» Mon Dec 08, 2008 4:02 pm
Name me one popular game in the last 5 years that hasnt had problems online when first released.
Halo 3
The day after release had over 1 million players on at the same time, and the game worked fine. Halo reach was also the same.
Modern Warfare 2, besides the balance issues, the connections worked fine, black ops is didn't have the same following though.
I dont think there is any reason for all these new games to have these problems. Sure alot of the console versions use P2P for gaming, but if bungie and infinity ward can make the game work really well without dedicated servers there is no reason other developers can't.
Graphics have nothing to do with the lag online, all the packets that get sent are where each player is in relation to another, and movable objects. The only reason graphics are lowed for multiplayer is the help keep a stable framerate while however many people are running around the map.