MP doomed on 360?

Post » Tue Jan 06, 2009 2:44 pm

OK. When you get into a decent room this game is pretty damn fun. Host advantage is horrible and IMO worse than GOW2 at its launch. But, over all it can be fun if everyone other than the host has a similar ping. ( If you have one red bar take the lose and leave :P )

The real issue though is players. About an hour before this post the leaderboards only show 76K players.

Only 76,000! I've seen arcade games release to better numbers. Now I know we have a weekend coming up, and it's only been out 3 days counting today, but still that number is horrible. What does everyone else think?
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Jesus Lopez
 
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Post » Tue Jan 06, 2009 3:19 pm

1. Host advantage is meaningless if you know what you're doing. Half my team, and Half the enemies team(host team) does better than host does in my games.

2. A lot of people are doing campaign first, and Leader boards dont **** those who only played campaign
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Blessed DIVA
 
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Post » Tue Jan 06, 2009 1:01 pm

I'm amazed more people didnt get the game right away. i think in short time after reading reviews and hearing from friends how good it is more people will get it. i personally am completely tired of COD as is everyone else i know so it's nice to have something so similar yet so different and unique to play.
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Guinevere Wood
 
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Post » Tue Jan 06, 2009 3:07 am

Plus European release isn't till Friday...
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SamanthaLove
 
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Post » Tue Jan 06, 2009 5:57 am

I understand what you mean. And also I think the leveling system seems short. I wonder if it will keep peoples interest
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Chris Jones
 
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Post » Tue Jan 06, 2009 4:49 pm

1. Host advantage is meaningless if you know what you're doing. Half my team, and Half the enemies team(host team) does better than host does in my games.


I love this line. So your saying you played with hosts that that didn't know what they are doing. I've seen hosts go 20-2 and 4-12 but if the guy can play it's a huge advantage. I see a huge advantage when I'm host.

"Meaningless", seriously use your head. It's been proven in other games and it's obvious in this one. I've had it.

It will be interesting to see how this game holds up. I find it had to think that there several hundred thousand people playing the single player before they try online, but you never know.
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Gemma Woods Illustration
 
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Post » Tue Jan 06, 2009 6:02 am

I would never be able to see what host advantage feels like. My internet svcks 2.5 down, 1 up.
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Maya Maya
 
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Post » Tue Jan 06, 2009 6:56 pm

come friday the number of people playin MP will rise as the weekend kicks off and it is launched in europe.
Let's just hope they sort the connection issues out
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Victor Oropeza
 
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Post » Tue Jan 06, 2009 9:08 am

1. Host advantage is meaningless if you know what you're doing. Half my team, and Half the enemies team(host team) does better than host does in my games.

2. A lot of people are doing campaign first, and Leader boards dont **** those who only played campaign


EXACTLY!

There is no host advantage. Play with your friends and avoid randoms who don't communicate.

You have to play as a team and manage your suit energy. The game punishes lone wolf players and players who don't utilize their suit abilities properly.
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herrade
 
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Post » Tue Jan 06, 2009 5:18 am

The game punishes lone wolf players and players who don't utilize their suit abilities properly.

Disagree, infact I would say Crysis 2 is probably the best game to go lone wolf compared to Halo and CoD. Obvious lone wolf will have no chance against a highly co-ordinated team, but the same could be same for any game any genre..
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~Sylvia~
 
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Post » Tue Jan 06, 2009 11:04 am

come friday the number of people playin MP will rise as the weekend kicks off and it is launched in europe.
Let's just hope they sort the connection issues out


They will, I'm sure they'll do a region peer to peer patch to give ppl better connections by upping the odds of you playing with people geographically located near you.

I've seen crappier mp first weeks and believe me they get fixed, it's just a question of time.......

Here's some notorious examples of SNAFUs in mp gaming the first week(s):

Battlefield Bad Company (fixed)
Rainbow Six Vegas 2 (took about 2-3 weeks for them to fix connectivity issues in PS3 version)
Socom 3 (sort of fixed)
CounterStrike (after various patches and updates things go FUBAR but are addressed early)


SO........

All and all SNAFUs aren't really a new thing when it comes to MP gaming.......However EA has had a sordid history of connection issues peer to peer (why can't they just give us console users dedicated servers?)
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Kevin S
 
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Post » Tue Jan 06, 2009 5:04 am

Yeah I was surprised that the number was so low myself, but as others have said the single player and global release have yet to happen are likely causes. That and this game didn't advertise nearly as much as a COD. We were seeing national tv ads for COD games nearly a year before launch, marketing budgets can have a huge impact on day one sales.
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Adam Porter
 
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Post » Tue Jan 06, 2009 7:38 am

The game punishes lone wolf players and players who don't utilize their suit abilities properly.

Disagree, infact I would say Crysis 2 is probably the best game to go lone wolf compared to Halo and CoD. Obvious lone wolf will have no chance against a highly co-ordinated team, but the same could be same for any game any genre..

Yeah lone wolf isn't discouraged at all, not using your suit definitely is. I like the challenge the suit brings to the genre.
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Chenae Butler
 
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Post » Tue Jan 06, 2009 2:05 pm

Yeah I was surprised that the number was so low myself, but as others have said the single player and global release have yet to happen are likely causes. That and this game didn't advertise nearly as much as a COD. We were seeing national tv ads for COD games nearly a year before launch, marketing budgets can have a huge impact on day one sales.




I compare game marketing to a game of poker where you take a gamble and show your hand premature......EA and Crytek should have took that gamble (it might have paid off and then they'd anticipate a good online community coming in)
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Laura Tempel
 
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Post » Tue Jan 06, 2009 11:23 am

Yeah I was surprised that the number was so low myself, but as others have said the single player and global release have yet to happen are likely causes. That and this game didn't advertise nearly as much as a COD. We were seeing national tv ads for COD games nearly a year before launch, marketing budgets can have a huge impact on day one sales.




I compare game marketing to a game of poker where you take a gamble and show your hand premature......EA and Crytek should have took that gamble (it might have paid off and then they'd anticipate a good online community coming in)

I dont know about a good community comming in, spend an hour around COD's forums, they have probably the biggest marketing budget in the biz and their community is horrible, its like jr highschool over there with the constant flaming and complaining about the game
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Sasha Brown
 
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Post » Tue Jan 06, 2009 11:30 am

1. Host advantage is meaningless if you know what you're doing. Half my team, and Half the enemies team(host team) does better than host does in my games.

2. A lot of people are doing campaign first, and Leader boards dont **** those who only played campaign

1. LOL that's straight fanboy talk saying whatever gibberish you can to defend your precious game. The skill of the host player is moot, it doesn't change the fact that the host player has a serious latency advantage in a twitch shooter like this.

2. What are you using as the measuring stick for this? Your own friends list? The Halo and COD series had campaigns also, but had over half a million people playing online on day 1. The bottom line is lack of sales buddy. You can keep thinking that like 70-90% of the people who bought it weren't online because they were playing campaign though.
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Mariana
 
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Post » Tue Jan 06, 2009 6:07 pm

Yeah I was surprised that the number was so low myself, but as others have said the single player and global release have yet to happen are likely causes. That and this game didn't advertise nearly as much as a COD. We were seeing national tv ads for COD games nearly a year before launch, marketing budgets can have a huge impact on day one sales.




I compare game marketing to a game of poker where you take a gamble and show your hand premature......EA and Crytek should have took that gamble (it might have paid off and then they'd anticipate a good online community coming in)

I dont know about a good community comming in, spend an hour around COD's forums, they have probably the biggest marketing budget in the biz and their community is horrible, its like jr highschool over there with the constant flaming and complaining about the game

I think we were speaking strictly in the context of community numbers not quality of membership LOL. XBOX Live in general has an overwhelming number of jerks in the general population period. :)
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ANaIs GRelot
 
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Post » Tue Jan 06, 2009 9:50 am

[quote="sabatadb"]1. Host advantage is meaningless if you know what you're doing. Half my team, and Half the enemies team(host team) does better than host does in my games.

Really? So you're saying if the host is completely green and everyone else is yellow connection at best htere is no advantage? I've seen hosts go 17-1 an 10-0 and 3-9, so you're saying the host, who has 17 kills and 1 death, has no advantage over everyone else with a medoker connection when he's completely green? They need to have dedicated servers to fix the issue, I mean, games are becoming primarily about multiplier but they don't have dedicated servers for their main attraction. Anyone else see the logic in this? Game devolopers marketing multiplier but no dedicated servers to level the playing field, hmm.
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Vickey Martinez
 
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Post » Tue Jan 06, 2009 7:00 am

OK. When you get into a decent room this game is pretty damn fun. Host advantage is horrible and IMO worse than GOW2 at its launch. But, over all it can be fun if everyone other than the host has a similar ping. ( If you have one red bar take the lose and leave :P )

You got to be joking me. You actually blame your loses on host. This just shows how little you know about this game. I've been in games where it had the most horrible lag and yet my team and I still came out on top. Even so in any game I can go in and beat my enemies down without problem and I have horrific host. So stop whining and play the game rather than dissing on it's "horrible host problem"
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Stephanie Valentine
 
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Post » Tue Jan 06, 2009 4:55 am

Don't know what the crap is with the hosting mess, but me personally have had amazing matches while not being host.
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Danial Zachery
 
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Post » Tue Jan 06, 2009 7:14 am

You got to be joking me. You actually blame your loses on host. This just shows how little you know about this game. I've been in games where it had the most horrible lag and yet my team and I still came out on top. Even so in any game I can go in and beat my enemies down without problem and I have horrific host. So stop whining and play the game rather than dissing on it's "horrible host problem"

Yeah yeah yeah you're so awesome dude! Show us some screenshots of scoreboards or just STFU?

Back to the point: The guy you're replying to didn't even mention winning or losing. It's not about that, it's about the fact that the host player has a significant latency advantage. When I'm hosting I already know it will be much easier for me to run and gun on here. It's like playing in god mode. Kill someone and then turn around and kill another guy who was shooting you in the back (and probably wondering why most of his bullets didn't register). Stuff like this happens a lot when hosting.

Using other p2p FPS games like Halo, and COD as a measuring stick; it's obvious on here that the lag compensation code (fake lag for the host) isn't significant enough to create a better sense of balance. That's the bottom line.
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Ashley Campos
 
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