Think we will be able to see our feet in first person?

Post » Tue Feb 22, 2011 5:04 am

LOL, I think the OP is Rex Ryan! Head Coach of the NY Jets. Google it if you have no idea what i'm talking about
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neil slattery
 
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Post » Mon Feb 21, 2011 10:54 pm

I hope so, it's such a small thing and has been requested for years.
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jadie kell
 
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Post » Tue Feb 22, 2011 8:57 am

I never understood the desire to have a "true" first person view. Operation Flashpoint had a true 1st person view and I think I only ever saw my feet a couple times in the hundreds of hours I played the game. Why? Because I don't play games to look at my feet. Same goes for Left 4 Dead... sure I could see my feet, but it was a waste of resources because players never looked at their feet other then to say "Gee Wiz... I can see my feet, and now I'm totally over it". Seriously, its really a pointless feature.
You never jumped while playing Left 4 Dead? Since when jumping you could almost always see your legs. I personally think it's a cool feature and should be in every first person game.
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Adam Porter
 
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Post » Tue Feb 22, 2011 3:30 am

Several people here have already mentioned Mirror's Edge. I'd like to see something similar to that, but the animations seriously need to be up to par. If that can't be done, then I'd probably settle for being able to look down and see my body, as long as my nose, cheeks, mouth, or spectacles don't show up.

Hair might be tricky, especially if it's long; I would laugh if I had to choose between having my hair sweep into my field of vision or letting my ears freeze. Then I'd grab a helmet or a hood, which I would expect to constrain my FOV, then probably a mask or scarf as well.

Hey, the more I think about this, the more I like it. I can't see it happening though. Maybe we'll be surprised, who knows?
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CArla HOlbert
 
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Post » Tue Feb 22, 2011 9:04 am

http://www.videogamegirlsdb.com/Images/Mirror%27s_Edge/Faith/Faith_ME_02.jpg


see the problem with this though is that you can clearly see that she's standing up straight, not bending over - and yet she can still see her neckline and her entire body. the only way that's possible at the angle she's viewing it from is if she's got a giraffe neck.

i'm indifferent. i'm cool with body awareness if it's handled as elegantly as Mirror's Edge handled it - where there was an actual REASON for it - but if it's Crysis-style where you really only see your legs when you jump or crouch then i don't see why it would be worth the effort, and if it's ARMA-/Mount & Blade-style where you're just a head on a body and it's impossible for you to climb a set of stairs then flat out no.

it won't happen, but it'd be great, let's hope there aren't any platforming parts


dude what. okay so like

imagine pulling some Mirror's Edge wallrunning gymnastics [censored] trying to escape from some old ruin that just got [censored] up by a dragon.

then you slip into BULLET TIME DRAGON SHOUT and do a crouching tiger jump off the wall and JAM YOUR SWORD INTO THE DRAGON and use it as leverage to do a cool backflip and land on the dragon's neck and then proceed fight it in midair as it swings around wildly trying to get you off.

then the ghost of esbern (who's likely sacrificed himself by that point for some noble cause or another) tells you to USE THE POWER INSIDE and you throw away your weapons and OSMOSIS DRAGON SHOUT and BECOME THE DRAGON.

all of this set to http://www.youtube.com/watch?v=tBOHgvnXw0g. [censored] that sounds fantastic.
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Emmie Cate
 
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Post » Tue Feb 22, 2011 10:34 am

I think, anything is possible. :lol:

Bethesda surprised me a lot with the new GI issue. There are things I had never expected to happen but they actually happened. So yeah, I think we will see our feet. :D
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Your Mum
 
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Post » Tue Feb 22, 2011 1:14 am

Body awareness is great when you can see it, but terrible when you can feel it. It should not affect speed or range of movement. Ever.

For example:

Good body awareness: Halo

Bad body awareness: Thief: Deadly Shadows

When the body awareness means restricted, slower movement (as the animation attempts to catch up with the camera) and bumping into/getting stuck on things you didn't intend to, it's only a hassle.
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CRuzIta LUVz grlz
 
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Post » Mon Feb 21, 2011 11:17 pm

While we are at this degree of irrelevance, i want to see boobs if female and my belly or genital parts if i m male.
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CHARLODDE
 
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Post » Mon Feb 21, 2011 9:57 pm

No, and I don't care. I don't plan on staring at my feet while running across the mountains.

I agree. I mean, it's cool, but what's the point of seeing your feet if the game svcks because of all this nitpicking?
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Andy durkan
 
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Post » Mon Feb 21, 2011 10:49 pm

the only game that I know of where you can actually see your feet and knees is the Halo series, Mirrors Edge, and L4D...
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Javaun Thompson
 
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Post » Mon Feb 21, 2011 7:04 pm

Will we be able to? I don't know. Seems like we should be able to, though - the GI article confirms that there's no HUD, so being a pair of floating hands would only be more jarring.

Body awareness is great when you can see it, but terrible when you can feel it. It should not affect speed or range of movement. Ever.

For example:

Good body awareness: Halo

Bad body awareness: Thief: Deadly Shadows

When the body awareness means restricted, slower movement (as the animation attempts to catch up with the camera) and bumping into/getting stuck on things you didn't intend to, it's only a hassle.

I never once had an issue with the body awareness in Deadly Shadows, and certainly not with restricted or slower movement or getting stuck on things as a result of it. Movement in the game is slow, but that's something that applies to every game in that series - it's not unique to Deadly Shadows and it's not caused by your body being visible in first person, it's just a fundamental design element of the entire series.
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A Boy called Marilyn
 
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Post » Tue Feb 22, 2011 4:59 am

the only game that I know of where you can actually see your feet and knees is the Halo series...


You can see them in Crysis too and some other FPS i can't remember atm.
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Nany Smith
 
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Post » Tue Feb 22, 2011 5:05 am

I REALLY REALLY REALLY WANT THIS!

Er herm...

What I mean is, how hard would it be to make this happen? My guess is extremely easy, since games have been doing it for years now. The first game I ever saw it in was Halo, and I remember being stunned. The "floating camera with a weapon" shtick just won't work nowadays, and I hope they realize that.
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Beulah Bell
 
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Post » Mon Feb 21, 2011 8:57 pm

see the problem with this though is that you can clearly see that she's standing up straight, not bending over - and yet she can still see her neckline and her entire body. the only way that's possible at the angle she's viewing it from is if she's got a giraffe neck.


What are you talking about?... Okay, well being able to see the tops of my shoulders when looking straight down really is absurd.

Still, when I look down myself (standing straight), I can see my chest, arms, legs, etc. What I was trying to get across was that it would be more immersive if we can at least see our characters' legs, and other small details involving body awareness. I'm still tolerant of the 'floating camera' in first-person games, but that tolerance is gradually dwindling as the technology is advancing.
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Kayla Oatney
 
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Post » Tue Feb 22, 2011 7:09 am

Well if there is any type of kicking for defense or unarmed characters then it's a must. Plus being able to see your own shadow or enemies being able to see your shadow would add a whole new level to stealth gameplay. Seeing your own shadow adds a layer of depth we probably take for granted. :ph34r:
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^_^
 
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