» Sat Oct 25, 2008 1:50 pm
Practically all I've been seeing on the various fora concerning Crysis 2 (and, given that the game just released today, it's gotta be mostly from folks that either played the MP demo or folks following posts elsewhere) is whining nerdrage over the multiplatform nature of Crysis 2.
Get over it.
More of the remaining whining is over the lack of DX11 support at launch.
Deal with it.
And before you go accusing me of being some sort of console-gamer, I have some rather shocking news for you. I don't own a console, and never have. All my gaming experience has been on the PC (first DOS, then Windows and Linux, along with even some gaming on the Mac).
In short, darn near everything that isn't a console.
There are several day-one differences between Crysis and Crysis 2, to be sure.
Crysis did not have a working x64 executable until the second patch (the first did not fix that on-ship bug) - Crysis 2 supports x64 on day one.
Crysis had some of the burliest hardware requirements (for its day) of any shooter. Crysis 2, on the other hand, has some of the lightest.
In most cases, Crysis 2 actually has better performance, on the same hardware, compared to Crysis at the same settings.
Most telling of all, if you could play Crysis at 1024x768 at all, it still felt most of the time like you were running through molasses. (Not to mention that the control system for the original Nanosuit was a GPB to pick up.) Crysis 2 doesn't have that *walking through molasses* feeling at 1024x768, or even at 1280x720, and that is before the upgrade to NS2 (such as the exfil from the sinking sub that is the beginning of the game). Plus, the control system for NS2 is a lot more tactical in nature. (You have that symbiote-based-bug-in-the-ear walking you through the objectives as you go, even *nannying* you with reminders - would have been nice to have in the original, and especially in Warhead.)
Enjoy for once having a shooter that you don't need to have a frackin baby Cray to play.