» Mon Feb 14, 2011 8:57 am
How about making it based on strength or endurance, and/or skill (ie. armor skill, swimming skill, jumping skill)
Basically, a low-level character with higher-level heavy armor might not be able to swim/jump as well (or at all)
But, a beefy, high level Nord with high strength/endurance, would be able to move much, much more freely in heavy armor.
There would still be the weight disadvantage to heavy armor..... But also, this would be only beneficial to a character that invested in strength and strength-related skills. A mage or thief character that invested in speed in dexterity or magic, would not be able to successfully wield heavy armor, but would receive other benefits related to those attributes.
Mounts should be more or less unaffected by it, as their strength is extremely high (perhaps a small penalty?)