"But you should know that the Volkihar have an additional ability you didn't mention. They can reach through the ice of their lakes without breaking it. It was quite a nasty surprise, being grabbed from below without any warning." - Immortal Blood.
B:"When they defeat great enemies they take their tongues as trophies. These are woven into ropes and can hold speech like an enchantment."
"The further north you go into Skyrim, the more powerful and elemental the people become, and the less they require dwellings and shelters. Wind is fundamental to Skyrim and the Nords; those that live in the far wastes always carry a wind with them." - Children of the Sky
A: Should the Vampires of Skyrim be held up to this description or will it be a more simplified version of them? To me this would be a more challenging effort to find and fight the Vampires of Skyrim, with an added tinge of fear.
B: First, I'd like to know if this is to be a reward of the player for dispatching his/her foes? Would it increase your Voice powers? Maybe have the "rope" hold a different Voice power such as Open Lock or Detect Life or some other Voice you don't know how to speak. Or, is Beth making this "You have killed a Dragon and got a new Voice power." mechanic?
Secondly, "the more elemental the people become" line makes me wander if in the gameplay trailer, the floating wisp of colours was in fact a person.Would these people just be vagabonds wandering around or should they be more terrifying entities? Carrying the Wind with you can make a very interesting game mechanic. Relaying battle information back and forth between commanders and their peons. Would it be too much for Beth to put into the game?
If these questions have already been answered please be gentle in telling me, I just thought I would bring these items to the table.