I have a minor quest where I want to make an make an animal activate-able. Basically the player is checking out an area, finds an animal. The naimal can be clicked on/activated. If so, the player gets an item added to their inventory. Simple enough right? Not sure how to do this.
I know the script on the animal has to have an On Activate block that would handle the triggering of this and set a flag. Then in the Game Mode block the handling of the item to the player would would trigger based on the flag setting.
Possible?