I most admire the future modders who will return things like Attributes and Birthsigns to make Skyrim an actual RPG :teehee:
You don′t even know what an actual RPG is I say! It is not the stats and spreadsheets that make or break an RPG. RPG stands for 'Role Playing Game' if the game allows you to express the role you set out for your character then that my good sir or madam is an RPG.
Let me elaborate. A game may break down its entire being through stats and mathematics, it may have a strength stat to display a characters strength, it may have an intelligence stat to display how smart the character is, it may have wisdom to display how wise the character is, it may have agility to display how gracefully a character can move and how lithe it is, or charisma to display how charming the character is in person, and so on and on I can count for a long time. But if you have a game that revolves around doing a set of missions where your stats come into play a game with good stats can tell you a lot less about the character than a game that is well done as an RPG. If you know what kind of person your character is you don′t even need the stats, you just need the scenarios to express how your character behaves. In Oblivion we had most stats you will need but to take an example I had two characters who did the Dark Brotherhood who had nearly the same personality and speech-craft. In one of the quests you can taunt a target into attacking you making a guard take him out for you. Now they had the same stats for that but if I remember right the stats didn′t matter for that quest, you always had that option and yet my two characters did it very differently.
I had a dunmer who I decided would go the underhanded way and taunt him and I had an orc who just ran in and smashed him. Two different characters and a scenario I didn′t even need the stats for yet it allowed me to express two very different personalities.
Stats of course play a tiny small factor in an RPG, they do help you know the limits of your character and how he would tackle challenges and such. But it is far less important than having the scenarios to make up your character and the role you made up for him.
My thanks go out to all Bethesda workers big and small for making TES possible. And for still making it despite the process of making the game being a big spoiler for them making them unable to experience the best game series out there in the same way your average player can. Honestly I don′t know if I′d want to work at Bethesda since I′d lose a lot of the awe and wonder as I first got to the many different places and scenarios in the games. So again I appreciate all the staff there for all the effort they make so that I can enjoy my favorite game series every now and then to its full extent.