Ninja Rope Mod

Post » Sun May 01, 2011 1:26 pm

I saw one in a vid for Oblivion sometime back and after searching around(PES, Elderscrolls Search, good ole Google) I'm saddened to not see one. (I did find the rope climbing mod that lets you scale rocks and such, but specifically being able to make a climbable rope from almost anywhere is what I'm after)

This would bring a whole new level of playing for Thieves and thief type characters.
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Marine Arrègle
 
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Post » Sun May 01, 2011 3:15 pm

This is a climbable ladder ressource by german modder Verganon, text reads you may use it in any plugin as long as you give proper credits. Ladder can be found in the activators tab!!!

http://www.scharesoft.de/joomla/index.php?option=com_remository&Itemid=28&func=fileinfo&id=866

He also made an excellent mod called "Climbing like Altaire", which actually enables you to climb all kinda verticals or even crawl across the ceiling if your skills are high enough. ATTENTION: This one is NOT a ressource!!! If you want to use it for a plugin, you will have to contact him first!!! He's around here from time to time or you can try it in german forum www.scharesoft.de

http://www.scharesoft.de/joomla/index.php?option=com_remository&Itemid=27&func=fileinfo&id=857


TheDaywalker :rock:
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Avril Churchill
 
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Post » Sun May 01, 2011 1:23 pm

This is a climbable ladder ressource by german modder Verganon, text reads you may use it in any plugin as long as you give proper credits. Ladder can be found in the activators tab!!!

http://www.scharesoft.de/joomla/index.php?option=com_remository&Itemid=28&func=fileinfo&id=866

He also made an excellent mod called "Climbing like Altaire", which actually enables you to climb all kinda verticals or even crawl across the ceiling if your skills are high enough. ATTENTION: This one is NOT a ressource!!! If you want to use it for a plugin, you will have to contact him first!!! He's around here from time to time or you can try it in german forum www.scharesoft.de

http://www.scharesoft.de/joomla/index.php?option=com_remository&Itemid=27&func=fileinfo&id=857


TheDaywalker :rock:



I cant read German. :(
Though the ladder resource looks good.
Thanks regardless though.
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Pete Schmitzer
 
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Post » Mon May 02, 2011 12:00 am

Hmm... Why would you need to climb a rope in Morrowind? I can see how it makes sense in Oblivion, but in Morrowind, Levitation is available, and it's soundless, whereas you can't be completely soundless while climbing a rope.
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Claudia Cook
 
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Post » Sun May 01, 2011 9:33 pm

Hmm... Why would you need to climb a rope in Morrowind? I can see how it makes sense in Oblivion, but in Morrowind, Levitation is available, and it's soundless, whereas you can't be completely soundless while climbing a rope.


Just another way to do it.
And what if you have a thief character who isn't particularly good at casting any magic?
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Manuela Ribeiro Pereira
 
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Post » Sun May 01, 2011 10:12 pm

If it was after me, they could have dumped levitation in MW completely. There's no real flying animation, walking through the air looks stupid and gameplay gets very boring, if you can reach any point of terrain by air. Anyone, who ever has played games like Splinter Cell does know, how much fun good climbing can make!!! :)


TheDaywalker :rock:
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Shirley BEltran
 
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Post » Sun May 01, 2011 5:06 pm

If it was after me, they could have dumped levitation in MW completely. There's no real flying animation, walking through the air looks stupid and gameplay gets very boring, if you can reach any point of terrain by air. Anybody who ever has played games like Splinter Cell does know, how much fun good climbing can make!!! :)


TheDaywalker :rock:


Or anyone who has played Thief. :3
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Rachel Briere
 
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Post » Sun May 01, 2011 10:22 pm

Just another way to do it.
And what if you have a thief character who isn't particularly good at casting any magic?


Well, that's why you can buy/steal Levitation Potions ;)

But I know what you mean :) More choices is always good.
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Lory Da Costa
 
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Post » Mon May 02, 2011 5:10 am

A rope would be great but it would it wouldn't move that well. I did a grappling hook for my Dwemer mod but I haven't released it yet. Is this sort of what you had in mind?:

Video:

http://www.youtube.com/watch?v=TcH4gr_OvSM

Thread:
http://www.gamesas.com/bgsforums/index.php?showtopic=1020309&hl=
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Philip Lyon
 
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Post » Sun May 01, 2011 8:19 pm

If it was after me, they could have dumped levitation in MW completely.
Would've made getting around in Telvanni towers a bit tricky...
A rope would be great but it would it wouldn't move that well. I did a grappling hook for my Dwemer mod but I haven't released it yet. Is this sort of what you had in mind?:

Video:

http://www.youtube.com/watch?v=TcH4gr_OvSM

Thread:
http://www.gamesas.com/bgsforums/index.php?showtopic=1020309&hl=
Eeep! :o That's amazing!

Still, not as good as the http://www.youtube.com/watch?v=vFBJgvtQDAA ninja rope though... ;)
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Peter lopez
 
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Post » Sun May 01, 2011 8:16 pm

I'm going to have to agree with TheDaywalker completely.

Climbing is definitely great fun. I think levitation spoils it a bit, but it really immerses you into a stealth character's world. I would personally enjoy some sort of rappelling equipment like a hook and rope so you can climb up and down it, but at the same time a simple climbing skill just for getting over steep terrain, walls, or onto rooftops so I can plan my assassin attacks. :)

Oblivion has a cool mod called the Thieves Arsenal. One of the coolest items in that is the vine arrows which, when shot into a surface, sprout a climbing vine. This allows to you shoot multiple vines and climb around amongst them and fight as you go, shooting regular arrows at the people below you. Just one more thing. Morrowind has borrowing combat (hey, call heresy but it gets old fast unless you're picking people off stealthily) and to an extent exploration qualities, so anything that can spice it up would be welcome.
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Lily Evans
 
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Post » Mon May 02, 2011 4:32 am

I'm going to have to agree with TheDaywalker completely.

Climbing is definitely great fun. I think levitation spoils it a bit, but it really immerses you into a stealth character's world. I would personally enjoy some sort of rappelling equipment like a hook and rope so you can climb up and down it, but at the same time a simple climbing skill just for getting over steep terrain, walls, or onto rooftops so I can plan my assassin attacks. :)

Oblivion has a cool mod called the Thieves Arsenal. One of the coolest items in that is the vine arrows which, when shot into a surface, sprout a climbing vine. This allows to you shoot multiple vines and climb around amongst them and fight as you go, shooting regular arrows at the people below you. Just one more thing. Morrowind has borrowing combat (hey, call heresy but it gets old fast unless you're picking people off stealthily) and to an extent exploration qualities, so anything that can spice it up would be welcome.

@Tsetra
I think you meant to say 'boring' in that last sentence - a game engine that could dynamically borrow combat from other games would be interesting though. :bolt:


There's a little trick already built into the game that one can utilize to perform climbing and rudimentary parkour maneuvers (i.e. running up the Vivec canton buttresses from the upper connecting ramps to access the rooftops): it works by moving against objects with collision and repeatedly using the combination of left-forward / jump or right-forward / jump depending on what side of the player the object is. This works best along side where rock statics meet the ground, and allow you to climb a slope that would otherwise be too steep to ascend.

One can also climb vertical surfaces like the outsides of buildings by placing the player's back against a concave corner, looking directly down, and repeatedly jumping while moving back (effectively moving up) - the collision box interaction between the building and the player will allow you to slowly scale the building (at least to where the eaves overhang - getting past those is almost impossible). I've used this technique right after starting a game to hop the gate next to the entrance to the C&E Office in Seyda Neen and access the dock area when I can't manage to pick the gate's lock.

More challenging than using a specialized mod, and your success rate naturally improves as your athletics/acrobatics/speed increase due to being able to traverse greater distances. Success is also greatly influenced by your fatigue level - the closer you keep it near max the better (zero fatigue usually means failure).


[edit] forgot to mention moving back against the corner when scaling buildings.
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kirsty joanne hines
 
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Post » Sun May 01, 2011 7:35 pm

I knew someone would link a Worms vid. ^_^

iio:Thats really neat!
Pretty close to what I'm looking for. : o
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Angelina Mayo
 
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Post » Mon May 02, 2011 2:14 am

Would've made getting around in Telvanni towers a bit tricky...
Eeep! :o That's amazing!

Still, not as good as the http://www.youtube.com/watch?v=vFBJgvtQDAA ninja rope though... ;)


Lol, I thought it was going to be a Tenchu vid.


I knew someone would link a Worms vid. ^_^

iio:Thats really neat!
Pretty close to what I'm looking for. : o


Thanks. I'm aiming for a relz in the first half of this year but I've missed so many marks I've set for myself I'm not holding my breath.
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Jynx Anthropic
 
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