Unimplemented ideas from Oblivion?

Post » Mon May 02, 2011 3:49 am

A loss still keenly felt. I too hope to see some more political scheming in Skyrim--that was one of the more interesting parts of Morrowind: you had the inter-House scheming, but then also the involvement of the Empire and other races as well.

Thirded, or something. Loved that cutthroatish feel of Mournhold, still do. More of that, please.
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Nathan Maughan
 
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Post » Sun May 01, 2011 5:24 pm

Politics for sure, and being able to own an upgradable castle at some point. Houses were ok in Oblivion, I never really got the same feeling that I did out of Fortresses in Morrowind, and even then I'm hoping for something a little more.
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xx_Jess_xx
 
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Post » Mon May 02, 2011 12:08 am

I'd love to see direct x 11 implemented.....none of this DX9 dumbed down console garbage :P

Destructible environments/objects when it makes sense... being able to chop apart houses wouldnt really fit in TES >_>
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Juan Suarez
 
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Post » Sun May 01, 2011 2:10 pm

I like the iron forge idea and the journal too.
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Marie Maillos
 
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Post » Mon May 02, 2011 4:39 am

Werewolves! :tongue:

Oh God yes! Bring them back, do it now! :o
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SEXY QUEEN
 
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Post » Sun May 01, 2011 5:04 pm

there was also that sinking in a swamp when you were wearing heavy armor thing that they never implemented
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Evaa
 
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Post » Sun May 01, 2011 8:32 pm

Make Radiant AI work without messing up the game which led to its removal in TES4.
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Anna Kyselova
 
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Post » Sun May 01, 2011 9:54 pm

Somebody have already mentioned destructible environments, which is a good a idea. I'd like to expand that idea a bit! How about changeable environment?

Sure, you could chop up a bush and bash a plank, but it would be even more awesome if the bush could heal itself over time, new plants could grow from the ground and perhaps even change over periods of time. If you've destroyed something (like that poor plank) it would be nice if somebody could fix or replace it after a while. And so on... Other suggestions regarding this?
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Roddy
 
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Post » Mon May 02, 2011 4:58 am

I always thought they missed an opportunity with the Black Horse Courier. It would be awesome to be able to buy a subscription that would get delivered to the PC's house.

Sure, it's a small touch, but it's the small touches that make TES games amazing.
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Charleigh Anderson
 
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Post » Mon May 02, 2011 12:32 am

Sure, you could chop up a bush and bash a plank, but it would be even more awesome if the bush could heal itself over time, new plants could grow from the ground and perhaps even change over periods of time. If you've destroyed something (like that poor plank) it would be nice if somebody could fix or replace it after a while. And so on... Other suggestions regarding this?


instead of hand placing fauna make it spread itself. for example, mushrooms release (invisible) spores that grow new mushrooms. so if you remove all the trees from one area, then it regrows slowly with grass, shrubs, small trees, and eventually forests. let fauna grow itself instead of hand placing or randomly generated, actual reproduction of nearby species.

so when you first start the game, none of the fauna was hand placed, it was all grown over centuries of (in-game) time and is still growing and changing the landscape.

this idea is prolly way to far fetched as far as development and CPU usage goes.

edit: changed an badly place adverb to an adjective.
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Victoria Vasileva
 
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