» Sun May 01, 2011 7:18 pm
Enchanting is very difficult to increase at the start. Other than paid training, about the only alternatives are to (A) use soulgems to recharge items, which always gives you experience even if it doesn't increase the charge in the item, or (B) try making VERY weak enchantments as follows:
Open up the enchantment menu by dropping the soulgem on your portrait, and edge up the strength and/or duration so that the casting cost just hits 1, then back the sliders down to less than half that value. As a Minor skill, if you make about a 0.25-0.5 enchantment point item, it should have at least a 50-50 chance to succeed. Problem is, the menu only reads in whole points, so you have to estimate. That's still enough power to make a slightly more charge-efficient healing ring than the one you find at the start (although not really any stronger): 1 point for 3 seconds on Self) should stay within reasonable failure rates. My current character also took it as a Minor, and made 2 weak items in a total of 3 attempts. Another good starting item is a Soultrap weapon, for about 2-3 seconds, On Touch, On Strike. It's useful for "finishing moves" to keep up your supply of filled soulgems, but uses up charges too much for routine combat. That and a couple of Petty Soulgems from Caldera (the one merchant restocks overnight if you leave the area) are enough to get you rolling. Other gems are available in Vivec (Foreign Quarter, Redoran canton, and Telvanni canton), in Suran, Tel Branora, etc.
The bigger souls will give you more charges before the item runs dry, so they're nice on weapons, but when you're limited to 0.5 enchantment points, why waste a high-value soul on an "occasional use" item? Don't even bother attempting your own Constant Effect enchantments, unless you're willing to exploit either Alchemy or Enchanting to the ridiculous point and massively fortify your skills and attributes. 200 Intelligence or Enchanting Skill would be considered "lightly fortified" in this case.
Enchanting can be enormously powerful, with a lot of effort at the start until it "gets going". It's "exploitable", but so many other things in the game are too, so why complain?