Biggest fears for Skyrim?

Post » Sun Mar 06, 2011 11:17 am

Weapon variety too I need weapon variety!!! not just blade blunt and marksman
User avatar
Dawn Porter
 
Posts: 3449
Joined: Sun Jun 18, 2006 11:17 am

Post » Sun Mar 06, 2011 6:17 am

My biggest fears:

- That the level/item scaling will still be too much.
- That speechcraft will yet again be useless and boring.
- That thieves will have an unrealistically hard time getting by with all knowing merchants and guards.
- That the main quest will svck. (looking at Oblivion and Fallout 3 it dosen't look that good. Hopefully they took a serious look at New Vegas and learned a thing or two from Obsidian).

But i'm still psyched and i'm sure it's going to be enjoyable.

Exactly same fears but with another one.
STUTTERING!
User avatar
Jonathan Braz
 
Posts: 3459
Joined: Wed Aug 22, 2007 10:29 pm

Post » Sun Mar 06, 2011 2:56 am

The biggest fear I have is I won't be able to afford tobuy a new PC because my car just broke and it is not repairable so now I need a new car as well as a PC....
User avatar
luke trodden
 
Posts: 3445
Joined: Sun Jun 24, 2007 12:48 am

Post » Sun Mar 06, 2011 2:48 am

Exactly same fears but with another one.
STUTTERING!

There's an easy way to fix that.

Buy a better computer.


And to all those people afraid of level scaling:
Try to compare to Fallout 3, not Oblivion.
User avatar
Becky Cox
 
Posts: 3389
Joined: Thu Jun 22, 2006 8:38 am

Post » Sat Mar 05, 2011 11:08 pm

My biggest fear? That they learned nothing from the release of Fallout:NV and limit QA testing to 2 monkeys and a typewriter.....


That, and you turn into a dragon after the main quest. The level you are at will be a deciding factor on how well you can clense you're wings from bugs and stay in air.

I don't have any fears really. It won't crash, it won't crash.
User avatar
Ricky Meehan
 
Posts: 3364
Joined: Wed Jun 27, 2007 5:42 pm

Post » Sun Mar 06, 2011 10:09 am

Add me to the list of people whose biggest fears are about the less "gamey" aspects of Skyrim - the story and lore behind the main quest, the stories behind the factions, the culture and history of the world, the quality of the writing.

What comforts me with respect to this is that Michael Kirkbride has said that he thinks Skyrim is "in good hands", and that it's a "return to form", combining the best of Morrowind and Oblivion (I think that's pretty much the words he chose). Of course, he also prefaced this remark with a disclaimer about the weight this comment should be given....
User avatar
Gracie Dugdale
 
Posts: 3397
Joined: Wed Jun 14, 2006 11:02 pm

Post » Sun Mar 06, 2011 12:24 pm

Interestingly, I've replayed OB and FO3 a whole bunch of times, and I haven't been able to get into a second play of NV. Yeah, the MQ was more concrete.... but that detracted from the "open world"ness of things. In the other two games, I can start up, ignore the MQ, and go haring off into the world to find other things to do and/or try out a new set of mods. FONV..... not really possible, until you level up a bunch and get a good distance into things. Deathclaws/Cazadors/etc will rip you up if you deviate from the questline....


Oh really? I always play on very hard and hardcoe, still I have only done the main quest with one of the characters (Out of 3).
And why should an open world be an excuse for a bad main plot? I think FONV delivered an open world (if not as big as FO3:s) and a good main plot.
I also find that FONV has more logical "pauses" in the main quest as opposed to FO3:s which feels alot like a railroad.
User avatar
CHangohh BOyy
 
Posts: 3462
Joined: Mon Aug 20, 2007 12:12 pm

Post » Sun Mar 06, 2011 7:27 am

Oh really? I always play on very hard and hardcoe, still I have only done the main quest with one of the characters (Out of 3).
And why should an open world be an excuse for a bad main plot? I think FONV delivered an open world (if not as big as FO3:s) and a good main plot.
I also find that FONV has more logical "pauses" in the main quest as opposed to FO3:s which feels alot like a railroad.


I also didn't like the "pauses" in the main quest in Oblivion. I mean, you could adventure and sidetrack as much as you like, but from the beginning there was some sense of urgency. If you like to stay in-character, you can't really adventure for 6 months and then suddenly remember, "Oh yeah, there was this whole thing about the Emperor and the Amulet, I forgot, silly me..."

I actually preferred Morrowind... from the beginning, you'd report to Caius Cosades, and the first thing he'd told you was, go out, get some experience, join a few guilds, make some money, buy some armour, and come back. It came much more natural to go out adventuring, in that context.
User avatar
Joey Bel
 
Posts: 3487
Joined: Sun Jan 07, 2007 9:44 am

Post » Sun Mar 06, 2011 5:13 am

I also didn't like the "pauses" in the main quest in Oblivion. I mean, you could adventure and sidetrack as much as you like, but from the beginning there was some sense of urgency. If you like to stay in-character, you can't really adventure for 6 months and then suddenly remember, "Oh yeah, there was this whole thing about the Emperor and the Amulet, I forgot, silly me..."

I actually preferred Morrowind... from the beginning, you'd report to Caius Cosades, and the first thing he'd told you was, go out, get some experience, join a few guilds, make some money, buy some armour, and come back. It came much more natural to go out adventuring, in that context.



Exactly, the morrowind MQ was actually quite solid, I wonder if it was the same guys writing that as the Oblivion MQ...
User avatar
Bereket Fekadu
 
Posts: 3421
Joined: Thu Jul 12, 2007 10:41 pm

Post » Sun Mar 06, 2011 7:14 am

My biggest fears are or were:
1) Poor/awkward/ugly character animation (I play in third-person view).
-Put to rest by the gameplay trailer; animations look great.

2) Limited or reduced freedom and modability due to a focus on main quest structure, intrusive design philosophy, and/or Radiant Story.
-Partly put to rest by new info.

3) Reduced or pseudo- class-based character progression & combat options due to arbitrary and restrictive design (eg. no blocking w/ weapon + spell equipped).

4) Lack of consideration for the PC platform's interface & graphical capabilities.


Best things about Skyrim:
1) ... Pretty much everything else. So far, Skyrim seems like it's going to be stellar.


@OP
I think the three concerns you listed are all legitimate, but personally I don't share them, except perhaps the first.
1) Doesn't worry me too much. I'm happy for flightless or less-mobile characters to take more linear routes around obvious terrain barriers; and the advantages of a more "vertical" landscape more than make up for any difficulties. I do agree that more features which minimise or circumvent those difficulties is necessary to create the best experience.

2) I've never had many problems with crashing, although I do take the time to configure, personalise and optimise my PC and its software as much as possible. I'm confident that I won't have any (unfixable) problems running Skyrim.

3) Selfishly, a non-issue for me. A combination of my playing style, strong imagination, and mod use/modding overcomes the vast majority of the "dumbing down" and "streamlining" that many gamers seem concerned with nowadays.


Precisely what he said. altho the thing about 3 is that its just best if we don't have to mod the game for achieveing 3. of course everything will be great without mods but everything will be perfected to the extent possible with mods. (if you do it right)

Edit: Also armor, morrowind had so many different sets of armors and with each expansion tons more of armor was released. oblivion with the expansion didn't have half the armor that morrowind had or thats what i felt like while playing oblivion, so i want armor variety, weapon variety i can handle but unique weapons are cool.
User avatar
JUDY FIGHTS
 
Posts: 3420
Joined: Fri Jun 23, 2006 4:25 am

Previous

Return to V - Skyrim