A few MP questions if anyone can help?

Post » Wed Nov 05, 2008 2:07 pm

Thinking of getting this when it comes out in the UK on Friday, and wondered if anyone can answer some questions for me? Thanks in advance!

1) How many maps are there, and what are the sizes compared to Pier 17 and Skyline?
2) Is it still 6v6? I read someone saying it was now 8v8, but can't confirm (assuming it's lies)
3) What's the difference between the 'energy' weapons and the standard ones, i.e. K-Volt vs Feline?
4) How many hits is melee? A cry-mod made a comment they were thinking of going to a 2-hit no matter what for release. Is it now 2 hits across the board, or does it still follow the 'Demo Two' pattern of 1 hit to stealth, 2 to standard and 3 to armour?
5) How's the hit detection? Still laggy as hell?
6) Is there a 'prestige' mode? I actually find these things a turn off, but someone once mentioned he'd heard there would be 3 prestige levels.
7) Are killstreaks customisable or are they tied to the maps like in the demo?
8) Has Nano-Vision been fixed, or does it still have a ridiculously small range?
9) Has the stealth assassination hitbox been widened, or is still glitchy?
10) What do the maximimum nanosuit and nanosuit jammer streaks do, and how many kills are they?

Thanks again!
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FABIAN RUIZ
 
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Post » Wed Nov 05, 2008 10:49 am

5) In the Second demo (that was march 1) had very good hit detection, so either it has the same as that, or even more improved
6) I heard there is a prestige mode, but it's called "reboot". Not based on facts tho, I've readed it here in the forums

I'm in europe so I'm not sure about this, I get Crysis 2 tomorrow! :)
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Floor Punch
 
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Post » Tue Nov 04, 2008 11:52 pm

5) In the Second demo (that was march 1) had very good hit detection, so either it has the same as that, or even more improved
6) I heard there is a prestige mode, but it's called "reboot". Not based on facts tho, I've readed it here in the forums

I'm in europe so I'm not sure about this, I get Crysis 2 tomorrow! :)
You'll be asking for your money back the day after. :D Enjoy!
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Chris Johnston
 
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Post » Wed Nov 05, 2008 1:49 am

BUMP!

Anyone?
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Wane Peters
 
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Post » Wed Nov 05, 2008 11:38 am

1) How many maps are there, and what are the sizes compared to Pier 17 and Skyline? 12maps and Skyline I believe is the smallest with most others being similar in size to Pier 17

2) Is it still 6v6? I read someone saying it was now 8v8, but can't confirm (assuming it's lies) 6v6 on console can't say for certain on PC

3) What's the difference between the 'energy' weapons and the standard ones, i.e. K-Volt vs Feline? K-Volt has an electrical based attack where as Feline is a standard SMG

4) How many hits is melee? A cry-mod made a comment they were thinking of going to a 2-hit no matter what for release. Is it now 2 hits across the board, or does it still follow the 'Demo Two' pattern of 1 hit to stealth, 2 to standard and 3 to armour? melee is 2 hit base 3 hit against armor 1 hit armor v no armor

5) How's the hit detection? Still laggy as hell? Much improved damn near spot on

6) Is there a 'prestige' mode? I actually find these things a turn off, but someone once mentioned he'd heard there would be 3 prestige levels. There are 5 prestige levels where you can "Reboot the Suit"

7) Are killstreaks customisable or are they tied to the maps like in the demo? Killstreaks are map specific

8) Has Nano-Vision been fixed, or does it still have a ridiculously small range? I never use naovision I don't camp

9) Has the stealth assassination hitbox been widened, or is still glitchy? I wouldn't say glitchy but it still seems pretty strict

10) What do the maximimum nanosuit and nanosuit jammer streaks do, and how many kills are they? Jammer zaps the suits of the opposing team rendering their suit abilities inert for a period of time where as maximum nanosuit is effective for the user only once activated the user gets maximum armor with no energy depletion for a period of time

Over all it a vast improvement over the demo IMO and a great deal of fun
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Jordan Moreno
 
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Post » Tue Nov 04, 2008 11:58 pm

Thanks for the replies!

Just a couple of additional questions...

For the energy weapons, I mean in terms of utility. Do they kill faster but at a shorter ranger for example, or is the differenc purely cosmetic?
Secondly, is there any advantage in rebooting the suit?
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Tiffany Carter
 
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Post » Wed Nov 05, 2008 11:49 am

Can't say for sure I'm currently only lvl 9 in the MP.
But from what info I've been able to gather from the pre release media is the K-Volt has a brief stun effect on your opponent and I think rebooting the suit will unlock additional custom classes
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Ashley Campos
 
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Post » Wed Nov 05, 2008 1:06 am

Good stuff! Thanks for helping me out!
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Kat Stewart
 
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