...and this is why I dislike Bethesda and the direction they took with Fallout 3.
I never understood why Bethesda bought the Fallout IP in the first place. They only thing I can think of are that their writers/designers had very little ideas on their own but liked the idea to make a PA game. They could replace the few Fallout references and mechanics from F3 and called it something else. Nothing of value for the now Fallout 3 fans would be lost. Obsidians idea to squeeze in the old characteristics and actually RPG elements back into Fallout was a bad idea to begin with, as it confused probably a lot of their F3 crowd now. It may be all forgotten when F4 with fancier graphics and more gore will be announced by Bethesada.
@carlog107
When you want to play something F3 like you may like Fallout: Tactics for PC. It's old but pretty much the 2D predecessor of Fallout 3. Lots of Action, lots of loot, not much talking, simple quest, fun random encounters and no geckos (I believe).
I'd have to agree that FO3 was more like that, and I do like the larger story and choosing sides in NV. But I also like killing things, I just want to know why I'm killing them and not just random bug hunts with enemies comming out of the blue. And I do like exploring, because it compliments a good story. And I like running into side stories that I never knew about. Finding loot? I actually prefer harder to find loot, and loot for a reason. For instance, I think you shouldn't be able to buy gatling lasers, the BoS should use them and if I want to add one to my loot, I need to either get in good with them or attack them. Plus that would also make more sense, considering they're supposed to have superior weapons and tech yet I can buy better weapons than they ever cary on my own.
So I sort of want to see them both: a central story that takes me over a more spread out map, some areas that I've to hunt down through dialogue and the like, rather than just following a quest marker, so that I have a reason to explore. And add more enemies to places like camp golf (or at least make it so they come out and join the fight when I start attacking, instead of sleeping through all the explosions), so that you have to think twice about attacking some things.
If it was mine to do, I'd probably say focus on story like NV, because the other stuff is much easier to add later with DLC.