Nop. But I've seen the editor. I've also seen some "unofficial" games made by "unofficial" people, that use it. Looks very bad.
:facepalm: Seriously?
Search for yourself on youtube. There's plenty of them.
I have, and a few editor tutorials and some amateur development footage is hardly enough to make a definitive evaluation of what the engine is capable of. You should read all http://www.emergent.net/en/Gamebryo-LightSpeed/Features/ to get a better idea of what it is capable of before saying it is crap.
Editorial:
Your a fool if you think a multi-million dollar company has never explored all the ways they can better their bottom line and that includes finding the right engine to do everything you want to do in a game. Gamebryo is like the open source SDK of the gaming industry and perfect for what Bethesda needs it for. That is probably the main reason they have stuck with it since Morrowind.
Besides "a lot better" is subjective considering no other engine out there can match Gamebryo's modding access and Bethesda is tightening it's embrace of the modding community not pushing it away. Graphically it may not be the best the industry has to offer but it will hold it's own with most games released in the past 2 years
and it will be unmatched in modifiability. Bethesda is far from being as incompetent as the haters on this site make them out to be.
I've been paying close attention for the past 6 years, I've evaluated all the events, release dates, production dates, interviews and all the evidence points right at the GLS engine.
The Evidence
2007 - Gamebryo Light Speed Engine released
2007 - Skyrim production begins
2008 - Fallout 3 released with features from GLS offered as reverse compatible with previous engine.
2010 - http://www.eurogamer.net/articles/2010-08-16-bethesdas-todd-howard-interview
Todd Howard: "The technology is ours and it is inspired by the technology we have. We have a lot of it." "It started with Morrowind, we went to Oblivion, we did a lot between Oblivion and Fallout 3..." "The new stuff is an even bigger jump from that." "But that's our starting point - the Fallout 3 tech."
Eurogamer: "The technology may be static, but other things are still evolving..."
Todd did not dispute that statement and it's obviously derived from off the record information. Read the whole interview and read between the lines it's obvious they are still using Gamebryo. Live with it.
Are there other engines that look better? Yes.
Can any of those engines do everything that Gamebryo can do? Maybe.
Do any of those engines offer a license that allows a developer to alter the core code anyway they see fit
and release portions of the SDK to the public? Highly unlikely.
Could Bethesda make as good a game with as much modifiability on a different engine. Probably not but still plausible.
Do I want Bethesda to give up on the engine that gave birth to the modding utopia we find ourselves in before at least
trying the the updated and improved version of it? Absolutely not.
So the game will be on GLS, I'm fine with that because TES has
NEVER been about the graphics for me, it's all about the game play and the modifiability.