Hey guys,
As mentioned before many times, there is no scaling down on Crysis 2 for the consoles. Obviously there are performance differences between all the platforms but our goal was and remains to provide an excellent gameplay experience that is equal across all platforms.
We are not compromising features that we think would work really well just because it's difficult to do on a console, when presented with issues like this it just means we have to work harder to optimize what we're doing to ensure we can make it happen.
We've been paying a lot of attention to multiplayer (we have an entire studio working exclusively on this!) and we're confident that 12 players fits with our multiplayer design extremely well and provides the best gameplay experience possible.
Hopefully in the coming months you'll be able to see more media and perhaps even get hands on with the game yourself, keep an eye on gamesas.com for all the latest info on this
Tom