WHY is it like this EVERY TIME?!?

Post » Fri Nov 21, 2008 12:06 pm

There is NO point to even purchasing a Fallout game (or any Bethesda game, fo that matter) until at least one month after the release. Don't get me wrong, these games have fantastic potential; after major modifications, they turn out to be amazing. These people just keep shoving the Beta versions of their high-potential games down our throats a month too early, and it serves as a HUGE turn off. After playing the game in it's pre-ready stage and running into countless freezes upon entering VATS, jumping, abruptly changing a surface color view, or just pulling out a weapon, I don't feel the need to piss myself off trying to get it to work- so, the game goes into its case, never to be played again. (The freezes seem to be a staple of Fallout games, even after patching. Why these acclaimed developers cand dream up huge successes and then destroy them by not actually developing them, I shall never understand.) If they actually took the time to test the game before release, it might be a HUGE success. Instead, it looks like some indie game that was developed in a basemant. If they need extra time before release, they should just take it! in the meantime, we fans will be waiting in earnest instead of getting pissed and trading the game back into Gamestop. BTW- When you pre-order a game and you are promised additional special features, logic would dictate that that is what you would recieve. Empty promises and low reliability, and yet such high potential. Will they ever learn?
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NAtIVe GOddess
 
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Post » Fri Nov 21, 2008 7:31 pm

Its all about making the muny's!!!!!!!! Who cares about their customers anyway?
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Kayla Bee
 
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Post » Fri Nov 21, 2008 4:39 pm

Hasn't it been over a month since New Vegas has been released?
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kirsty joanne hines
 
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Post » Fri Nov 21, 2008 1:21 pm

Also, isn't it already a huge success?
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Alba Casas
 
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Post » Fri Nov 21, 2008 11:12 am

OBSIDIAN MADE IT WHEN WILL PEOPLE LEARN!!!!!!!
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sw1ss
 
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Post » Fri Nov 21, 2008 8:04 pm

It's been out for four months, and the game has sold more copies than FO3 did already.
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kyle pinchen
 
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Post » Fri Nov 21, 2008 8:13 am

It's been out for four months, and the game has sold more copies than FO3 did already.



oh snap!
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Robert Garcia
 
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Post » Fri Nov 21, 2008 6:50 pm

Had the game since release and have not encountered one bug, glitch, freeze, or crash and I'm on PS3. Just lucky I geuss
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maria Dwyer
 
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Post » Fri Nov 21, 2008 8:12 pm

Yeah you are lucky

Ive had it for a few weeks, and have had a lot of freezes and glitches on my Xbox. But I have come to accept the game as a fun rpg that provides an enjoyable experience and not a game that is bad becuase it glitches.
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Wane Peters
 
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Post » Fri Nov 21, 2008 5:30 am

PS3, no freezes unless I play it non-stop all day.
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Benji
 
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Post » Fri Nov 21, 2008 9:40 am

If Bethesda delayed the game, this aint gonna happening
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Sophie Payne
 
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Post » Fri Nov 21, 2008 9:13 am

my copy is fine :D Few problems in the early weeks but they are gone now.

If you are on PC and you are still having big problems with crashing it could just be your computer.
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Myles
 
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Post » Fri Nov 21, 2008 5:46 am

my copy is fine :D Few problems in the early weeks but they are gone now.

If you are on PC and you are still having big problems with crashing it could just be your computer.


Yup, I've experienced no glitches except for the occasional enemy hidden in a rock and unable to kill or be killed. But these are few and far between. I'm on the 360 aswell. Fantastic game in my opinion and I have a hard time determining whether I like FONV or FO3 more.
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Syaza Ramali
 
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Post » Fri Nov 21, 2008 9:13 am

PS3, no freezes unless I play it non-stop all day.

Does 5+ hours a day count? :cryvaultboy:
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Catharine Krupinski
 
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Post » Fri Nov 21, 2008 9:03 pm

OBSIDIAN MADE IT WHEN WILL PEOPLE LEARN!!!!!!!


Agreed! Seems like no one understands this concept. Guess gamers have no idea what the differance between a developer and a publisher is.

I'm playing the game on PC, still playing the unpatched version and so far have dealt with minimal crashing. Seems as stable as almost every other game that hasn't been patched. All games will have issues. Devs and pubs have deadlines to get these games out so most often the finishing touches are rushed. Additionally, when testing, they only have so many system configs, until the game reaches the masses, there's only so many issues they can find and fix. Hence, this is WHY they releases patches.
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leni
 
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Post » Fri Nov 21, 2008 5:54 pm

Agreed! Seems like no one understands this concept. Guess gamers have no idea what the differance between a developer and a publisher is.

I'm playing the game on PC, still playing the unpatched version and so far have dealt with minimal crashing. Seems as stable as almost every other game that hasn't been patched. All games will have issues. Devs and pubs have deadlines to get these games out so most often the finishing touches are rushed. Additionally, when testing, they only have so many system configs, until the game reaches the masses, there's only so many issues they can find and fix. Hence, this is WHY they releases patches.


gamesas had control of the timetables and did the QA, so they where in charge of both the release date and finding the glitches and bugs.
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Iain Lamb
 
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Post » Fri Nov 21, 2008 5:56 pm

There is NO point to even purchasing a Fallout game (or any Bethesda game, fo that matter) until at least one month after the release. Don't get me wrong, these games have fantastic potential; after major modifications, they turn out to be amazing. These people just keep shoving the Beta versions of their high-potential games down our throats a month too early, and it serves as a HUGE turn off. After playing the game in it's pre-ready stage and running into countless freezes upon entering VATS, jumping, abruptly changing a surface color view, or just pulling out a weapon, I don't feel the need to piss myself off trying to get it to work- so, the game goes into its case, never to be played again. (The freezes seem to be a staple of Fallout games, even after patching. Why these acclaimed developers cand dream up huge successes and then destroy them by not actually developing them, I shall never understand.) If they actually took the time to test the game before release, it might be a HUGE success. Instead, it looks like some indie game that was developed in a basemant. If they need extra time before release, they should just take it! in the meantime, we fans will be waiting in earnest instead of getting pissed and trading the game back into Gamestop. BTW- When you pre-order a game and you are promised additional special features, logic would dictate that that is what you would recieve. Empty promises and low reliability, and yet such high potential. Will they ever learn?

There's a lot of truth to this post, Bethesda needs to hold off on the releases until most of the bugs can be polished off (a week after launch they had to release a patch fixing over 200 issues...and even after that there's still an abundance of problems.). There is really nothing to justify releasing such a faulty product, this isn't some basemant project. Bethesda has the funding and talent to actually finish these games, but instead they continuously rush unfinished games out the door only to have their fans complain about numerous bugs upon release. Their games have a lot of potential but they suffer due to an apparent lack of commitment on the part of the developers.
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Kat Ives
 
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Post » Fri Nov 21, 2008 2:27 pm

You squeeze Gamebryo, it spits bugs. They'd better not make another game with it. It's getting unbearable. And don't give me the "Obsidian made the game" look. They used Bethesda's tools.
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Brad Johnson
 
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Post » Fri Nov 21, 2008 8:58 am

Engine bugs are one things. Bugs in game content are something else. The infamous reloading problem, that's not the engine breaking that's their animations breaking. And Euclid's C-Finder, just go look at the Bugs section for that thing on the wiki. That's not Gamebryo's fault, that's logical fallacies and shortcuts in the scripting for the thing.

I'm of two minds on the issue really. On the one hand these games are massively complex and they simply have a *lot* of stuff going on compared to a relatively simple and highly polished game like Borderlands so some bugs are to be expected. On the other hand, the video game industry has a long and ugly history of releasing on deadlines and not when the product is actually ready to be released. I still don't understand that. On the third hand (for our visitors from the Fornax Cluster), something is very wrong when you have unofficial patches that fix more, and fix it faster, than official patches.

:|
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Brιonα Renae
 
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Post » Fri Nov 21, 2008 11:24 am

Engine bugs are one things. Bugs in game content are something else. The infamous reloading problem, that's not the engine breaking that's their animations breaking. And Euclid's C-Finder, just go look at the Bugs section for that thing on the wiki. That's not Gamebryo's fault, that's logical fallacies and shortcuts in the scripting for the thing.

Most of the bugs I encountered were engine-related (thus "mod-proof") so I spoke for myself.

On the third hand (for our visitors from the Fornax Cluster), something is very wrong when you have unofficial patches that fix more, and fix it faster, than official patches.

:|

I wondered about that back in Fallout 3, again in Dragon Age, then again in New Vegas. I still don't get it. Most of these unofficial fixes are extremely simple anyway (adding a single check, fixing a math equation etc.). The only logical answer I can think of is they see it as "not worth our time" which is ridiculous.
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Mashystar
 
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Post » Fri Nov 21, 2008 6:38 am

The only logical answer I can think of is they see it as "not worth our time" which is ridiculous.


It kinda seems that way sometimes with major patches taking MONTHS to fix things and even then still not being great (patch on the 360 made my relatively stable game WORSE, in addition to the stupid sniper rifle nerf).
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Lisa Robb
 
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Post » Fri Nov 21, 2008 9:14 pm

Bethesda could delayed this game a few months more, or even better, 2 years, so the developers have more time to test the game
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Lew.p
 
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Post » Fri Nov 21, 2008 6:44 am

On the third hand (for our visitors from the Fornax Cluster), something is very wrong when you have unofficial patches that fix more, and fix it faster, than official patches.



Yeah, the fanmade patch for EVERY game in existence fix more and better than the official ones (Ciryc bless Oblvion Fanmade patchs)
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Emma-Jane Merrin
 
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Post » Fri Nov 21, 2008 11:06 pm

OBSIDIAN MADE IT WHEN WILL PEOPLE LEARN!!!!!!!

Testing was Bethesda's responsibility and they determine when the game gets released.
Both sides seem to have dropped the ball.

I'd say delaying to fix up some issues is something that customers understand and appreciate.
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Jaylene Brower
 
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Post » Fri Nov 21, 2008 9:50 pm

Let's face it, this is a "rant" thread. We already keep (or try to) one thread like this open in each of the Hardware and Software Issues boards - so I don't see why General Discussion would need to have one, as well.
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Nicole Kraus
 
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