» Thu Aug 14, 2008 9:33 pm
Kinect just doesn't fit with hardcoe games. It is doomed to shovelware, party games, and sports for the rest of Eternia (a cookie for anyone who can identify my obscure nerd reference, lol). There are no buttons or traditional controls mixed in with the motion, so Kinect will be limited to mindless flailing of appendages, similar to the wii at launch. PS Move, however, would have much more potential for Crysis. Crytek could actually use the combination of buttons, anolog sticks, and motion control for a truly immersive experience, rather than gimmicks with Kinect like reloading, etc. Players could use the pointer to aim with the Move, and the anolog stick to move, similar to some wii FPS games (SOCOM 4 is already being developed in this manner right now. You can use the playstation move or the regular controller).
Despite Move's possible viability for Crysis 2, I just don't think all in all that Crytek will jump on the motion bandwagon. The game is supposed to be multi-platform, so Crytek will probably want to make it as equal as possible (except obviously in the graphics department). They would have to implement three different control schemes for each platform which doesn't seem realistic.
Also, Crytek will want to focus on making the game look really good on the consoles. Motion controls eat up a lot of system resources, so that is another thing to consider. Are you willing to trade significant graphical punch for a couple motion gimmicks?? I didn't think so.