NV gives you it's meat and potatoes in its questing, FO3 gave you it in its world and atmosphere. Both games play the same, so no comment on gameplay. Combined they would make an awesome game.
Both games deserve high praise for what they did do right.
:thumbsup:
Both games deserve high praise for what they did do right.
:thumbsup:
Actually combat is vastly different: FO3 is full of bullet sponges and govern by VATS; while NV have lend toward on real time combat and mutant creatures are dangerous.
For me the difference is in the side quests. F3 side quests were epic adventures involving combat/exploration and a choice of numerous resolutions. In contrast FNV side quests are often repetitive fetch/courier quests mainly created for the purpose of increasing faction reputation. Sure, I can see how this is necessary as I can't see any obvious other way of modifying your standing within a faction. However, your days as a courier aren't over when the game starts, in fact they are only just beginning.
One thing is clear, though - both games were obviously created with a great deal of devotion and love. This shines through in every way possible.
One thing is clear, though - both games were obviously created with a great deal of devotion and love. This shines through in every way possible.
I cannot name any "epic" side quest in FO3, nor I feel they are adventures or exploratory (both quest resolution or dungeon crawling). While with NV you can turn a lot of quest against the guest giver, take bribes, approach the same problem with different skill sets and lasting effects.
I mean, where the hell in DC offer you a quest as amazing as "Beyond the Beef"?