Beast Races

Post » Sun May 01, 2011 9:07 pm

I think anything that makes the races more diverse is good for the roll playing aspect of the game, I personally didn't mind not being able to wear boots in Morrowind, and as my SN may suggest, I played a number or unarmored Argonian characters.
User avatar
Danny Blight
 
Posts: 3400
Joined: Wed Jun 27, 2007 11:30 am

Post » Mon May 02, 2011 2:29 am

bring the feet back, but overall new skins and designs should be made.
User avatar
OnlyDumazzapplyhere
 
Posts: 3445
Joined: Wed Jan 24, 2007 12:43 am

Post » Mon May 02, 2011 2:37 am

I never play as the beast races, but I would like to see them more beastly like in Morrowind. Perhaps technical limitiations is why they were more humanoid in Oblivion. Orc's should also be really brutish looking I think.
User avatar
tegan fiamengo
 
Posts: 3455
Joined: Mon Jan 29, 2007 9:53 am

Post » Mon May 02, 2011 5:19 am

Why do we care so much about feet.

You guys are creeping me out.
User avatar
Lakyn Ellery
 
Posts: 3447
Joined: Sat Jan 27, 2007 1:02 pm

Post » Sun May 01, 2011 5:24 pm

From realism POV human-like feet give better stability to an upright walking creature, it would make sense for the beast races have feet like that too. From diversity POV, i support the Morrowind beasts, realism be damned.

Personally i can go with either of them, but hopefully the khajiit fur and argonian skin will look less plasticky this time.
User avatar
Lifee Mccaslin
 
Posts: 3369
Joined: Fri Jun 01, 2007 1:03 am

Post » Sun May 01, 2011 3:21 pm

Personally I prefer how they looked in Oblivion and I believe it's also easier on development for them to share the humanoid skeleton for beast races (with a tail, ofc.)
I don't want to be too much of a beast that I feel like an animal and not a person.
Morrowind's beast races kinda threw me off and I didn't really get into them, they make amusing NPC's though.
User avatar
Hussnein Amin
 
Posts: 3557
Joined: Sun Aug 05, 2007 2:15 am

Post » Sun May 01, 2011 10:38 pm

I'd definitely like to see less humanoid beast races this time around. In Oblivion there was hardly any point to them at all. And reptiles with briasts? Really??!!

Then again, while I'm dreaming, I'd also like the chance to play as an Alfiq mage ("http://www.imperial-library.info/content/oblivion-mixed-unit-tactics"). Now that would be some challenging roleplay! An exceedingly stealthy, magic powerful character able to get through gaps too small for any NPC or monster, but on the downside, unable to use weapons or tools, unable to wear anything except (possibly) an amulet, unable to talk to anyone except other Khajiit...

A perfect Imperial spy :).

Sadly, I fear even non-humanoid beast races are unlikely, except (possibly) as single-mesh NPCs.
User avatar
Gemma Woods Illustration
 
Posts: 3356
Joined: Sun Jun 18, 2006 8:48 pm

Post » Sun May 01, 2011 1:45 pm

I want them back as well, they looked so cool.

Also, a snow Khajiit?

I'd be tempted to play as one.
User avatar
Shirley BEltran
 
Posts: 3450
Joined: Wed Jul 26, 2006 4:14 pm

Post » Sun May 01, 2011 9:30 pm

I want more beastlike Khajiits and Argonians, like in Morrowind... I'd also like Ohmes-raht Khajiits.
User avatar
courtnay
 
Posts: 3412
Joined: Sun Nov 05, 2006 8:49 pm

Post » Sun May 01, 2011 8:21 pm

But if beast races can't wear boots then they're toes will get frostbite! Especially the cold blooded argonians!!! I say keep beast races the way they were in oblivion just make them look more rugged and wild



Is it so hard to craft a helm or boots into the shape of Khajiit or Argonian Heads/Feet?
User avatar
Charlotte Buckley
 
Posts: 3532
Joined: Fri Oct 27, 2006 11:29 am

Post » Mon May 02, 2011 2:28 am

I want them back as well, they looked so cool.

Also, a snow Khajiit?

I'd be tempted to play as one.


A mod added a race called "Skyrim Khajiit" to Oblivion, bigger than normal with white, striped fur. Propably don't exist canonically, but those were pretty cool (:P) cats.
User avatar
Liv Staff
 
Posts: 3473
Joined: Wed Oct 25, 2006 10:51 pm

Previous

Return to V - Skyrim