Thoroughly disappointed with MP.

Post » Tue Feb 03, 2009 3:09 am

DISCLAIMER: I am not a troll. I am not here to start an argument or discredit the work that Crytek has put into this game. I love the SP campaign, and I did initially believe that the online MP would be equally as awesome.

I consider myself more than capable when it comes to playing online, with years of FPS experience in series like COD, Halo, Battlefield, etc etc. I believe these problems lie with the game itself rather than my playing style or 'skill'.

I also put several hours worth of playing time into the Beta/Demo builds, and I enjoyed my time with them.


Key issues (my 'gamebreakers'):

- Cloak is overpowered/over-used. It is abused to the point where EVERY killcam has your opponent coming out of cloak before they make the kill. It's encouraging far too much camping, and it seems like everyone likes to have it permanently switched on.

- Player health is far too low. I don't know what changes you've made since the Beta Crytek, but it seems people (including myself, far far far too many times) are dropping like flies with less than 3 bullets being used. This even seems to happen when you shoot someone/get shot in the legs/torso, and looking at the killcams it seems ridiculous how fast people are going down. I thought we were wearing Nanosuits, yano? This brings me onto....

EDIT: Like other players, I too have experienced firing multiple rounds (and I mean like a whole clip) into a player with NOTHING happening, only for them to turn around and drop me in one shot. No connection issues here.

- Maximum Armor does NOTHING. Again, I don't know what's going on here... Every time i've had it equipped, I've had little to no benefit whatsoever in terms or health/bullet-taking etc. This even seems to be the case when I'm shooting someone with MA on, it's like it's not even there.

Apart from those major issues which are preventing me from enjoying my online experience, I'm glad I bought Crysis 2. I just wish the Multiplayer would bring me as much joy as the campaign has so far.

Quote from a friend I spent a few hours playing with tonight:
"Yeah it's just those 3 issues, but those 3 are really, really annoying, like unplayably annoying."

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Isabell Hoffmann
 
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Post » Tue Feb 03, 2009 8:14 am

i agree the cloak is annoying, it should have been a 3 kill streak with like 60 second duration or something IMO

I hope the new ghost recon doesnt have this! Seemed like a cool idea at first but now i hate it.
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Gemma Woods Illustration
 
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Post » Tue Feb 03, 2009 12:48 am

I have to agree, the armor mode was much more effective in the demo. What happened to that? The kill times are very short now.. which I don't like, it reminds me of COD.
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Tiff Clark
 
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Post » Tue Feb 03, 2009 5:18 am

I have to agree, the armor mode was much more effective in the demo. What happened to that? The kill times are very short now.. which I don't like, it reminds me of COD.

Mhmm, I was hoping this game would turn out to be a 'CoD-killer' or sorts.
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Lil Miss
 
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Post » Tue Feb 03, 2009 4:34 am

What the hell are you all talking about?! Armor is very effective. If you want more, go back to the Halo overshield. If you unload a magazine into someone with armor mode on, yes they can turn around and shoot. If you don't have armor up, you're dead. If it is up, they probably went for the head, which I'll discuss below. I've killed MANY people by fast turning and their armor is not up. Easy way to know, if they're all sparkly, you better have your armor up before you shoot or go stealth for a stealth kill. Both are very effective.

Nobody needs more life, USE YOUR ARMOR effectively! It's the least energy svcking mode. With armor enhancement, you can almost leave it running. As above, if you need more shield. Go back to Halo.

The only gripe I have, is the ease of headshots. Both for me to make and be killed by. I've made countless across the map headshots, which are only due the head hitbox being entirely to big.
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Danial Zachery
 
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Post » Tue Feb 03, 2009 6:25 am

I agree with TribalicOne. All the suite effects are useful if you use them correctly. Stealth is a part of the game. Yes allot of people use it and that is because it is effective. Learn to use your HUD and you won't have a problem with people in stealth mode. .

As far as it goes for armor I have not had any problems with it. If you are bested by someone while using armor it is because of one of two things. A) they effectively used the hitbox and shot you in the head or B) they have a gun that deals more damage than your gun.

Keep it simple. Use the suite effects properly and you will have no problem. Otherwise, as others have said, go back to halo if you want to take an entire clip to kill someone.
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Natalie Taylor
 
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Post » Tue Feb 03, 2009 10:18 am

You do know that when you have armor ON, that with every bullet you take the energy decreases even more. So not only does energy drain from having the armor on, it also drains with every bullet. So if you enable the armor when you only have say 1/2 energy, the armor won't stay up long if you're being hit.

The armor has worked just fine for me when used properly. I've noticed I can take more damage before dying when using it correctly.
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darnell waddington
 
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Post » Tue Feb 03, 2009 7:22 am

the reason for this is because they want you to find your own playstyle and level your abilities accordingly, e.g If you use armour alot and kill while in armour you will get XP for armour mode which then unlocks modules through a token system and it also improves your armours strength I believe.

Armour Enhance makes a big difference here, See they want you to have a play style here. If you want to be a stealthy bugger, level your stealth, If you want to be a tank level your armour and armour enhance.

You cant be an all round badass like the beta, your suit is your own just like they said, learn how to use it effectively or shutup and move onto the next COD game like the rest of the canon fodder on xbox live.
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Add Meeh
 
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Post » Mon Feb 02, 2009 9:09 pm

I agree with the JBKRC fully. I made a thread with same exact concerns. I'm going to copy and paste from a thread I made in what I believe what's currently holding the multiplayer back.

From my experience with Crysis 2 so far, with both demos and retail version is that a lot of questionable decisions went into the multiplayer concerning hit detection in the current retail version. Without a shadow of doubt in my mind, I believe the #1 problem with the retail game as of right now concerning multiplayer is the control input concerning aiming. This one thing has a domino effect on all the other negative areas of the retail version as of right now. It causes automatic weapons in the assault rifle and smg class to feel overpowered, makes the maximum armor practicality feel a ? as effective as it was in the demos, and makes sprayin& prayin the law of the land in the game. In the demo, if a player had Precise and Consistent aiming, he could turn the tide in a shootout consistently no matter if the other player got a drop on him. Right now, the hit detection to do that consistently and effectively has been thrown out the window for that to occur. The reason that can't occur is because 1 thing that I believe has be increased to a degree significantly that a lot of online gamers hate to say that they don't need or want is....................reticule magnetism.

Reticule magnetism isn’t evil per say because no matter how good you are it is needed in a console games. If implemented correctly with other mechanics of the game correctly, such as hitboxes, damage output and most importantly player input, it’ll turn the retail game back into a version where consistent player input is the most influential factor and not I see you first spray my gun in that general direction and keep my fingers crossed. Since more reticule magnetism is needed, damage output cannot be very high or else it’s all about I see your first die gameplay.(Which is extremely detrimental towards Crysis because a player can turn invisible with the press of a button) In my opinion, Crytek nailed it in the 2nd demo. If I died in the demo I wasn’t upset, I see that person killcam showed that player was consistent enough with their aiming to kill me, the killcams for the retail version tend to show the opposite the majority of the time. I seen on at least half my deaths the the player is swiveling a Thompson gun back and forth like he’s a Chicago gangster in 1920’s during a police raid.

It seems that changes in the aiming concerning, ADS( Aiming Down Sites) was changed from the demo. What I interpret so far from the ADS is that static as soon as you press it down without any magnetism. On paper it sound great but the aiming controls in the game need some fine tuning because you can’t have precision for accurate decisive shots. Add on top of that complex terrain, quick movement speed, superhuman jumping capabilities and the ability to cloak/armor and you have a recipe for general spraying around the area. I believe fully since they decreased the reticule magnetism, they in turn increased bullet damage which all bring this coming around to a full circle. Stronger damage dealt to deal with the inconsistent aiming issues= quicker deaths, automatic weapons feel overpowering, strafing fare less effective, maximum armor effectiveness drops severely, single shot & burst weapons feel underwhelming, this is turns the game from decisive aiming into a game where the player who shoots the most bullets in that general direction wins.

This of course is what I believe to be true, I could be wrong and I am sure I could be wrong in some aspects but I’d like to hear other opinions on the matter concerning aiming and what you interpret from it. 2nd demo aiming/hit detection felt perfect because when I made a mistake during my aiming, I knew it so I could make the adjustments next time .I thoroughly enjoy the game and plan to keep playing it but this the #1 item on my list to fix because during the demo, lag rarely meant anything towards my performance. My ability to consistently aim overcame that so that’s the most important factor to me.

Edit:
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Stay-C
 
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Post » Tue Feb 03, 2009 4:03 am

Don't forget about proximity alarm, it no longer works.
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Richard Dixon
 
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Post » Tue Feb 03, 2009 10:47 am

DISCLAIMER: I am not a troll.
What F-1 would say:

Therefore, you are a troll...
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Causon-Chambers
 
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