Use Daggerfall II, Morrowind & Ishar as...

Post » Sun May 01, 2011 7:59 pm

As clear examples of designing, to bring most of us back to this new chapter Bethesda. Since Oblivion, things have been quite distant between us, for we have lost interest in the series.

A decent storyline followed with a change in game mechanics should be enough for several of us. We know you won't accomplish this much, nevertheless you should give it a try.
User avatar
Alyce Argabright
 
Posts: 3403
Joined: Mon Aug 20, 2007 8:11 pm

Post » Sun May 01, 2011 2:00 pm

I read what you said, and I still don't understand what you're trying to say.
User avatar
Sudah mati ini Keparat
 
Posts: 3605
Joined: Mon Jul 23, 2007 6:14 pm

Post » Mon May 02, 2011 5:19 am

As clear examples of designing, to bring most of us back to this new chapter Bethesda. Since Oblivion, things have been quite distant between us, for we have lost interest in the series.

A decent storyline followed with a change in game mechanics should be enough for several of us. We know you won't accomplish this much, nevertheless you should give it a try.


I would love to play "Daggerfall II" but somehow I doubt it actually exists.

Plus I could not care less for Ishar.

But still: Does not compute, bro.
User avatar
Invasion's
 
Posts: 3546
Joined: Fri Aug 18, 2006 6:09 pm

Post » Sun May 01, 2011 3:27 pm

I would love to play "Daggerfall II" but somehow I doubt it actually exists.


http://es.wikipedia.org/wiki/The_Elder_Scrolls_II:_Daggerfall


But still: Does not compute, bro.


Sorry, I'm not english nor american, perhaps I'll do better next time.
User avatar
Amy Siebenhaar
 
Posts: 3426
Joined: Fri Aug 10, 2007 1:51 am

Post » Sun May 01, 2011 1:32 pm

for we have lost interest in the series.



^ this man does not speak for me.
User avatar
Andy durkan
 
Posts: 3459
Joined: Fri Aug 03, 2007 3:05 pm

Post » Sun May 01, 2011 11:02 pm

^ this man does not speak for me.


Nor me.

Anyway, thats The Elder Scrolls II: Daggerfall. Not Dagerfall II. :)
User avatar
KIng James
 
Posts: 3499
Joined: Wed Sep 26, 2007 2:54 pm

Post » Sun May 01, 2011 6:26 pm

Instead of criticizing the way he speaks I guess I'll actually try and see his point.

And I do get it. Bethesda is more than likely going to cater to a wider audience and rake in some money like they did with Oblivion than they are to cater to the truly hardcoe oldschool RPG fans that have been with the series from the start. It's kind of sad.. and I'd like to see a big budget game with the mechanics and storytelling of older RPGs like the ones you mentioned, but I don't see it happening.

There are still independent developers making games to suit your fancy, though.
User avatar
James Wilson
 
Posts: 3457
Joined: Mon Nov 12, 2007 12:51 pm

Post » Sun May 01, 2011 3:54 pm

Instead of criticizing the way he speaks I guess I'll actually try and see his point.

And I do get it. Bethesda is more than likely going to cater to a wider audience and rake in some money like they did with Oblivion than they are to cater to the truly hardcoe oldschool RPG fans that have been with the series from the start. It's kind of sad.. and I'd like to see a big budget game with the mechanics and storytelling of older RPGs like the ones you mentioned, but I don't see it happening.

There are still independent developers making games to suit your fancy, though.

I don't know if I necessarily agree. Even though Oblivion was obviously made to appeal to a larger and more casual base, it's still one of the most complex, innovative, and truly immersive experiences one can experience in a game. I definitely enjoyed Morrowind than I did Oblivion, but you also have to keep things in context with the development of Oblivion. Bethesda had started work in 2002 immediately after Morrowind. They were making Oblivion for a generation of console that didn't exist yet. That meant they more or less had to guess for 3 years how the game would work on next generation technology, and what they actually wanted to do with it. Bethesda only had 6 months to actually work with the hardware when they finally got it, so I can understand why the game wasn't as well made as Morrowind. With that understood, I really do hope the lore, content, size, and immersion is brought back to at least the extent that Morrowind had. I like to believe that Bethesda is one of the best RPG developers in the industry today. With that understood, I believe they are more than capable of making a game that appeals not only to the new/mainstream player base for TES, but also their old school fans.
User avatar
Rebecca Clare Smith
 
Posts: 3508
Joined: Fri Aug 04, 2006 4:13 pm

Post » Sun May 01, 2011 11:13 pm

I don't know if I necessarily agree. Even though Oblivion was obviously made to appeal to a larger and more casual base, it's still one of the most complex, innovative, and truly immersive experiences one can experience in a game. I definitely enjoyed Morrowind than I did Oblivion, but you also have to keep things in context with the development of Oblivion. Bethesda had started work in 2002 immediately after Morrowind. They were making Oblivion for a generation of console that didn't exist yet. That meant they more or less had to guess for 3 years how the game would work on next generation technology, and what they actually wanted to do with it. Bethesda only had 6 months to actually work with the hardware when they finally got it, so I can understand why the game wasn't as well made as Morrowind. With that understood, I really do hope the lore, content, size, and immersion is brought back to at least the extent that Morrowind had. I like to believe that Bethesda is one of the best RPG developers in the industry today. With that understood, I believe they are more than capable of making a game that appeals not only to the new/mainstream player base for TES, but also their old school fans.

You make some good points - and deepness of lore is probably something they won't skimp on.

Still, there are some complexities that we will never see. Fire up Daggerfall and check out character creation - all the intricacy of the insane amount of skills, strengths and weaknesses. You practically need a guide just to get out of the first dungeon.

There are a ton of things that overlap - things that both a broader audience and the old school RPG crowd can enjoy - but there are some things that can't, and that's a game breaker for most people. WOuld TES V sell as well as Oblivion or Fallout 3 if it had morrowind style combat (to-hit determined by dice-rolls)? Probably not, but I'll be the first to admit I'd prefer that system over Oblivions.
User avatar
Shannon Marie Jones
 
Posts: 3391
Joined: Sun Nov 12, 2006 3:19 pm

Post » Sun May 01, 2011 11:13 pm

As clear examples of designing, to bring most of us back to this new chapter Bethesda. Since Oblivion, things have been quite distant between us, for we have lost interest in the series.

A decent storyline followed with a change in game mechanics should be enough for several of us. We know you won't accomplish this much, nevertheless you should give it a try.


I'm with the others - sorry, but I'm completely at loss with what you're getting at.

Do you mean you're hoping for a more Daggerfall-influenced, less homogenised/"Oblivionised" experience? If so, that sounds good to me.

Reminds me, I still have so much of DF to play, if I can get it working properly on Windows 7...
User avatar
Lifee Mccaslin
 
Posts: 3369
Joined: Fri Jun 01, 2007 1:03 am


Return to V - Skyrim

cron