Thoughts on Host Advantage

Post » Sun Jan 18, 2009 9:07 pm

Before we get into this, I want to get a couple facts straight. I dig this game, have been having a blast with it, and aside from a few frame rate issues on the console version have little to be unhappy about, and would like the thank the awesome folks at Crytek for making a sweet game.

Now then, onto the one thing about it that, however much I like the rest of the game is giving me grief to no end. Host Advantage. I know the causes and methods behind it, so I'm not here to discuss those. Rather, I'm interested in if there is ever going to be any changes to the net code to fix, or at least help alleviate it, as currently it basically results in the host being nigh invincible, be the host myself or someone else. The CoD games, the Gears of War games, Battlefield BC 1&2, the Halo games and the Forza games are all examples of P2P on consoles working great, with minimal, and almost know sign of host advantage(And yes, host advantage and lag in a racing game DOES matter, particularly in any side by side corner entry). Some of those games started with host advantage, and in the case of Halo 3 and both Gears of War games, very BAD host advantage. However it was ultimately fixed, and now both are quite playable. So I'm hoping, and dearly so that Crytek will be giving this attention and seeing that it is fixed.

I simply wished to state my mind on this matter. Replies and comments are of course welcome and invetiable. Just please, keep it civil.
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Heather Dawson
 
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Post » Sun Jan 18, 2009 9:33 am

I believe its Crytek first time try on consoles with P2P network, I guess it is not very polished yet but I am hopeful that they will upgrade the network soon.

Other games like Halo reach, great example of P2P solid connection. Gears 2 actually had host problems, and I believe still does, so Epic decided to give dedicated servers for Gears 3.

I am sure as a developer you have probably seen the option of dedicated servers for consoles too.
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leigh stewart
 
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Post » Sun Jan 18, 2009 4:56 pm

Unless you have dedicated servers then you're more than likely going to have host advantage.
Gears 1 & 2 are notorious for it. COD games have it(apart from black ops,but that's because treyarch put in a very unfair lag compensator for the host).
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yermom
 
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Post » Sun Jan 18, 2009 5:17 am

like they say "go hard or go host" o hhahaha hes so funny its true.
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Emma-Jane Merrin
 
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Post » Sun Jan 18, 2009 11:34 am

The Bad Company games are running on dedicated servers NOT P2P.

The "host advantage" might be an issue with host selection and I don't think the MP is region locked either so this may be the issue you're experiencing.
Host advantage hasn't been an issue for me. There were games where there was noticeable lag but I think that was because of poor host selection.

I was rolling with three other friends and we were p0wning. And of the few games we lost one of us were hosting.
Crysis 2 really is awesome especially if you're playing with a group that sticks together, communicates, calls out enemy positions, and works together.

Were your teammates communicating or was everyone quiet? If you're playing a team game with lone wolves it seem like Crysis 2 punishes that.

I'm sure after the game has been fully released in Europe and Austrailia they'll have a patch ready to go
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Ann Church
 
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Post » Sun Jan 18, 2009 2:25 pm

I love the host advantage. I can easily get a huge k/d. Host advantage is really hard to get right. It honestly can't be fixed unless they do what blops did and put in a second delay on people with good connections. Which was horrible
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JeSsy ArEllano
 
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Post » Sun Jan 18, 2009 5:31 pm

Atleast I can JOIN in a MP match appose to Gears 2 where I could barely join at all! Crytech did well for their "first" attempt at P2P Console online gaming
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TWITTER.COM
 
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Post » Sun Jan 18, 2009 4:09 pm

I haven't noticed the host advantage being that bad, and I've played on both ends. Yes, as I was host it was easier to get the drop, but nothing like BlOp's. My biggest gripe with connection is having some red bar games. Really hoping a regional search is added. I'm sure the red bar games are a result of playing with people to far away.

Now people always say that 3arc implemented lag compensation, which is not true. Just search the forum and you will find where 3arc has stated there is no lag compensation. I also know from personally playing that if I'm hosting, I know I'm going to be all but untouchable. I've never had a bad game as host on BlOp's.
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Zualett
 
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Post » Sun Jan 18, 2009 1:58 pm

i agree, but they will fix it. Im sure crytek has heard us already and are working on a solution as we speak, but you kinda failed when you said "gears of war...minimal to no signs of host advantage" *facepalm*
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Andrew Lang
 
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Post » Sun Jan 18, 2009 6:17 am

Yeah this is my biggest gripe about the game at the moment, I have had some really really good games when I am not host though.
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Logan Greenwood
 
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Post » Sun Jan 18, 2009 1:24 pm

It's hit or miss when it comes to host advantage.....

Usually when I'm host I do notice I do better (for the most part) but then there's the people with poor connections (hey it's not their fault their ISP's bandwith svcks....could be a wireless). They seem to toss the advantage out the window......

Host advantage is 50/50 for me......
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Jordan Fletcher
 
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Post » Sun Jan 18, 2009 1:59 pm

Here are my thoughts,(not that it counts). In both betas and the demo I've dominated, with over 200 games and over 100 mvps, since the game has come out I can't hardly break 10 kills, in the demo I averaged 17 kills a game. I don't know what the issue is but Crytek needs to fix the mp because I won't even play it, I stick to the campaign, now don't start jumping my case saying I svck, my 3.00 w/l ratio shows I know how to play. Mp is broken and need fixed.
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Shiarra Curtis
 
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Post » Sun Jan 18, 2009 11:40 am

I would definitely not say MP is broken... I've had lag issues, but nothing gamebreaking. I've been averaging about 8-15 kills a match, and my two friends were about the same if not a lil better. Now we did get into some red bar matches where I could see hit detection problems, but to say MP is broken is bit of a stretch, IMO.

I also played the demo, no where near as much as you have, but the time I spent in the demo I was playing with a lot of young kids. Let me clarify too, I'm not trying to slam you or call you a kid. Just stating what I witnessed in the demo. Now that I'm playing the release, it's an older age bracket.
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Jamie Lee
 
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Post » Sun Jan 18, 2009 6:27 pm

I would definitely not say MP is broken... I've had lag issues, but nothing gamebreaking. I've been averaging about 8-15 kills a match, and my two friends were about the same if not a lil better. Now we did get into some red bar matches where I could see hit detection problems, but to say MP is broken is bit of a stretch, IMO.

I also played the demo, no where near as much as you have, but the time I spent in the demo I was playing with a lot of young kids. Let me clarify too, I'm not trying to slam you or call you a kid. Just stating what I witnessed in the demo. Now that I'm playing the release, it's an older age bracket.
Not trying to start something, but the majority of people I played with in the demo were advlts if not average of 18.
Honestly, yes I did play quite a bit of mp demo but that's because it's the only thing I have for 360 at the time, and most of my stats (which don't really mean anything in real life) was in one weekend.
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Chris Duncan
 
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Post » Sun Jan 18, 2009 9:16 pm

I'm not really sure on the host advantage. I registered on this forum because I was looking for answers.

In regards to host: sometimes when I 'pull host' I do get a nice advantage and it's obvious. Other times, I'll be at a disadvantage??? I say disadvantage because it'll literally take 7+ bullets/hitmarkers to kill. Heck, my best TIA killstreak is 21 and that was on a 2-bar with the host on the other team???

Anyways, my burning question is does anyone have an idea how many bullets it's supposed to take to kill someone? I'll shoot entire clips into people and have no results and get dropped in literally 2 (non-headshot) bullets. It's ridiculous.

I had no connection problems on day 1 even pulling mostly with 2 and 3 bar connections (with the occasional host). I ended day 1 with a 2.91 KDR. Today, I can't get into a match where my shots count and I can barely break even with very slow, methodical play (which is NOT my playstyle). Consequently, my KDR has dropped to a ~2.1. Also, if it makes any difference, I know that my competition was at least decent on day 1 because I played against a few different somewhat prominent youtube players (who are at least above average right?). Day 2 there were no recognizable pro/mlg or youtube players. Just a bunch of normal schmoes raping me into the ground because I decided to bring my water gun to the fight. What gives?
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R.I.P
 
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Post » Sun Jan 18, 2009 3:29 pm

@rheynjer: The demo also had a much smaller player pool. The game is the same, just now there's more players, some clearly better than you. It's just how it works.

@iCrytekFreAk: At present Gears doesn't have bad host advantage, but believe me, I know good and well the used too. XD That damn game made me rage more than any other I've played because of the shotgun and bloody golden BBs.

@ii Stryker: Fraid I don't have anyone to play with on the console. Only got a few active friends and they're all over in Iraq right now. -_-
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Samantha Mitchell
 
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Post » Sun Jan 18, 2009 9:23 pm

I've been on two different forums saying there's host advantage there is no host advantage. I mean really if your going to svck at a game don't blame it on host blame it on your lack of skill.
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Amanda Leis
 
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Post » Sun Jan 18, 2009 5:36 pm

Never mind when the host has a 18:1 KD at the end of the game, every game. Be I the host or someone else. XD
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Arnold Wet
 
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Post » Sun Jan 18, 2009 7:48 am

All they need to do is give host to the person that actually has the "BEST" connection, not some loser from USA that can barely support 5 people.

Got into a game 3v3, okay, host was 4 bar and the rest were 3 bar,s till some delay but not to bad, then it becomes 4v4 and EVERYONES connection goes down to 2 bar. I don't understand it. Pick ana ctual good host intead of this **** stupid ping crap. What I loved about COD4 was when you got into a game if your connection is good. You would have 4 bar, no matter if you arehost or not. They released this **** stupid P2P **** and it ruins the online play.

Who ever created P2P needs to be killed.
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Alexis Acevedo
 
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Post » Sun Jan 18, 2009 8:38 pm

@OURUAV

You do realize that console games have almost always been P2P right? Even CoD. XD As for ping, that's how long it takes info to go to (and from) the host measured in milliseconds. IE, the person with the lowest ping to the most players is usually the best host. And that number that represents you connection to a dedicated server, that's also a...Ah, yes, a ping! XD
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Matt Bee
 
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