavern because you helped a old man with something. Or maybe towns get destroyed, who knows.

I just think this brings something that belongs in the RPG genre and brings also alot of replayability.

So thanks for reading!
Cheers.
User avatar
Anna Kyselova
 
Posts: 3431
Joined: Sun Apr 01, 2007 9:42 am

Post » Sun Aug 08, 2010 8:26 am

So obvious everyones going to choose the top one from each question...
User avatar
Kate Norris
 
Posts: 3373
Joined: Mon Nov 27, 2006 6:12 pm

Post » Sun Aug 08, 2010 7:57 am

So obvious everyones going to choose the top one from each question...

You never know.
But honestly, I have no source of informartion that provide me with any confirmartion that there will be any choices, options and different endings to the game or side quests for that matter.

And I have no source of informartion that provide me with any confirmartion that there will be good vs. evil quests or none of them, being in a "grey area" (more realistic approach).

So...
User avatar
Russell Davies
 
Posts: 3429
Joined: Wed Nov 07, 2007 5:01 am

Post » Sun Aug 08, 2010 12:22 am

Sorry, I couldn't get past 'Unofficial Poll'. Are there official ones here I missed?
User avatar
Shelby Huffman
 
Posts: 3454
Joined: Wed Aug 08, 2007 11:06 am

Post » Sun Aug 08, 2010 2:21 pm

this is what i was trying to figure out in this thread :
http://www.gamesas.com/index.php?/topic/1194139-todd-howard-interview-a-cause-consequence-tree-for-each-mission/

To get officialized..
User avatar
Bek Rideout
 
Posts: 3401
Joined: Fri Mar 02, 2007 7:00 pm

Post » Sun Aug 08, 2010 3:36 am

You never know.
But honestly, I have no source of informartion that provide me with any confirmartion that there will be any choices, options and different endings to the game or side quests for that matter.

And I have no source of informartion that provide me with any confirmartion that there will be good vs. evil quests or none of them, being in a "grey area" (more realistic approach).

So...

And you have no sources saying there won't be any of that...
User avatar
Rachyroo
 
Posts: 3415
Joined: Tue Jun 20, 2006 11:23 pm

Post » Sun Aug 08, 2010 1:21 pm

And you have no sources saying there won't be any of that...

So where does that lead us? Nowhere.
User avatar
kiss my weasel
 
Posts: 3221
Joined: Tue Feb 20, 2007 9:08 am

Post » Sun Aug 08, 2010 1:59 pm

1. I'd like to see some quests with choices and different outcomes, but I'm not terribly interested in stark "good" and "bad" paths. "Altruistic" and "Mercantile" would probably be an OK continuum, but I don't see a real need to have a moral dichotomy.

2. Some quests, yes. I expect most quests will improve/damage how certain people react to you and in some cases this will open new options and avenues of exploration. It would also be nice if some quests have more drastic effects on the world, even if most of these are localized to the area you preformed the quest in.

3. Isn't this really the same as number 2? Well I suppose the world could change in a superficial manner that doesn't impact later gameplay. So yes I feel when quests change things it should have a real impact.

4. None of the above. I actually don't a main quest that doesn't have branching options since I can get this experience from the world at large. When it comes to the main quest I just want plenty of opportunities to safely put it down and go exploring - the urgency throughout most of Oblivion's main quest didn't suit this. If the main quest does have different paths you can take, and different outcomes, that's fine providing it's well handled, but this is tricky in a game of this size.

Since Skyrim already has tons of quests not relating to the main quest adding branching paths to the main quest either draws resources away from the misc./faction quests or it shortens the main quest you experience. FONV tried to get around this by having a number of quests that you preform for all/most of the main quest paths you can take, generally "get the support of faction X for the people you're backing." Repeat quests like this damages the re-playability benefits of a branching main quest, although the final product is still a boost to re-playability.

5. I don't know. With Fallout 3 Bethesda wanted quests that could be solved in different manners - sometimes focusing on different outcomes and sometimes just giving you more choices during the quest itself. With Skyrim I think Bethesda is going to focus more on a large world and quest generation, but that doesn't preclude also having quests with multiple options.
User avatar
Christie Mitchell
 
Posts: 3389
Joined: Mon Nov 27, 2006 10:44 pm

Post » Sun Aug 08, 2010 12:47 am

So where does that lead us? Nowhere.

I liked some of the quest options/outcomes in DAO. Maybe some of the quests in Skyrim will gave some "grey" areas like that. I think the Guild quests will be more like that, but I only see one path happening for the MQ.
User avatar
Eibe Novy
 
Posts: 3510
Joined: Fri Apr 27, 2007 1:32 am

Post » Sun Aug 08, 2010 10:43 am

The poll is asking how do you "want" the quests to be, not how will the quests "function".

...

Yes, I'm asking how you WANT and not how the quests WILL function as that would be stupid.
As nobody know 100% how the quests will be and if you did.

You write it here with a source of informartion, doh.

Why am I repeating myself, you make comments on things that is speaking for themself, heh.
Oh well I guess somebody needs to feel clever.
User avatar
Alex [AK]
 
Posts: 3436
Joined: Fri Jun 15, 2007 10:01 pm

Post » Sun Aug 08, 2010 5:47 am

...

Yes, I'm asking how you WANT and not how the quests WILL function as that would be stupid.
As nobody know 100% how the quests will be and if you did.

You write it here with a source of informartion, doh.

Why am I repeating myself, you make comments on things that is speaking for themself, heh.
Oh well I guess somebody needs to feel clever.

That was actually my mistake. I quoted you, but I meant to quote someone else. Sorry, i'll go edit that one post.
User avatar
Céline Rémy
 
Posts: 3443
Joined: Sat Apr 07, 2007 12:45 am

Post » Sun Aug 08, 2010 6:16 am

yes. i would like to see this in the mainquest itself but unless they have a mainquest as interesting as morrowinds was ill probably only end up doing it a couple of times and then just ignoring it after that.
User avatar
Sandeep Khatkar
 
Posts: 3364
Joined: Wed Jul 18, 2007 11:02 am

Post » Sun Aug 08, 2010 7:30 am

Grey, yes, yes, 2/4(need a story to follow, more or less) and yes.
User avatar
Rebecca Clare Smith
 
Posts: 3508
Joined: Fri Aug 04, 2006 4:13 pm

Post » Sun Aug 08, 2010 1:09 pm

Oblivion had quests. Fallout 3 had quests with choices. Hopefully Skyrim will have quests with choices and consequences.
User avatar
Emma Pennington
 
Posts: 3346
Joined: Tue Oct 17, 2006 8:41 am

Post » Sun Aug 08, 2010 1:49 am

Oblivion had quests. Fallout 3 had quests with choices. Hopefully Skyrim will have quests with choices and consequences.

What kind of choices did you find in Fallout 3, I ask because I never played the game so I am curious as it's pretty clear that will use what they learned in Oblivion and Fallout 3 combined, I assume.. at least what I've read in interviews, I do hope we will get to learn something more about quests from interviews or videos soon.

Do anyone got anything nice to read about the quest system that may hint to us being able to get choices that have different outcomes?
User avatar
Naomi Ward
 
Posts: 3450
Joined: Fri Jul 14, 2006 8:37 pm

Post » Sun Aug 08, 2010 10:32 am

Do anyone got anything nice to read about the quest system that may hint to us being able to get choices that have different outcomes?

AFAIK nothing has been said about it really. I'm hoping to hear about it at E3.
User avatar
Noely Ulloa
 
Posts: 3596
Joined: Tue Jul 04, 2006 1:33 am

Post » Sun Aug 08, 2010 5:53 pm

I think it will be most like Oblivion in the fact of their being a good versus evil option, but also some options in the middle that we saw in Fallout 3.
User avatar
Laura Simmonds
 
Posts: 3435
Joined: Wed Aug 16, 2006 10:27 pm

Post » Sun Aug 08, 2010 10:53 am

The op is obviously playing the witcher 2, because his quest example is a quest in the game, only he changed a few names, like a bear nest. Lol, but it was a good quest and I thought I was gonna get laid.

Also I voted yes to have gray areas, yes to have quests decisions come back to haunt you later or show up in positive ways, I think the main quest should have roughly 1/4 that can have different decisions, and I don't think they will do this but wish they would.

I'd like side quests to have choices that could either hurt or aid you depending upon the choices you make, and for these things to occur later in the game in another side quest or something. I think the main quests should have maybe 4 key decisions that somehow play out later, such as different allies, or maybe different variations to the main quest, but all lead to roughly the same general ending. The question is do you save the day a hero, or did you save they day through other, slightly questionable ways(maybe you sacrifice a whole village to lure the bad guys into a trap, stuff like that).
User avatar
jeremey wisor
 
Posts: 3458
Joined: Mon Oct 22, 2007 5:30 pm


Return to V - Skyrim