Climbing mountains

Post » Sun Sep 26, 2010 10:43 pm

How easy do you think it will be to scale the mountains in Skyrim?

In Oblivion, you could literally run and hop your way up most mountains quite easily. As unrealistic as this was, it gave the player a lot of freedom. Will this even be possible in Skyrim?

Looking at screenshots like http://4playerpodcast.com/wp-content/uploads/2011/04/Skyrim6.jpg, the mountains look far too steep and jagged to scale. I guess a few of them might have set paths that lead at least some of the way up, but it would be nice to have some freedom to find our own way up some of them.

Thoughts?
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Richard
 
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Post » Mon Sep 27, 2010 9:05 am

It probably wont be any different. There were allot of cliff faces in both Morrowind and Oblivion that were too vertical to scale.

Unless Bethesda use invisible walls to stop it (please don't) I don't see why it should be any different.
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Yama Pi
 
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Post » Sun Sep 26, 2010 11:15 pm

I think there is a difference between running & jumping up a mountain and actually climbing. I truly hope we'll actually climb (with real climbing animations... etc). If so, it should be possible to climb very steep mountains.

I want to climb the mountains, because I think it will be fun (if we... actually climb them of course) and that it will feel quite rewarding to get a great view once you're up. Who knows, one might find some cool some secret dungeon up in the mountains as well.
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Brian Newman
 
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Post » Mon Sep 27, 2010 4:06 am

Grappling hook could work?
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Rodney C
 
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Post » Mon Sep 27, 2010 12:11 am

I think it would be good if we did actually have climbing gear and climb up them, but I'm assuming for the most part it will just be set paths that we have to use.
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Lily
 
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Post » Mon Sep 27, 2010 5:45 am

Having paths would be much better than climbing steep mountains OB\MW style.
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Bambi
 
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Post » Sun Sep 26, 2010 9:20 pm

Am I the only one thinking Robin Hood style right now? Bow and arrow with a rope tied to it?
But no matter what they do, I want to be able to climb them somehow
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Kelsey Hall
 
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Post » Mon Sep 27, 2010 9:52 am

I imagine we won't be able to awkwardly walk up mountains like in oblivion.
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Manuela Ribeiro Pereira
 
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Post » Mon Sep 27, 2010 3:14 am

I'm not quite liking how Todd seems to climb a portion of the Throat of the World immediately in that gameplay demo they've been showing the press without breaking a sweat - they may as well have an escalator installed. It'd be interesting if lots of the mountains' paths weren't totally contiguous, and you had to either climb up some rocks or detour through caves within the mountains that lead farther up. Some of the Oblivion worlds did this nicely, with some of the winding paths up to the tower only being accessible through some crafty rock climbing.
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Lauren Graves
 
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Post » Sun Sep 26, 2010 7:38 pm

It probably wont be any different. There were allot of cliff faces in both Morrowind and Oblivion that were too vertical to scale.

Unless Bethesda use invisible walls to stop it (please don't) I don't see why it should be any different.

witch platform? On xbox 360 allot of those cliff faces could be scaled through a complex control maneuver (back + jump at the exact same time then immediately Forward ) that is almost impossible on a keyboard (especially considering you have to repeat it again and again and again just to climb one cliff face).
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Scarlet Devil
 
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Post » Sun Sep 26, 2010 9:00 pm

so long as i can take the new adoring fan variant to the top of high hrothgar and throw the annoying fetcher off with the unrelenting force shout its all good.
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Honey Suckle
 
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Post » Mon Sep 27, 2010 8:52 am

I'm not quite liking how Todd seems to climb a portion of the Throat of the World immediately in that gameplay demo they've been showing the press without breaking a sweat - they may as well have an escalator installed.


they do, though - the whole 7,000 steps thing. Snow-Throat isn't just some random mountain.

i don't really care about "animated climbing" or whatever, since i loved using creative jumping to get on top of things in Fallout 3 and would actually prefer that to whatever weird mechanics rock-climbing would entail.
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JESSE
 
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Post » Mon Sep 27, 2010 7:50 am

Levitation!!!

Oh wait :brokencomputer:
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jessica Villacis
 
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Post » Sun Sep 26, 2010 7:25 pm

They'll be paths leading to the top like the stairs on TotW and some will have caves leading to the top i'm sure.
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Robert Devlin
 
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Post » Sun Sep 26, 2010 10:12 pm

It would be cool to bring the climbing skill from daggerfall back. Maybe get some tools you can find multiple variants of, perhaps break after so many uses and depending on your skill like repair hammers. With animations and such. Maybe a grappling hook to climb up buildings???
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naome duncan
 
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Post » Mon Sep 27, 2010 1:06 am

I think climbing mountains will be fun in Skyrim, hopefully on the tops of some there will be a hidden fort/cave to explore, with some unique/rare loot as a reward for getting to the top of that particular mountain.
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latrina
 
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Post » Sun Sep 26, 2010 9:20 pm

I think climbing mountains will be fun in Skyrim, hopefully on the tops of some there will be a hidden fort/cave to explore, with some unique/rare loot as a reward for getting to the top of that particular mountain.

There were some hidden dungeons and such up in the "mountains" in Morrowind, which I loved. It felt so rewarding to go to such far and distant and hard-to-go-to places.

The very very first time I played Oblivion, I went up to the first big mountain I see (the ones you see after going out the sewers). I was hoping so much and thinking: "Ohhh this is so great! Such a cool, big world! I wonder what hidden dungeon or treasure I'll find up in the mountain! I have to go and check it out!"
It was my very first disappointment in Oblivion when I realized there were no such things.
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Laura Ellaby
 
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Post » Mon Sep 27, 2010 5:06 am

There were some hidden dungeons and such up in the "mountains" in Morrowind, which I loved. It felt so rewarding to go to such far and distant and hard-to-go-to places.

The very very first time I played Oblivion, I went up to the first big mountain I see (the ones you see after going out the sewers). I was hoping so much and thinking: "Ohhh this is so great! Such a cool, big world! I wonder what hidden dungeon or treasure I'll find up in the mountain! I have to go and check it out!"
It was my very first disappointment in Oblivion when I realized there were no such things.

Yea I know what you mean.
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Zosia Cetnar
 
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Post » Mon Sep 27, 2010 1:02 am

some kind of ladder or grappling hook would be good, you could even make a ledge on the mountain to sleep on.
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Izzy Coleman
 
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Post » Mon Sep 27, 2010 3:17 am

witch platform? On xbox 360 allot of those cliff faces could be scaled through a complex control maneuver (back + jump at the exact same time then immediately Forward ) that is almost impossible on a keyboard (especially considering you have to repeat it again and again and again just to climb one cliff face).


Yeah allot could. But allot couldn't, Morrowind was worse for this then Oblivion IMO.
I think it comes down to world design to stop it. It does kinda break it a bit. Not in a horrible way, but it leaves me a bit *hrmm* when I see my character running up a mountain vertical enough that he could be getting gravel rash on his noes.
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Rachel Hall
 
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Post » Mon Sep 27, 2010 5:06 am

There were some hidden dungeons and such up in the "mountains" in Morrowind, which I loved. It felt so rewarding to go to such far and distant and hard-to-go-to places.

The very very first time I played Oblivion, I went up to the first big mountain I see (the ones you see after going out the sewers). I was hoping so much and thinking: "Ohhh this is so great! Such a cool, big world! I wonder what hidden dungeon or treasure I'll find up in the mountain! I have to go and check it out!"
It was my very first disappointment in Oblivion when I realized there were no such things.

There were a few points of interest up in the mountains of Cyrodiil, like Sedor. But for the most part your reward for climbing was an ugly view of the trees below.

Small open caves would be nice in Skyrim's mountains... even if there aren't many hidden dungeons.
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Tinkerbells
 
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Post » Mon Sep 27, 2010 8:03 am

There were a few points of interest up in the mountains of Cyrodiil, like Sedor. But for the most part your reward for climbing was an ugly view of the trees below.

Small open caves would be nice in Skyrim's mountains... even if there aren't many hidden dungeons.

I'm hoping for many nooks and crannies and hidden gems within Skyrim's mountains.
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Misty lt
 
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