Cooking!

Post » Sat Nov 13, 2010 8:40 pm

I heard you can cook, raw meats become cooked meats. It would be cool if the food was really realistic, and you can make soup and stuff. It would also be cool to have a kitchen in your house (or add it along with your own forge stable and/or store to sell your stuff.) Or you could make your own camp in the forest...start a fire, and cook, to be able to start your own camp in the middle of no where would be awsome! Comments?
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Inol Wakhid
 
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Post » Sat Nov 13, 2010 10:15 am

yes, yes it would. I think being able to create campsites would make this game alot different making it more fun and might make people think twice about fast traveling when you could just make a campsite half way through traveling and take in the sites. would also make them floor runes there going on about, a way to make the place safe to camp if its in a bad area. Oh and cooking would be great I reckon it should be throw certain items into a pot automaticly makes you weight a hour and see what you got based on skills.
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Laura Richards
 
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Post » Sat Nov 13, 2010 7:52 pm

Nice feature. I think the novelty will wear off pretty quickly though, which is why I hope they don't spend too much time on it.
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QuinDINGDONGcey
 
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Post » Sat Nov 13, 2010 11:28 am

Given that cooking is included I'm expecting there will be some sort of eat/sleep mode in the game. Pretty pointless having cooking if it isn't.
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Baylea Isaacs
 
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Post » Sat Nov 13, 2010 10:04 pm

Probably wont be a very popular idea, but I would like to see a WoW-eque cooking system, with different 'dishes' offering different buffs. You could then specialise in the dishes/recipes that better compliment your play style. I don't think a system like this would take too much time to implement, and I think it would be doable without making cooking a full blown skill.

Hunting across Skyrim for recipe books in order to discover the best ingrediant combinations to use sounds like fun to me.
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Greg Swan
 
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Post » Sat Nov 13, 2010 1:36 pm

If you do have companions in the game (We do, I believe it was comfirmed) you might have to feed them too, or they could cook for you!
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LuCY sCoTT
 
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Post » Sat Nov 13, 2010 6:33 am

Probably wont be a very popular idea, but I would like to see a WoW-eque cooking system, with different 'dishes' offering different buffs. You could then specialise in the dishes/recipes that better compliment your play style. I don't think a system like this would take too much time to implement, and I think it would be doable without making cooking a full blown skill.

Hunting across Skyrim for recipe books in order to discover the best ingrediant combinations to use sounds like fun to me.

well yeah last i checked potions are just soup really, if you put meat and a flower that in a potion the flower would give you buff then making food should give you the buff.
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Laura Mclean
 
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Post » Sat Nov 13, 2010 12:45 pm

well yeah last i checked potions are just soup really, if you put meat and a flower that in a potion the flower would give you buff then making food should give you the buff.

But thats boring! Why not have an actual pot, and you can have like a mini game to like stir it and mix ingrediants and stuff!
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jessica breen
 
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Post » Sat Nov 13, 2010 7:12 pm

not saying it should be like that but, what made you think I suggested that? Minigames are kinda annoying though so maybe a little step by step thing should happen first lit a stove chances on success to lit it, costs magic or matches. Then putting the stuff in the pot, then waiting a certain amount of time for it to finish over doing it makes a spoiled version with negative effects.
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A Dardzz
 
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Post » Sat Nov 13, 2010 9:10 pm

It will be just like Gothic, I'm sure. Simple "cook this meat" stuff to make it worth more health/stamina when you eat it, or more complex ones with slight alchemy-like bonuses.
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stacy hamilton
 
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Post » Sat Nov 13, 2010 10:19 pm

not saying it should be like that but, what made you think I suggested that? Minigames are kinda annoying though so maybe a little step by step thing should happen first lit a stove chances on success to lit it, costs magic or matches. Then putting the stuff in the pot, then waiting a certain amount of time for it to finish over doing it makes a spoiled version with negative effects.

I do kinda like your idea. Its alot better then selecting a few ingrediants, grinding and mixing them, then sticking them in either a green or pink bottle.
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Matt Bigelow
 
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Post » Sat Nov 13, 2010 5:58 pm

Given that cooking is included I'm expecting there will be some sort of eat/sleep mode in the game. Pretty pointless having cooking if it isn't.


Like in a hardcoe mode? I think cooking is a cool feature. If food were a requirement either in the vanilla game or a hardcoe mode, It would make food safer to eat. If food could spoil that might also add some layers to the system. You'd have to be more conscientious of your food storage. These things could give cooking a useful function I think.
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Celestine Stardust
 
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Post » Sat Nov 13, 2010 11:46 am

Like in a hardcoe mode? I think cooking is a cool feature. If food were a requirement either in the vanilla game or a hardcoe mode, It would make food safer to eat. I also would like it if food could spoil. You'd have to be more conscientious of your food storage. These things could give cooking a useful function I think.

mmmhmmm and you can poison food, like apples.
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Life long Observer
 
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Post » Sat Nov 13, 2010 3:41 pm

mmmhmmm and you can poison food, like apples.


Yeah... Imagine putting a poison apple in the fruit bowls in a tavern. :sick: That would be awesome.
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Jessica Raven
 
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Post » Sat Nov 13, 2010 4:43 pm

Yeah... Imagine putting a poison apple in the fruit bowls in a tavern. :sick: That would be awesome.

lol that gives me funny thoughts XD
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Sammi Jones
 
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Post » Sat Nov 13, 2010 10:10 am

Me too. :biggrin:
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Francesca
 
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