It feels like the game is very short on EW's at the beginning of the game, so I don't know if it would be a good idea to have a higher Agility and Guns skill.
Agility is needed for VATS too, but if EW's use less AP than Guns then there might be no problem.
It also feels like I have to raise a lot of skills for it to work. Repair for the repairs plus Science for ammo "crafting"; though I don't know how useful crafting EW ammo is.
Next is the perks... There seem to be a lot of EW related perks, which leaves me with questions about which ones are most useful in both short and long terms.
I would very much like your feedback on a setup I had in mind.
Here's what I had in mind for SPECIAL:
S - 6
P - 7
E - 5
C - 1
I - 8
A - 7
L - 6
Tagged skills would be EW, Science, and Medicine. The latter because I find Stimpaks to be expensive and much needed. After that maybe run with melee weapons until I get my hands on a decent EW. Melee and Unarmed both seem very useful to me.
Finally, it's the perks. Educated, definitely. Maybe also Comprehension; 1 skill point per book doesn't seem like a lot to me, but I don't know how useful it will show to be later on. A Math Wrath/Plasma Spaz combo is tempting, but I could possibly miss out on two more useful perks that way. Besides, I'm not sure whether to go for laser or plasma weapons yet. Vigilant Recycler would probably be a good choice, but I'm not sure. I was also thinking about taking Pyromaniac. I have enjoyed the Flamer and Incinerator a lot in both New Vegas and Fallout 3. Meltdown seems like an awesome perk to me, but the splash damage worries me. Laser Commander is an awesome perk it seems, and it makes me want to go for laser weapons even more.
I'd really appreciate your help on this one. Thanks in advance,
- TBD