Seler Favelnim missing

Post » Mon May 02, 2011 4:53 am

Hi

I'm hoping somebody will be able to help me with this quest. (http://www.uesp.net/wiki/Bloodmoon:Bar_Brawl)

I've just been given the bar brawl quest. On the way to the bar I meet a hysterical Mrs Seler Favelnim outside the bar at Raven Rock asking me not to kill her husband. I go into the bar and .... he is not there. I've no idea where he is. I've tried adding him back in to the game with the

placeatpc "seler favelnim" 1,1,1

console command but all that does is flash a shadow type of thing on the screen. The command runs OK without any errors but Seler Favelnim is still not present.

Anyone know how to get him back into the game?

Thanks
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Alkira rose Nankivell
 
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Post » Mon May 02, 2011 3:42 am

Since that NPC is scripted, it might help to know what the results of these console commands are:

GetJournalIndex "CO_7"
GetDeadCount "seler favelnim"
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kiss my weasel
 
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Joined: Tue Feb 20, 2007 9:08 am

Post » Mon May 02, 2011 12:56 am

Since that NPC is scripted, it might help to know what the results of these console commands are:

GetJournalIndex "CO_7"
GetDeadCount "seler favelnim"


GetJournalIndex "CO_7" - Gave a result of 30.00
GetDeadCount "seler favelnim" - Gave a result of 0.00

Thanks
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Kristina Campbell
 
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Joined: Sun Oct 15, 2006 7:08 am

Post » Sun May 01, 2011 8:03 pm

Hmm, given that journal index, it seems like he should be there. I would try entering the cell "Raven Rock, Bar" and see if the result of

"seler favelnim"->GetDisabled

is non-zero. If so, then you could try: "seler favelnim"->Enable

You could also try the "RA" command in that cell.

If none of that works, the command that places him in the bar from his script is:

"seler favelnim"->PositionCell "Raven Rock, Bar" 4480.000 3968.000 15820.000 0

If you have any mods, maybe something interfered with his script. In which case, you could have your thread moved to the Mods section and post your load order.
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Johanna Van Drunick
 
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Joined: Tue Jun 20, 2006 11:40 am

Post » Sun May 01, 2011 8:52 pm

Hi,

"seler favelnim"->GetDisabled

Gave 0.00


"seler favelnim"->PositionCell "Raven Rock, Bar" 4480.000 3968.000 15820.000 0


Gave no error or success message but nothing happened.




My current mod load order is:

_001_ Morrowind.esm
_002_ Tribunal.esm
_003_ Bloodmoon.esm
_004_ Morrowind Patch v1.6.5-BETA.esm
_005_ Bloodmoon Landscape Overhaul 1.0.esm
_006_ Better Heads.esm
_007_ Better Heads Tribunal addon.esm
_008_ Better Heads Bloodmoon addon.esm
_009_ AtmosphericSoundEffects-3.0-Tribunal.esp
_010_ WeatheredSigns.esp
_011_ entertainers.esp
_012_ AreaEffectArrows.esp
_013_ bcsounds.esp
_014_ master_index.esp
_015_ LeFemmArmor.esp
_016_ adamantiumarmor.esp
_017_ EBQ_Artifact.esp
_018_ Siege at Firemoth.esp
_019_ Better Bodies.esp
_020_ Illuminated Windows.esp
_021_ ASE Bloodmoon Expansion.esp
_022_ Illuminated Windows - Bloodmoon.esp
_023_ k_weather.esp
_024_ k_in_tent.esp
_025_ Better Clothes_v1.1.esp
_026_ New Argonian Bodies - Clean.esp
_027_ New Khajiit Bodies - Clean.esp
_028_ Syc_HerbalismforPurists.esp
_029_ Syc_HerbalismforPurists_BM.esp
_030_ Syc_HerbalismforPurists_TB.esp
_031_ A_flock_of_seagulls.esp
_032_ ASE Tribunal Expansion.esp


Thanks
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Kayla Oatney
 
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Post » Mon May 02, 2011 2:51 am

"seler favelnim"->PositionCell "Raven Rock, Bar" 4480.000 3968.000 15820.000 0
Gave no error or success message but nothing happened.

Oops, actually, that is a bug in the original script, and it should be fixed in "Morrowind Patch v1.6.5-BETA.esm" to this:

"seler favelnim"->PositionCell 4480.000, 3968.000, 15820.000, 0, "Raven Rock, Bar"

Although, given the results of previous commands, that probably won't really fix it either (since you really do already have the fixed script with the MPP).
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Peetay
 
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Joined: Sun Jul 22, 2007 10:33 am

Post » Mon May 02, 2011 5:09 am

I just encountered the same problem and none of the fixes posted worked for me either, is there anything else I could try?
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Theodore Walling
 
Posts: 3420
Joined: Sat Jun 02, 2007 12:48 pm

Post » Mon May 02, 2011 3:16 am

I also have this problem. My mod list is:

GameFile0=Better Heads Bloodmoon addon.esm
GameFile1=Better Heads Tribunal addon.esm
GameFile2=Better Heads.esm
GameFile3=Bloodmoon.esm
GameFile4=Morrowind Patch v1.6.5-BETA.esm
GameFile5=Morrowind.esm
GameFile6=Tribunal.esm
GameFile7=Balmora Expansion v1.4.esp
GameFile8=Better Bodies.esp
GameFile9=Madd Leveler - Base.esp
GameFile10=Madd Leveler - Cap Remover.esp
GameFile11=Madd Leveler - Quest Cap Remover.esp

I also have the White Wolf of Lokken Mountain mod, but disabled it seeing if that was one of the problems. It obviously wasn't.

EDIT: I just dug through the TES and if everything else fails(like it did for me) just type this in the console:

Journal CO_7 70

It's the journal entry saying that you killed him. While it may not be what you wanted to do(or maybe you did) it'll at least continue on with the colony questline.
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Queen Bitch
 
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Joined: Fri Dec 15, 2006 2:43 pm

Post » Mon May 02, 2011 4:59 am

See my post here: http://www.gamesas.com/index.php?/topic/1118992-morrowind-patch-project-bug-report-thread/page__gopid__16487029&#entry16487029
It's a bug in the MPP 1.6.5beta.

Oh, and if you have already visited the bar, then fixing the script won't be enough; you will have to use the placeatpc command as well. Actually, doing it quickly enough to prevent Seler from dying from falling out of the level.
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Steven Hardman
 
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Joined: Sun Jun 10, 2007 5:12 pm

Post » Sun May 01, 2011 5:08 pm

See my post here: http://www.gamesas.com/index.php?/topic/1118992-morrowind-patch-project-bug-report-thread/page__gopid__16487029&#entry16487029
It's a bug in the MPP 1.6.5beta.

Oh, and if you have already visited the bar, then fixing the script won't be enough; you will have to use the placeatpc command as well. Actually, doing it quickly enough to prevent Seler from dying from falling out of the level.


Thanks for the answer to this arvythrend.

Sorry it took so long to reply, life in general has been a bit hectic of late.
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Fluffer
 
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