Perks i really regret getting :(

Post » Tue Oct 12, 2010 8:37 am

Don′t know the name of the perk but its the one where you get a higher percentage of XP for every kill/quest completed. I chose this perk 3 times and have progressed in lvl way faster than i wanted :(
I′m 30h in and have been very thorough, havent done any main missions yet and im at lvl26 allready. I′m guessing i will be lvl30 before i even touch the main quest. I want the explorer perk late when im done with the main quest just to see what i have missed, now i will have to get it way sooner.
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Strawberry
 
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Post » Tue Oct 12, 2010 11:51 am

Don′t know the name of the perk but its the one where you get a higher percentage of XP for every kill/quest completed. I chose this perk 3 times and have progressed in lvl way faster than i wanted :(
I′m 30h in and have been very thorough, havent done any main missions yet and im at lvl26 allready. I′m guessing i will be lvl30 before i even touch the main quest. I want the explorer perk late when im done with the main quest just to see what i have missed, now i will have to get it way sooner.


Um, with regards to the Main Quest, once you have completed the main quest that is the end of the game. We can't continue playing afterwards.
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Leonie Connor
 
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Post » Tue Oct 12, 2010 12:38 pm

you can use the player.removeperk ID command to remove the perk, on the wikia you can find a list of perks and their ID's.

i used it to delete a perk that has your eyes adapt to the night, letting you see clearly, but this perk kinda took most of the fun out of nights on the wasteland.
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bimsy
 
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Post » Tue Oct 12, 2010 12:28 pm

Perk I regret I picked: Meltdown. Useless piece of complete [censored] perk.
I've harmed myself more than I've harmed other enemies through chain reactions with it.
I had to pick Adamantium Skeleton just so my limbs would stop breaking so easily with it.
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Kate Schofield
 
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Post » Tue Oct 12, 2010 9:16 pm

Um, with regards to the Main Quest, once you have completed the main quest that is the end of the game. We can't continue playing afterwards.


I was planning to not trigger tha last mission which ends the game and use the explorer perk and just walk around and look at the locations. But right now i′m having too much fun chasing unfilled triangles on the compass and exploring myself.
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Michelle davies
 
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Post » Tue Oct 12, 2010 11:55 pm

Friend of the night. Maybe I just don't notice the difference, but it doesn't seem to do much.
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Ben sutton
 
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Post » Tue Oct 12, 2010 1:37 pm

It's a stupid perk to choose anyway. By choosing a perk that increases the rate at which you level up, you sacrifice a perk that could potentially be useful. You level-up anyway. What a waste.
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STEVI INQUE
 
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Post » Wed Oct 13, 2010 1:18 am

It's a stupid perk to choose anyway. By choosing a perk that increases the rate at which you level up, you sacrifice a perk that could potentially be useful. You level-up anyway. What a waste.

Thats why he is regreatting it... :facepalm: :shakehead:
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CHANONE
 
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Post » Tue Oct 12, 2010 6:51 pm

Just like in FO3 I regret getting Animal Friend. The wasteland just isn't as fun without angry Bighorners charging at you, ya' know?
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Star Dunkels Macmillan
 
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Post » Tue Oct 12, 2010 12:31 pm

out of all weapon skills only put points into guns.

MWDII'S Sniper Spec (Anti-Materiel) Guide

-SPECIAL STATS-

str:4 +1 +1
per:5 +1
end:6 +1
cha:1
int:10
agi:5 +1
luc:9 +1
(+4 DT)

---

-WEAPONS/REQUIREMENTS-

all american - str:4
anti-materiel rifle - str:8
la longue carbine - str:5

---

-PERKS/REQUIREMENTS-

built to destroy
good natured

1. intense training: strength
2. educated - int:4
3. rapid reload
4. bloody mess
5. commando
6. living anatomy - medicine 70
7. finesse
8. math wrath - science 70
9. silent running - agi6, sneak 50
10. sniper - per:6, agi:6
11. jurry rigging - repair 90
12. action boy - agi:6
13 better criticals - per:6, luc:6
14. weapon handling - str<10
15. grim reaper's sprint

---

there ya go.
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Danny Warner
 
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Post » Tue Oct 12, 2010 4:06 pm

theres wiggle room for different perks.

rapid reload increases dps but decreases damage. (due to the 10%loss from confirmed bachelor or black widow)
bloody mess and living anatomy increase damage.
you can also adjust ammo with living anatomy.

you can drop action boy and math wrath. i have no idea why you'd want to but you can.

use medium armor for optimal sneak/dt. (ranger armor) remnant armor (enclave) is too heavy imo.

remember that skillbooks grants 12 sp's (15 melee and 9 exp but those don't matter) so spend your skillpoints right.
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Matthew Barrows
 
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Post » Tue Oct 12, 2010 2:35 pm

I chose the 3 xp perks too and wish I hadn't. Won't be doing that again.

Also the two at the start...lady killer and confirmed bachelor. Took both of those but they havent unlocked anything unique yet that I couldnt do with an ordinary speech check. Dissapointing.
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Nicholas
 
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Post » Tue Oct 12, 2010 5:50 pm

@tmm I took the same and I completely agree with you. Waste of perks as it doesn't do anything you can't achieve with speech/barter so far.
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Tamara Dost
 
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Post » Wed Oct 13, 2010 3:27 am

you can use the player.removeperk ID command to remove the perk, on the wikia you can find a list of perks and their ID's.

i used it to delete a perk that has your eyes adapt to the night, letting you see clearly, but this perk kinda took most of the fun out of nights on the wasteland.



I actually regret getting the Friend of the Night perk because it actually doesn't appear to do me any good. If anything, it just adds a slightly different color blue-shift filter.

That said, I have a mod that tweaks color to make things less brown, so that may be why the perk seems useless to me.


One of the first perks I ALWAYS get is Black Widow, just because I enjoy teasing myself into thinking there's some semblance of romance or seduction in these Bethesda games. Unfortunately, the perk gets so under-used it's pathetic. I haven't used any of its counter parts (Cherchez le Femme, Confirmed Bachelor, Lady Killer) but I'm betting it's the same situation.
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Claire Lynham
 
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Post » Tue Oct 12, 2010 7:57 pm

Unfortunately, the perk gets so under-used it's pathetic. I haven't used any of its counter parts (Cherchez le Femme, Confirmed Bachelor, Lady Killer) but I'm betting it's the same situation.



40+ hours and I've seen two Cherchez la Femme responses. :/
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FITTAS
 
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Post » Tue Oct 12, 2010 1:37 pm

Confirmed Bachelor... don't ask...
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Fluffer
 
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Post » Tue Oct 12, 2010 6:19 pm

lol I made a new character after confirmed bachelor. Kinda killed my roleplaying and the responces are 'interesting'. Still with my new character I took wild wasteland which I hadn't before, I love the indiana jones reference.
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Sophie Morrell
 
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Post » Tue Oct 12, 2010 6:56 pm

Just like in FO3 I regret getting Animal Friend. The wasteland just isn't as fun without angry Bighorners charging at you, ya' know?

I loved that perk in Fallout 3 simply because random annoying mole rats and stuff attacking you while you are trying to enjoy the game, well, was keeping me from enjoying the game. I couldn't wait to take that perk. In new Vegas I don't think it is worth it. In Fallout 3 you got a perk every level, so i could afford to "waste one" on animal friend.

The perk I regretted taking was confirmed bachelor. Against people, that extra 10% damage isn't really needed. Now, if I could take a perk that deals an extra 10% to abominations, that would be nice. Confirmed Bachelor and the female version are a true waste there are only like 3 to 5 places in my entire Prima guide book that even list opportunities to use these dialog options, and they already have a speech check assigned to them as an alternate anyway. Also, they are the "homosixual" perks. I am not playing as a homosixual. They all involve flirting with the same six. The Lady killer and Black widow are no different. They are rarely used at all in the game. You pretty much take them for the minor damage increase.

Seriously though, when the human with the highest health is only 225 and the best non-energy weapon guns deal 100-120 damage, you only need to shoot them twice anyway. Also, if you are using a 20-40 damage gun with 100 guns skills and it's fully repaired, at best you are getting 2-4 extra damage per shot? It takes 10 shots to get one "free shot" worth of damage. With 10 shots on a 20 damage gun, you kill them anyway. The math just doesn't work for me. Again, if you could get a damage increase to abominations that would be different. They pretty much "start" where humans end. Normal Deathclaws and others have 200+ health When you start dealing with those numbers on a regular basis, every point adds up. In short, that 10% is chump change in small numbers, which humans are. In large numbers they really start to add up.
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Red Sauce
 
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Post » Wed Oct 13, 2010 1:23 am

The perks in New Vegas didn't really wow me like they did in Fallout 3. I gotta say there are more than a couple of useless perks in this one. Some of them are counter productive as another poster stated with the Meltdown perk. Sounds like a good perk when you read it but I guess the reality is different. Not sure why the Confirmed Bachelor perk is in the game to be honest. I have more trouble fighting creatures than I do humans. I'm really liking the perks you earn through challenges though, even if they do seem to just have a small impact.

Although they did give some good melee and unarmed perks compared to Fallout 3. And building on the unarmed combat by adding special moves was a very welcomed addition in my opinion. I'm seriously considering making a melee/unarmed character for my second play through. In Fallout 3 that was the character I was dreading to make as they only provided a few melee weapons and unarmed seemed useless when most other baddies had guns or were really powerful up close (Deathclaws).
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RAww DInsaww
 
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Post » Tue Oct 12, 2010 10:34 pm

Perk I regret I picked: Meltdown. Useless piece of complete [censored] perk.
I've harmed myself more than I've harmed other enemies through chain reactions with it.
I had to pick Adamantium Skeleton just so my limbs would stop breaking so easily with it.



melt down can be annoying at close range, but at a distance it rocks. I took out like 8 of those cazadors at once, it was insanity.
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Gwen
 
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Post » Tue Oct 12, 2010 8:21 pm

Meltdown seemed to be awesome on my heavy energy weapons character.
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I love YOu
 
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