» Sat Oct 09, 2010 8:53 am
I think the biggest problem with any sort of "hardcoe" mode is that its issues are instantaneously resolved. The in-game actions do not represent the difficulties present in real life. In real life, when I am tired in an African savanna, I have to go to sleep for hours on end with potential every single second that I am going to be attacked. SLEEPING takes effort in such situations. But in-game, I press the wait button, I rest until healed, the ticker flies by, and I just spent one second in real life time sleeping hours and hours in game. If I'm hungry in real life, I must take the time to sit down, have food in the first place, and then eat it, all the while in potential danger now that my guard is down. In game? You open a menu that pauses the game, and you take the food and move it over your guy and you hear a gulping sound effect and then that's it. You just at an entire meal in an instant, and that nagging message about hunger went away. No danger at all to you. If you're cold in real life, you constantly have to battle it by putting on clothing, making sure you don't sweat so it won't freeze and then kill you. In game? You put on sufficient clothing and then the game stops complaining.
The issue is that none of these problems take the effort that they do in real life. That is what turns them from important tasks to pestering annoyances. That is why active problems like ammo weight, stimpaks healing over time, and needing a doctor's bag to fix broken limbs are so much more powerful. These are truly game changing, and are constant issues. The game doesn't squeal at you that you have too much ammo and should drop/sell/store some because that next dungeon will leave you overweight. No, you have to keep track of it and decide whether you're going to drop ammo or whether you need it and are going to drop something else. Stimpaks healing over time are game changing and are constantly weighing on a fighter's decisions, as are limbs being broken. These problems do not appear, nag, then quickly disappear. No, they are much more integrated into one's experiences.
Eating, drinking, sleeping, and potentially cold/heat issues need to be much the same. They need to be obstacles that are constantly in your way, not something that pops up only to be demolished in the press of a single piece of food or a single bottle of water.