Scenario:
The player arrives in a wild island and settles down.
The player scouts the surroundings and gets rid of hostile creatures.
As I understand it, leveled creatures will respawn, so the player goes around a second time and clears the area again.
The question is: how to stop the respawning after, say, two or three times? (so the area becomes 'civilized' and no more wild beasts show up). The solution should also reduce and, then, remove hostile activity on frequently used paths thru the wild.
I noticed that Leveled Creatures may have a script attached to the marker. Is there a way to count the number of respawns so I can disable the marker after a few times? (I assume disabling the marker stops the respawns)
Any suggestion on how to do this?
Oh. . . the player may settle anywhere on the island, so the solution must be something on the fly, not something to do in the CS.