 » Mon May 02, 2011 12:46 am
  » Mon May 02, 2011 12:46 am 
			
			
            
             
         
      I'm kind of dealing with a bad case of project bloat... I started out to make a mod that was essentially a portable ashlander yurt with placable containers and a lightable firepit. I now have the firepit, two yurts like that of exotic material and colors, 3 portable open air tents of different colors on the order of mournhold bazaar tents, 4 bedrolls of varying color and materials, a collection of urns, baskets, and chests that can be moved around in the yurt without losing the contents, and last but not least, what appears to be turning into a major quest...
...and since I'm putting all this effort into it, I want it to make the most of NoM and MCP effects if I can. hence my question. So, if I created a dummy script for the token that places the bedroll and named it with the same name as the NoM ID, and found the script that places the bedroll and put in my IDs, NoM would then overwrite that and it would be lost anyway, wouldn't it? How can you get around that unless you load it with NoM as per your second suggestion?
I don't really thinnk Taddeus would object, but I haven't mentioned it to him yet... the whole thing just kind of happened in the last few days.