I'm sure this interests almost everyone, because sure who doesn't like watching a big tussle. Well, I want a large battle, and I don't care if the engine doesn't handle them well, it doesn't have a choice. I've been reading and experimenting a lot with the feasability of doing it for a while now.
There are loads of little tricks that can help improve FPS during a battle scene. So what I'd like to find out is what is the definitive list of techniques available to modders to achieve the feeling of a large battle while keeping the game playable.
So far I have explored No Low Level Processing (AI), Subspaces, SetSceneComplex (Function), have a limited number of NPCs/Actors fighting and replace when dead. Anyone who can please contribute you own ideas, techniques, or elaborate on ones already mentioned.