Are any fully automatic weapons worth using?

Post » Tue Jan 06, 2009 8:14 pm

Minigun is awesome but the 1.02 patch glitched the weapon so even if u dont shoot it the sound never goes away -_-

Why did you have to bring up that,you ruined my day :swear: (lol)
That glitch is rather stupid,and makes me not use my CZ anymore.
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Blaine
 
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Post » Tue Jan 06, 2009 8:08 pm

As mentioned earlier, the Avenger and LMG absolutely SHRED opponents. The damage builds up pretty fast (Keep Raul with you) and they both burn through bullets like crazy.

Vance's 9MM SMG actually cuts through unarmored enemies pretty easily, too.

12.7mm SMG is beastly but uses pretty expensive ammo and accumulates weapon damage pretty quickly.

Auto weapons aren't really cost effective but they're definitely useful against enemies. When you've got 10's of thousands of caps cost effectiveness isn't really an issue.
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Bones47
 
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Post » Tue Jan 06, 2009 9:26 am

Sniper at heart, but i generally keep an assault carbine handy for the inevitable... eventually i Will miss, or hit Then find out i'm dealing with the twice as tough version of what i thought i was shooting... of course, the assault carbine is mainly as recently Any random enemy i encounter when i'm outside vegas seems to be a Cazador. does help that there's generally a small mountain of ammo for it whenever i get back to buy some more.

So, my response to the question... yeah, but you probably won't have to Rely on it exclusively unless you want to. can be fun in the way making it rain lead always is. my play-style... until the cazadors come over the hill i stick to the old scoped rifle really. now i've finally started using the special ammo it works ok.
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R.I.P
 
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Post » Tue Jan 06, 2009 10:32 am

I ussaly stick to a my gobi put if they get to close i may use a LMG or gatling laser with overcharge,oh boy.
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Lyndsey Bird
 
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Post » Tue Jan 06, 2009 8:53 pm

The LMG is good if you got the skill and the strength for it. Also gun runners carries a decent supply of AP rounds every time I go there. :gun:
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Nicola
 
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Post » Tue Jan 06, 2009 12:49 pm

As mentioned earlier, the Avenger and LMG absolutely SHRED opponents. The damage builds up pretty fast (Keep Raul with you) and they both burn through bullets like crazy.


This. LMG and a full tricked out Minigun can drop anything in the game. I like a fully modded minigun over Avenger due to the Ammo. The Minigun normally comes out when 1-2 deathclaws are charging. Or the Grenade Machine Gun when 3-5 deathclaws are coming. :gun:
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Love iz not
 
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Post » Tue Jan 06, 2009 5:06 pm

I almost never use automatic weapons , except when i don't want to damage my own valubale weapons , usually at the beggining of the game when i'm low on caps , using them against easy targets .

The reason is that like someone said above , they eat ammos fast and have a poor accuracy or range or both . Last game i played a cow-boy character , i used the single shotgun instead of the smg at the beggining , was much cheaper to repair than the 10mm smg , and i was having fun with it as you can hit your target from suprisingly far with that shotgun and you find the 20 gauge ammos everywhere . At close range i found the 357.magnum more than enough for the job and lighter than smg's
.
The 9mm smg is not bad in term of damage/cost , but revolvers are just as efficient with less shots fired and more accurate ...plus they look so much better (i don't like the design of the smg's in the game) .Ok i admit that last time , i fought 2 giant radscorpions near Yangtzhe memorial (north of Goodsprings ) , and the 9mm SMG proved better than my revolver , but that's because my character was level 2 or 3 , didn't have the cow-boy and hand loader perk yet and the revolver was not modded .

The 12.7 smg is horribly innacurate , costs a lot of money and degrades quickly , the silencer is welcome but it's a meagre consolation in my eyes

As for the assault rifles like tha assault carbine or marksman with scope , they are quite useful in my opinion , their strong point is their usefulness in almost every situation , they shine against low DT and fast moving targets , however i don't think they do something better than any other weapon in the game , rate of fire doesn't compensate for low damage , low acccuracy and low cost effectiveness in my eyes .

Still , when you have a low strength and low endurance character , they're handy because you can save weight by using only your assault rifle with lots of AP ammos and a few repair kits , instead of different weapons with their respective ammos which would be heavier
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Kim Bradley
 
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Post » Tue Jan 06, 2009 10:47 pm

I didn't even bother with full auto weapons in this game......until the BAR came along. It puts down Deathclaws quite efficiently, I love that thing. .

:fallout:
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Dezzeh
 
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Post » Tue Jan 06, 2009 10:35 am

In NV, it seems to me that the base damage of automatics is so low that most of the damage will be absorbed by DT? The only automatic with a decent damage per bullet is the 12.7 mm SMG. Am i missing something or are automatics just crap? Does a weapon like the assault carbine have any use? I suppose the LMG with armour piercing ammo could be quite good, but 5.56 mm armour piercing is rare.

Thoughts?


They're actually just great. As long as you keep well stocked with the 3 types of ammo and are adept at switching to the correct ammo at the right time.
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Alexis Estrada
 
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Post » Tue Jan 06, 2009 7:34 pm

I didn't even bother with full auto weapons in this game......until the BAR came along. It puts down Deathclaws quite efficiently, I love that thing. .

:fallout:


What kind of ammo?
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GLOW...
 
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Post » Tue Jan 06, 2009 1:49 pm

If they didn't without fail have crap for spread and reduced damage I'd be much more likely to use them.
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Mylizards Dot com
 
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Post » Tue Jan 06, 2009 3:44 pm

Apart from the minigun, I find them far too inaccurate beyond point blank range.
The problem with the spread is that the guns fire all over the place from the very first shot, instead of the weapon becoming increasingly inaccurate the longer you hold down the mousebutton.
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Zosia Cetnar
 
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Post » Tue Jan 06, 2009 10:40 pm

As far as automatics being horribly inaccurate, the Laser RCW is quite accurate (more accurate than some of the pistols). And the minigun, with the damped subframe modification, is effective to a quite respectable distance. The LMG is the only one that really comes across as being ridiculously inaccurate; there's just no excuse for its cone of spray. The SMGs, fine, they're inaccurate because they are SMGs and the game doesn't model gun behavior with enough detail to have first-round accuracy or select fire capabilities. But the LMG is a big heavy weapon firing a low powered round. Especially while crouched and aiming that thing should be at *least* as accurate as the service rifle. :(
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Charles Mckinna
 
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Post » Tue Jan 06, 2009 11:43 pm

The Assault Carbine is very useful when you're expecting many enemies in very close quarters. A Vault is a good example, many short range fights and in some of them many enemies in a single encounter. Sure it eats thru ammo like crazy and you have to watch your weapon condition carefully but when you have little time to react and need something to die NOW before it guts you it's a good weapon to have in your hands.
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Kortniie Dumont
 
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Post » Tue Jan 06, 2009 4:16 pm

The Assault Carbine is very useful when you're expecting many enemies in very close quarters. A Vault is a good example, many short range fights and in some of them many enemies in a single encounter. Sure it eats thru ammo like crazy and you have to watch your weapon condition carefully but when you have little time to react and need something to die NOW before it guts you it's a good weapon to have in your hands.


Exactly. Maybe that's why I like the automatic weapons. I only use them for close quarters combat. I only carry two guns at any given time (For immersion. I can't justify how my char could possibly be carrying 5 guns and a rocket launcher with none of them visible). So if one of them was a carbine, the other might be a powerful pistol. Or I'll go with an SMG and a sniper rifle.
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Justin
 
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Post » Tue Jan 06, 2009 10:40 pm

After, I believe.

For some serious auto-weapon carnage, go EW and use either the Laser RCW or Gatling Laser with MC rounds. Pretty much anything will die in a few seconds. Sure, it'll be a bit expensive to keep in ammo and possibly spares, however the kill rate is just insane.



Just not impressed with those two. Especially the Gatling Laser. They should rename it the Gatling BB Gun. It was nerfed hard. Anything with high DT will laugh at you. Completely outclassed by a Minigun with AP. I can drop 2-3 deathclaws charging with Minigun, not even close with Gatling Laser. I always become a Deathclaw snack using the Gatling Laser.

As far as automatics being horribly inaccurate, the Laser RCW is quite accurate (more accurate than some of the pistols). And the minigun, with the damped subframe modification, is effective to a quite respectable distance. The LMG is the only one that really comes across as being ridiculously inaccurate; there's just no excuse for its cone of spray. The SMGs, fine, they're inaccurate because they are SMGs and the game doesn't model gun behavior with enough detail to have first-round accuracy or select fire capabilities. But the LMG is a big heavy weapon firing a low powered round. Especially while crouched and aiming that thing should be at *least* as accurate as the service rifle. :(

I thought the same. The LMG should have a spread of 1.5 not 3 something. That is worse then a shotgun. WTF. Still will chew up targets fast though. Far faster then a shotgun.
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Matt Bee
 
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Post » Tue Jan 06, 2009 11:37 pm

Just not impressed with those two. Especially the Gatling Laser. They should rename it the Gatling BB Gun. It was nerfed hard. Anything with high DT will laugh at you. Completely outclassed by a Minigun with AP.



Let's be fair: while the Gatling laser doesn't do as good versus heavy armor, compared to the minigun:
- Using OC or MC ammo, delivers more damage than minigun against unarmored or lightly armored enemies
- Gatling laser is lighter (18 versus 25) and requires less strength to use (8 versus 10)
- Gatling laser is more accurate (even after upgrading the minigun)
- Gatling laser has higher crit multiplier, for characters built to utilize this
- Gatling laser is easier to use in rapidly developing situations (has no spin-up/spin-down time)
- Gatling laser is a more robust machine
- Bulk ECP is cost effective to use, does not have crippling x3 weapon damage trait like 5mm Surplus

The Gatling's real problem is that it's not all that much more amazing than the RCW. The RCW shoots a lot slower, but it's more ammo efficient, costs less, weighs less, etc.
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Gemma Flanagan
 
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Post » Wed Jan 07, 2009 1:04 am

The Gatling's real problem is that it's not all that much more amazing than the RCW. The RCW shoots a lot slower, but it's more ammo efficient, costs less, weighs less, etc.

And does more damage.
The RCW is the equivalent of an Assault rifle/SMG, though. So it's stats are modeled after those, rather than the Gatling Laser (who's stats are minigun based).

The thing about automatic weapons this time is that the almost all defense is DT based, which means that automatics are more focused on low DT enemies. In contrast to the only DR system in Fallout 3 which made automatics superior to single shot weapons except in ammo consumption (a mood point in FO3).
A DT+DR system would have helped give automatics an even greater advantage of low DT enemies, making them feel a lot more useful.
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Jason Rice
 
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Post » Wed Jan 07, 2009 12:16 am

A DT+DR system would have helped give automatics an even greater advantage of low DT enemies, making them feel a lot more useful.

Maybe.

Just because High DPS weapon suffer less numerical loss compare to DPH doesn't mean it would perform better.
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Richard Dixon
 
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Post » Wed Jan 07, 2009 2:57 am

Automatic weapons ARE quite useful in NV. For example, I just tried about 4 different ways to take out the Van Graffs with rifles, mines, shotguns, and revolvers. At higher levels and with the right perks, this would be easy, but I'm on my second playthrough and decided to tackle this one early. Without the use of the assault rifle (loaded with AP ammo) I would have never been able to pull it off.

NV does grant a lot of favors to those who use "Cowboy" weapons like lever action rifles and revolvers, but there are plenty of times when that just won't be enough firepower. The simple fact is, in NV your arsenal is not complete without a high ROF weapon with ammo that can eat through armor.
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Jenna Fields
 
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Post » Tue Jan 06, 2009 1:50 pm

Maybe.

Just because High DPS weapon suffer less numerical loss compare to DPH doesn't mean it would perform better.

No but in the case of DR the higher fire rate would amount to a faster kill compared to single shot weapons.
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xemmybx
 
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Post » Wed Jan 07, 2009 12:00 am

Let's be fair: while the Gatling laser doesn't do as good versus heavy armor, compared to the minigun:
- Using OC or MC ammo, delivers more damage than minigun against unarmored or lightly armored enemies
- Gatling laser is lighter (18 versus 25) and requires less strength to use (8 versus 10)
- Gatling laser is more accurate (even after upgrading the minigun)
- Gatling laser has higher crit multiplier, for characters built to utilize this
- Gatling laser is easier to use in rapidly developing situations (has no spin-up/spin-down time)
- Gatling laser is a more robust machine
- Bulk ECP is cost effective to use, does not have crippling x3 weapon damage trait like 5mm Surplus

The Gatling's real problem is that it's not all that much more amazing than the RCW. The RCW shoots a lot slower, but it's more ammo efficient, costs less, weighs less, etc.

Bah, against lightly armored targets a EW user should use a Flamer or Incinerator. Those two guns outclass the Gatling Laser by a MILE. Even more if you take Pyromanic. Who cares about crits from a base 7 dmg weapon? Who cares about the minor spread difference? I bet I can drop a Deathclaw farther out with a Minigun then a Gatling Laser. Or Outclass both with a Grenade Machine Gun.

Don't get me wrong, I loved the Gatling Laser in F3. (Loved to storm Paradise Falls with Faux and myself both using Gatling Lasers! Talk about Rambo). But in FNV, they just svck. I swear the devs did not playtest some weapons in this game.

But overall, full auto weapons are far more effective then some people give them credit for. The Grenade Machine Gun will drop ANYTHING. The more the merrier. Bored of sneak sniping cheese!? Go grab a GMG with HE and Demo Expert 3. Then charge right into Quarry Junction. Same goes for the Minigun or LMG. The Flamer just rules at close range.(It is full auto as well) Charfried Super Mutant Masters coming up!
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BlackaneseB
 
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Post » Tue Jan 06, 2009 9:30 pm

Automatic weapons ARE quite useful in NV. For example, I just tried about 4 different ways to take out the Van Graffs with rifles, mines, shotguns, and revolvers. At higher levels and with the right perks, this would be easy, but I'm on my second playthrough and decided to tackle this one early. Without the use of the assault rifle (loaded with AP ammo) I would have never been able to pull it off.

NV does grant a lot of favors to those who use "Cowboy" weapons like lever action rifles and revolvers, but there are plenty of times when that just won't be enough firepower. The simple fact is, in NV your arsenal is not complete without a high ROF weapon with ammo that can eat through armor.


But you can also use shotguns instead , or flamers or weapons firing grenades though

For instance last night i used only the hunting shotgun with slugs and magnum buckshot , and i completely obliterated the upgraded Securitron Mk.II at the Lucky 38 after having slaughtered all the Brotherhood of Steel personel in their HQ .

I never had problems to penetrate their armour . Well i was level 18-19ish though with bloody mess , shotgun surgeon , better criticals and Lord Death , but even at lower level , with the hunting Shotgun you can kill pretty much anything even at long range with regular 12 gauge ammo and it's still quite efficient against armoured tagets in my opinion ,
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Laura Ellaby
 
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