» Sun May 01, 2011 7:24 pm
After so many years of waiting I was very surprised at the quality of the game! Good work Bethesda, I think you did an excellent and very unique gaming experience!However, there were a few places which I really hated mostly thanks to the lack of Elder Signs (Save Game spots). These were usually scenes when there was a lot of repetition, especially of cut-scenes.Warning! Many spoilers ahead.#1The scene with the marines. First you have to listen to the marines giving orders (the sarge gives an order to the corporal who gives an order to the private) and can't proceed because the sergeant is standing in your way. There is no feeling of actually being there with a squad of marines and a battle raging in Innsmouth. The orders are passed laconically, as if the men were in the barracks. I can't imagine marines standing around and saluting on the battlefield. I'm pretty sure the guy who designed this has not had any military experience.When the orders are passed, you can move. Woo hoo! But then you have to watch not one but TWO visions one after the other! When the fishmen attack, the sarge leads a "heroic rearguard action" with all the clich?s from "Move, Walters! That's an order!" to all the men being swamped and run over by fishmen. After the visions you get to climb a rope, which, with this engine, is more lethal than the polyps (died only twice to the polyps, but I fell from the rope half a dozen times)! When you manage to descend on the ice you fall into the icy water and have to do the whole thing over again.When you get past the holes in the ice, you can watch a silly scene with two marines kicking fishmen - not very Lovecraftian. Then you are shot at and you fall into the ice again. Restart.OK. When you finally get to the cave mouth, you see a lone private. He's trying to pick up the mood by saying that everybody's dead. Was I really expecting I'd get to share my ventures with a squad of marines? Then, as a climix from script hell, the last marine does something stupid and gets killed in a very expected way. All this only so that you can solve one obvious puzzle and kill the elephant man?So: bad design, horrible clich?s, no feeling - and you have to do this a dozen times!#2On the Urania, when you blast your way through the vents and enter the storage room, the cowardly seaman calls you an idiot, locks the door leading back to the Save Game spot and continues with an annoying and loooong story about how he lost the welding kit. Now, after this you have to solve a possibly lethal puzzle, which killed me a dozen times before I figured it out. Listening to the cowardly seaman's long story and watching the vision time after time really caused some massive sanity loss.Had I been able to just go back to the storage room (that the annoying seaman locked) after the long and winding speech and save before going to solve the puzzle, the scene would have been great. But now... I was ripping my hair out when I finally realized that all I need to do is re-release the valve!I was cackling with glee when I saw the coward ripped apart by a Deep One. Did my extreme sanity loss make me a sadist?#3When you escape from the holding cell in the underwater city, you have to sneak past a dozen fishmen to find the blue flower. Now, unlike the two other pet-hates of mine, this wasn't a badly designed scene, but it was damn difficult and I had to try it a dozen times before I got this right! I was so glad when I got to return and gun them down after I had killed their high priest.#4The "realize that you have to stand in a pool to possess a deep one appearing from nowhere to release the water flow without any clues whatsoever" puzzle. I would have appreciated some clues! It took me hours to figure this one out!