I need a bunker or cool secret base to call home

Post » Tue Sep 28, 2010 1:46 am

The Novac hotel room is not a fitting place for me :down: . It is getting very boring and I need somewhere hidden/under ground, some bat cave stuff, something really cool where I can actually lay my weapons out nicely but I haven't found that place. It also must be easy to go in and go out. I dont have the dlc so it needs to be accessible without that.
User avatar
Michael Korkia
 
Posts: 3498
Joined: Mon Jul 23, 2007 7:58 pm

Post » Tue Sep 28, 2010 11:06 am

The NCR Safehouse, The BoS Safehouse, Vault 19, just clear it out.
User avatar
luke trodden
 
Posts: 3445
Joined: Sun Jun 24, 2007 12:48 am

Post » Tue Sep 28, 2010 5:02 am

if you get dead money, you can claim the abandoned BOS bunker, but other than that, id agree with Mako Vlazkov
User avatar
Ysabelle
 
Posts: 3413
Joined: Sat Jul 08, 2006 5:58 pm

Post » Tue Sep 28, 2010 12:11 pm

The NCR Safehouse, The BoS Safehouse, Vault 19, just clear it out.


I have found the NCR Safehouse, but i read that Ranger Gomez comes in and will take things, I haven't found or seen her yet so i cant kill her. I will check out Vault 19 and try to get Dead Money DLC, but I cant right now because I have a dead wallet lol.
User avatar
Nicole Coucopoulos
 
Posts: 3484
Joined: Fri Feb 23, 2007 4:09 am

Post » Tue Sep 28, 2010 2:55 am

The Novac hotel room is not a fitting place for me :down: . It is getting very boring and I need somewhere hidden/under ground, some bat cave stuff, something really cool where I can actually lay my weapons out nicely but I haven't found that place. It also must be easy to go in and go out. I dont have the dlc so it needs to be accessible without that.


There is Vault 3...all you gotta do is deal with it's current inhabitants.
User avatar
Chantel Hopkin
 
Posts: 3533
Joined: Sun Dec 03, 2006 9:41 am

Post » Tue Sep 28, 2010 5:52 am

I mostly just use the Lucky 38 Presidential Suite. It's got plenty of non-respawning containers and your companions can gather there. Kind of svcks that they drank all my Victory, though. Plus I just like fancy stuff.

Yeah, like the others said, just clear out one of the vaults, decorate abit, and you'll have your "batcave".
User avatar
michael danso
 
Posts: 3492
Joined: Wed Jun 13, 2007 9:21 am

Post » Tue Sep 28, 2010 8:00 am

The only cave I can think of that matches your requirements is the
Spoiler
http://fallout.wikia.com/wiki/The_Prospector%27s_Den
. It's got lots of storage , a radio, a jukebox, work benches (might just be a reloading bench), proper beds and even a bar of sorts. The downside is you'd have to get rid of the bodies of the occupants you had to kill to acquire it and there are two loading screens to get into the accommodation.
User avatar
P PoLlo
 
Posts: 3408
Joined: Wed Oct 31, 2007 10:05 am

Post » Tue Sep 28, 2010 4:38 am

Wish the vaults were lockable ,to give ya the feeling fo security.Few motnhs ill have a top of the line rig so till then novac is my babe
User avatar
Jennifer May
 
Posts: 3376
Joined: Thu Aug 16, 2007 3:51 pm

Post » Mon Sep 27, 2010 11:24 pm

I do notice that the vault doors dont open or close like in Fallout 3. Whats up with that?
User avatar
Beat freak
 
Posts: 3403
Joined: Thu Dec 14, 2006 6:04 am

Post » Tue Sep 28, 2010 4:17 am

I do notice that the vault doors dont open or close like in Fallout 3. Whats up with that?

I belive its because the east coast vaults were late stage construction and the mid west was older *crappier models* some around those lines its located in the vault tec section of the wiki.Although in all honesty if the game was real the nuclear explosions would of leveled them easily lol.non reinforced ceilings=crap
User avatar
lydia nekongo
 
Posts: 3403
Joined: Wed Jul 19, 2006 1:04 pm

Post » Tue Sep 28, 2010 6:17 am

scan your face on all floors in the REPCONN headquarters(science and luck needed) and there you go, Your very own base with your own robot guards,If i remember corectly there is a safe(check if this safe for storage)with energy ammo on top of the safe, near where you get a unique weapon.

Might want to get rid of surrounding fiends and NCR.
User avatar
Peter P Canning
 
Posts: 3531
Joined: Tue May 22, 2007 2:44 am

Post » Tue Sep 28, 2010 12:42 am

I need somewhere hidden/under ground, some bat cave stuff, something really cool where I can actually lay my weapons out nicely but I haven't found that place. It also must be easy to go in and go out. I dont have the dlc so it needs to be accessible without that.


The cave on Mount Charelston above Jacob's Town would be perfect. Has a Fast Travel Marker. There is a nice room at the back with shelves and storage and supplies. If you have the Animal Friend perk, the Night Stalkers are like little puppies and may even follow you around. There is also some supply caves near Camp Forlorn Hope Bitter Springs. Go up the hill past the camp.
User avatar
Casey
 
Posts: 3376
Joined: Mon Nov 12, 2007 8:38 am

Post » Tue Sep 28, 2010 7:52 am

I use the Yangzee (no idea how to spell/say it) memorial. No storage, but just drop a few bottles of water in there, some ammo, and chems and done. Easy to find ytoo with the giant white cross. But I rarely am in the area.
Set a few safehouses up.
Kill the ncr one.
The BoS one.
The legion one.
I dont know about the followers if they take things.

Also do arcades quest, I dont know if its safe but remenants bunker is a nice place.
User avatar
sunny lovett
 
Posts: 3388
Joined: Thu Dec 07, 2006 4:59 am

Post » Tue Sep 28, 2010 6:23 am

I'm surprised nobody's mentioned Harper's Shack. That's what I use as my house. It's got a TON of storage and everything else you need. All containers are safe inside and outside. It's in a decently remote location too.

Inside
5 Lockers
6 Crates
3 Ammo Boxes
1 Toy Box
3.5 Shelving Units (I say 3.5 cause one leans a little)
3 Tables
Reloading Bench
Work Bench
Bunk Beds

Outside
3 Crates
3 Prickly Pear Cacti Plants
Camp Fire
User avatar
[ becca ]
 
Posts: 3514
Joined: Wed Jun 21, 2006 12:59 pm

Post » Mon Sep 27, 2010 11:55 pm

The only cave I can think of that matches your requirements is the
Spoiler
http://fallout.wikia.com/wiki/The_Prospector%27s_Den
. It's got lots of storage , a radio, a jukebox, work benches (might just be a reloading bench), proper beds and even a bar of sorts. The downside is you'd have to get rid of the bodies of the occupants you had to kill to acquire it and there are two loading screens to get into the accommodation.


The Prospectors Den is the coolest one I found , I like the shack next to the Yangzee memorial to also. I am currently using Hapers shack Its right next to dead wind Caverns to the north west. No fridge but it has plenty of storage and benchs plus a camp fire right next to the shack. Sometimes my neighbors kids (Baby Deathclaws) will wonder into my yard, thats why I fill my tard with land mines.
User avatar
hannah sillery
 
Posts: 3354
Joined: Sun Nov 26, 2006 3:13 pm

Post » Tue Sep 28, 2010 12:30 am

I'm surprised nobody's mentioned Harper's Shack. That's what I use as my house. It's got a TON of storage and everything else you need. All containers are safe inside and outside. It's in a decently remote location too.

Inside
5 Lockers
6 Crates
3 Ammo Boxes
1 Toy Box
3.5 Shelving Units (I say 3.5 cause one leans a little)
3 Tables
Reloading Bench
Work Bench
Bunk Beds

Outside
3 Crates
3 Prickly Pear Cacti Plants
Camp Fire


Ive tryed harper but get vialated by like 2 big dc's and 2 minion death claws aka IT svckS ASS lol
User avatar
ijohnnny
 
Posts: 3412
Joined: Sun Oct 22, 2006 12:15 am

Post » Tue Sep 28, 2010 11:45 am

Ive tryed harper but get vialated by like 2 big dc's and 2 minion death claws aka IT svckS ASS lol


I've never had any Deathclaws come all the way down there. I've had three characters that used that place as a home too. I still lace the perimeter of it with mines just to be safe though.
User avatar
Sheeva
 
Posts: 3353
Joined: Sat Nov 11, 2006 2:46 am

Post » Tue Sep 28, 2010 12:16 pm

Well I already settled at the NCR safe house, but I found a nice two floor shack it is the Coyote Mines House. It has good storage and everything there was a few ghouls outside but i killed them. But since there is a lot more housing options which we dont know about, maby I could start a new thread with just listing of all housing.
User avatar
Monika
 
Posts: 3469
Joined: Wed Jan 10, 2007 7:50 pm

Post » Tue Sep 28, 2010 5:44 am

I use remnants bunker,underground,cool looking,and plenty of storage.
And did I mention it has a vertibird in it? What other house has that! :biggrin:
User avatar
Rachel Hall
 
Posts: 3396
Joined: Thu Jun 22, 2006 3:41 pm

Post » Tue Sep 28, 2010 4:07 am

I've never had any Deathclaws come all the way down there. I've had three characters that used that place as a home too. I still lace the perimeter of it with mines just to be safe though.


I always live at Harper's and had the same experience until my last character -- ED-E, that little floating psycho, riled up the neighbors and I ended up with problems like Caligula. Eh, it wasn't bad. Target practice. Eventually I let them chase me down the hill to where the train tunnel is and killed them there.
User avatar
Spooky Angel
 
Posts: 3500
Joined: Thu Aug 10, 2006 5:41 pm

Post » Tue Sep 28, 2010 11:03 am

I agree that we need to make a list on the forums of liveable/house areas and set them into types like Vacant(no one nearby or inside),occupied (neutral or enemies neaby/inside), dangerous(like deathclaws,super mutants,Traps ect.).
User avatar
cutiecute
 
Posts: 3432
Joined: Wed Sep 27, 2006 9:51 am

Post » Tue Sep 28, 2010 5:12 am

I use remnants bunker,underground,cool looking,and plenty of storage.
And did I mention it has a vertibird in it? What other house has that! :biggrin:


^^He has the right idea.
User avatar
roxanna matoorah
 
Posts: 3368
Joined: Fri Oct 13, 2006 6:01 am


Return to Fallout: New Vegas