Button Combos

Post » Mon Aug 30, 2010 5:41 am

Do you guys think that there will be possible button combos to perform certain attacks or finishing moves? Especially since Skyrim now has a perk system and there will be more to do as far as finishing off opponents with various styles and weapons. I just think there will be certain buttons to mash in order to perform a certain attack/finishing move. What do you guys think?
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Georgine Lee
 
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Post » Sun Aug 29, 2010 7:39 pm

I seriously doubt it.
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Caroline flitcroft
 
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Post » Sun Aug 29, 2010 11:06 pm

No, its been confirmed finishing moves are aesthetic only and play on their own accord. You do not have to do anything to make them engage besides attempt a killing blow on an opponent.
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Marquis deVille
 
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Post » Mon Aug 30, 2010 7:14 am

It'd be neat, but that would very likely lead to an overlap in button mapping at least for consoles. Though I'm far from an expert
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alyssa ALYSSA
 
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Post » Mon Aug 30, 2010 2:50 am

Wouldn't do me any good I use a mouse.

I sure don't want to have to remap my keyboard to use combos and there's only three buttons on my mouse. It's bad enough that I'll probably going to be doing a lot of right clicking if I want to use both hands to fight.
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aisha jamil
 
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Post » Sun Aug 29, 2010 5:42 pm

Oh yes, there would be LOTS of combos, such as "RT, RT, RT" oh and you must not forget "RT, RT, RT,RT, RT" do you see my point here? It's not Mortal Kombat, you don't have four different attack buttons.
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Mari martnez Martinez
 
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Post » Sun Aug 29, 2010 8:00 pm

Wouldn't do me any good I use a mouse.

I sure don't want to have to remap my keyboard to use combos and there's only three buttons on my mouse. It's bad enough that I'll probably going to be doing a lot of right clicking if I want to use both hands to fight.


+1
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anna ley
 
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Post » Mon Aug 30, 2010 12:51 am

Do you guys think that there will be possible button combos to perform certain attacks or finishing moves? Especially since Skyrim now has a perk system and there will be more to do as far as finishing off opponents with various styles and weapons. I just think there will be certain buttons to mash in order to perform a certain attack/finishing move. What do you guys think?


Gawd I hope not. Not liking the idea of "Mortal Skyrim Kombat" one bit.

Wouldn't do me any good I use a mouse.

I sure don't want to have to remap my keyboard to use combos and there's only three buttons on my mouse. It's bad enough that I'll probably going to be doing a lot of right clicking if I want to use both hands to fight.


+1 Internets
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Alyna
 
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Post » Mon Aug 30, 2010 7:47 am

Ugh, this isn't a third-person action game like Fable, or a hack n' slash... I wish people would stop trying to turn it into one.

It should be a first-person game with realistic combat. No fancy finishing moves, no combos, no cutscenes.
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loste juliana
 
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Post » Mon Aug 30, 2010 7:54 am

Ugh, this isn't a third-person action game like Fable, or a hack n' slash... I wish people would stop trying to turn it into one.

It should be a first-person game with realistic combat. No fancy finishing moves, no combos, no cutscenes.


It IS a hack and slash right now, literally. The addition of finishers will make the game better, guaranteed. Sorry you don't think so, but Bethesda does, so they win. The players win, too. I'm sure you'll change your mind once you play.
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Zach Hunter
 
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Post » Mon Aug 30, 2010 12:41 am

It IS a hack and slash right now, literally. The addition of finishers will make the game better, guaranteed. Sorry you don't think so, but Bethesda does, so they win. The players win, too. I'm sure you'll change your mind once you play.

By hack n' slash I meant games like Dynasty Warriors, not the literal description.

Skyrim should have combat like Mount&Blade Warband. No lame finishers, just realistic yet challenging and rewarding combat.
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Rebecca Clare Smith
 
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Post » Sun Aug 29, 2010 5:59 pm

As long as subsequent attacks flow into one another, I'll be more than satisfied - Oblivion's combat (and indeed Fallout 3's as well) lacked impact from your attacks. Slashing someone fiveteen times (or shooting them repeatedly in FO3) had no effect on hampering their progress unless you landed a critical hit (or crippled a limb). What I hope to see - and what I've understood - is that Skyrim's combat system supposedly incorporates this, so the enemy will properly flinch or attempt to block while you bear your attacks down on him/her/it (eg. the dragon in the trailer reacting to getting a sword to the face by jerking it's head to the side).

I think that if the individual slashes of a weapon flow into each other it would make a suitable replacement for button mashing combos.

:tes:
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Cat
 
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Post » Mon Aug 30, 2010 3:54 am

It would be cool to have a wide variety of combos. the mechanics would be similar to Saints Row 2 but with alot more combos.
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Curveballs On Phoenix
 
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Post » Mon Aug 30, 2010 4:55 am

Not a chance.
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Robert DeLarosa
 
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Post » Sun Aug 29, 2010 8:32 pm

By hack n' slash I meant games like Dynasty Warriors, not the literal description.

Skyrim should have combat like Mount&Blade Warband. No lame finishers, just realistic yet challenging and rewarding combat.


Thus far the finishers look like "grab guy and stab him in the chest" and "smash draugr in face with axe." Quick, simple, and violent. They've also said that they won't be an every time thing.
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Eduardo Rosas
 
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Post » Mon Aug 30, 2010 3:14 am

Wouldn't do me any good I use a mouse.

I sure don't want to have to remap my keyboard to use combos and there's only three buttons on my mouse. It's bad enough that I'll probably going to be doing a lot of right clicking if I want to use both hands to fight.

Prince of persia: WW. Four buttons (Q, E, RMB, LMB) lead to http://www.youtube.com/watch?v=ZpmeosZH3ZI.
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Jason Rice
 
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Post » Mon Aug 30, 2010 7:49 am

There are contradicting infos about this.

In previous games we had button combos as in special attacks.

Morrowind: chop, slash and trust.
Oblivion: power attacks.

These are not, off course, Mortal combat combos. But they are button combos.

I think power attacks are now, special moves. And last blow + power attack will be finishing moves. Based on weapon type, enemy type and position.

http://www.g4tv.com/videos/51433/The-Elder-Scrolls-5-Skyrim-Gameplay-Trailer/

Zeno Clash:
http://youtu.be/JA0uTRHyGh8

Set animations on counter attacks, lots of control. Very hard.

Riddike: Dark Athena (Warning, visceral combat):
http://www.gametrailers.com/video/melee-gameplay-riddike-dark/45293

Random animations based on weapon types on counter attacks. Less control but more variations. Hard.

Dark Messiah:
http://youtu.be/BmlNAtnzNkI

Random finishing moves for adrenalin attacks. There is a high failure rate because of fighting many enemies at once. Stealth is better. Also player is overpowered a lot.

Skyrim will be a mixture of these, mostly Riddike and DM I think. But I like the full control of Zeno Clash.
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Nicole Mark
 
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Post » Mon Aug 30, 2010 1:25 am

Do you guys think that there will be possible button combos to perform certain attacks or finishing moves? Especially since Skyrim now has a perk system and there will be more to do as far as finishing off opponents with various styles and weapons. I just think there will be certain buttons to mash in order to perform a certain attack/finishing move. What do you guys think?

Well I think you talk not about similar to fable implementation of Button Combos right?
Does something like this on your mind?
http://www.youtube.com/watch?v=M--_gxoyo-4
http://www.youtube.com/watch?v=WZdP83kxT-U
This video from Severance Blade of Darkness game such combos is not button mashing and actyally resembles different fencing techniques with various weapons, they are similar to fighting ones (like in Soul Calibur for example) but have differences they are deadlier then simple strikes but require certain skills for input as well you cannon spam them because of fatigue requirements.
All weapons in game have special traits what invoked in form of combo, combo use fatigue and need enough skills to be used, something like this already was introduced in Oblivion but in much less significant way there is skill combos thats invoked during directional power attacks such combos use fatigue and have additional effects like disarm or stagger, why not expand it certainly because spamming power attacks is boring why not make different perks for weapons what require something more then press and hold one button + forward, how about chain some normal strikes and invoke special attack at end what will apply some powerful effect on enemy, since it will require more then buttons and have more fatigue usage it will be limited to tactical use like in fencing instead of constant same button mashing, so great power for skilled persons but with consequences what need to be taken into tactic account.

Look there
http://blade-of-darkness.bigtruck-canada.ca/play_online/memo_combos.htm
All combos are use directional keys and attack button just like Skyrim have

All combos require certain experience and right weapon just like weapon perks require skills levels in Skyrim

All combos have special effects like increased damage in compare to the normal attacks chain what use the same amount of fatigue, well thats was in previous TES games also for example in oblivion power attacks have stun or disarm effects

As well certain magical weapons invoke special enchanting at successful combination
Effects are different they are impale slash crush elemental damage poison and health drain, and enemies have different protection versus such effects
And Skyrim also has effects already confirmed thats maces will have armor ignoring damage I think adding to blunt and axes increased damage to armor durability as normal effect of weapon and armor ignoring damage from certain combination is good way, since if perks just add armor ignoring to all strikes thats looks really strange and create question why before maces does not allow such effect but them magically pop up it, invoking such effects from combination of strikes with unique animation is much more logical fit to ultimate mastery from skill,

Thats basic effect of weapons, they invoke on normal directional strike like in Morrowind or Daggerfall for example, or power attacks from Oblivion all strikes from weapon are give damage but certain like impale for daggers will give more damage from forward power attacks then from left and right ones.

Impale can work as increased chance based critical strike or increased damage from critical so good for backstabs and arrows

Crush add additional damage to durability of enemy equipment so weapons with better crushing attacks are good versus armored enemies

Slash attack can have additional speed bonus to strike so with weapon thats uses slashes you do more strikes for one time

All weapons capable for this but have different values for strikes so it possible create spiked mace thats impale damage and armor damage while cheap normal mace will not have large bonus to impale and more relay on armor damage.

Thats advanced effects from weapons, they require more adanced input then just spam power attacks from two buttons, they require more interesting input and can all have different input combination

poisons features better implement as increase of number of usage of poisoned with alchemical poison weapons so they can have longer lasting poisons instead of one strike as well increased of duration o poisoning because skilled assassin know anatomy and can strike with poisoned weapon in places where is poison will work in much deadly way, not actual inbuilt poison of different potency into weapon

Drain is bleeding effect health and fatigue slowly over time

Elemental damage, well better if it will be achieved trough enchanting but thats will be nice to see on combination strike based enchants as new enchanting feature and for certain unique equipment.

Described from above armor ignoring

Paralyzing

Disarming

Drop enemy down to the ground

Really powerful effects like this ones must have such requirements like more advanced input thats use more buttons then simple power attacks, and use more fatigue thats will protect from constant spam attacks exploits what have oblivion power attacks.
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Ana Torrecilla Cabeza
 
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Post » Mon Aug 30, 2010 12:11 am

I've played games with that system and their okay for those games. In Skyrim no I don't think we need it.
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Harinder Ghag
 
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Post » Sun Aug 29, 2010 7:18 pm

I hate trying to do combos on a mouse/keyboard. Batman arkham asylum did it best. It's really hard playing fighting games on a keyboard. I'm fine with combos for left/right mouse (trigger) buttons. Push one for left hand, the other for right, both for something special if you have the right things equipped. Something like a strong attack with a two hander or a flurry with two swords or a combination of spells with those equipped,
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REVLUTIN
 
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Post » Mon Aug 30, 2010 2:52 am

I thought Age of Conan did the combo attack thing well with the keyboard. I thought they did a great job with the directional swings and everything, the blocking couldve been better, but the combos and directions were very fluid and well done.
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Vahpie
 
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Post » Sun Aug 29, 2010 9:23 pm

Super Skyrim Fighter II Hyper Fighting Edition

Strong-Strong-Weak-right half circle-Strong! 44 Hit Ultra Comboooooooooo!!!!
Fatality!



...eh, no thanks. :tongue:
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Maeva
 
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Post » Sun Aug 29, 2010 7:01 pm

Oh yes, there would be LOTS of combos, such as "RT, RT, RT" oh and you must not forget "RT, RT, RT,RT, RT" do you see my point here? It's not Mortal Kombat, you don't have four different attack buttons.


I couldn't have said it any better. (so i quoted you.)
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Adam
 
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