Stats:
Strength - 9
Perception - 1
Endurance - 9
Charisma - 1
Intelligence - 4
Agility - 7
Luck - 9
I've set obvious (as I think) skills to 9 to max them out with implants later, 4 INT for Educated perk, Luck for critical chance and Agility for movement speed.
Perks:
Educated - to compensate the lack of skill points;
Comprehension - same as the above;
Toughness - the higher DT, the better;
Super Slam - or Stonewall, apart from those I'm not entirely sure what to pick at level 8;
Finesse - for critical chance;
Piercing Strike - negates 15 DT which is self-explanatory, but what a daunting (70) Unarmed requirement;
Purifier - again, not really sure if it's worth it;
Better criticals - for more critical damage;
Ninja - I didn't have sneaking in mind, but this is rather great perk, so stealth is an option;
Slayer - great perk, and if I take piercing strike, its requirements aren't so bad.
Overall 10 perks that I think are necessary for this type of char which leaves me 5 more to play with, and I've no idea what to choose.
I haven't yet thought about skills development but it will to some extent depend on perks' requirements. Major help needed here.
This is just a draft, so any thoughts, opinions and suggestions are welcome! This is a risky character, I believe, and it would be a shame for him/her to end up being unplayable at some point in the game.