Bullet physics

Post » Wed Feb 04, 2009 3:40 am

I was wondering how realistic is the bullet physics in crysis and how could it be improved.
Seeing bullets drop down due to gravity or shatter when shot into water(it is impossible to kill someone who is under water with assault rifle). Pistol bullets move with slower speed and thus can kill/hurt someone about 1m under water, same with some other weapons that have slower moving bullets.

Also i would love to see bullets penetrating different materials. Like assault rifle going through large tree trunk while not being able to penetrate large jungle tree trunk types, which can of course could be penetrated by larger caliber weapon/assault rifle.

This also could give some diversity to weapons, like having scar it would fire faster and would be more accurate than FY71 but would lack firepower when trying to penetrate concrete wall while larger caliber FY71 would kill enemy behind concrete wall easily.
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Sista Sila
 
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Post » Wed Feb 04, 2009 5:06 am

there are bullet physics:
the bullet drops down on long rage
but the force to penetrate a wall?
i hope the walls are not so thin like in Call of duty
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Antony Holdsworth
 
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Post » Wed Feb 04, 2009 12:30 am

Well i have not seen bullet drop myself, i have tested it bu not seen it.

Still AK bullet penetrates concrete wall with no problem while some smaller caliber automatic weapon bullet wont.
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Multi Multi
 
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Post » Wed Feb 04, 2009 1:52 am

CoD walls are made of paper :D

Also, i don't know where i would be swimming if i was in a large city...
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James Wilson
 
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Post » Tue Feb 03, 2009 8:10 pm

[quote]there are bullet physics:
the bullet drops down on long rage
but the force to penetrate a wall?
i hope the walls are not so thin like in Call of duty[/quote]

Yeah, bullet penetration through certain surfaces would be nice, but CoD is way overboard about it.
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remi lasisi
 
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Post » Tue Feb 03, 2009 7:23 pm

Does all of your knowledge of bullet physics come from games and movies? Every bullet does NOT shatter on impact with water, in fact, a typical .223 or 7.62 round will go quite a few feet underwater before it ceases to be dangerous.

Since technically hollowpoint rounds are against the geneva convention, I can leave them out as a pistol factor. The FY71, firing the 7.62x39 (being an AK clone) should NOT punch straight through concrete, as it turns out, concrete stops and deflects bullets MUCH more effectively than water.

Trees, it mostly depends on the type of wood, and live/dead considerations as to what rounds can penetrate it. In a smaller urban map like we've seen, bullet drop shouldn't even be noticeable.
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TIhIsmc L Griot
 
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Post » Wed Feb 04, 2009 3:10 am

[quote]Does all of your knowledge of bullet physics come from games and movies? Every bullet does NOT shatter on impact with water, in fact, a typical .223 or 7.62 round will go quite a few feet underwater before it ceases to be dangerous.

Since technically hollowpoint rounds are against the geneva convention, I can leave them out as a pistol factor. The FY71, firing the 7.62x39 (being an AK clone) should NOT punch straight through concrete, as it turns out, concrete stops and deflects bullets MUCH more effectively than water.

Trees, it mostly depends on the type of wood, and live/dead considerations as to what rounds can penetrate it. In a smaller urban map like we've seen, bullet drop shouldn't even be noticeable.[/quote]

Do you have your fact on hand :D! Kudos dude :D!
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Nikki Hype
 
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Post » Tue Feb 03, 2009 10:09 pm

I couldn't find a source without actual effort, but since I've shot a few different guns in my life, including several assault rifles, several pistols, and several that didn't come up in this conversation, I like to think I know a little bit.

And if Crytek uses bullet physics, I hope they use real ones, instead of bad movie types.
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jodie
 
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Post » Wed Feb 04, 2009 12:39 am

It's funny since bullets are supposed to penetrate stuff :D
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Mariana
 
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Post » Wed Feb 04, 2009 5:59 am

Yes, but the small calibers, including AK rounds, are supposed to penetrate flesh, bone, and soft armor. Not concrete. You wana screw up some concrete, use a LOT of AK rounds, or a bigger one.
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neen
 
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Post » Wed Feb 04, 2009 1:08 am

[quote]Yes, but the small calibers, including AK rounds, are supposed to penetrate flesh, bone, and soft armor. Not concrete. You wana screw up some concrete, use a LOT of AK rounds, or a bigger one.[/quote] true
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Astargoth Rockin' Design
 
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Post » Tue Feb 03, 2009 10:05 pm

[quote]Yes, but the small calibers, including AK rounds, are supposed to penetrate flesh, bone, and soft armor. Not concrete. You wana screw up some concrete, use a LOT of AK rounds, or a bigger one.[/quote]

Nevertheless at least i was thought that brick(not thick concrete wall - sorry for confusion) wont be a problem for AK round but it will be for smaller 5.xx round.

All my previous text was just introduction and i did not say that all will shatter. Or did I?
Anyways some round will be dangerous few feet below water but not like in movies. My experience is with live rounds and real guns. In movies and in games you see how either everything goes through or to be more exact you see that even thin wooden table can hold bullets in movies... lol.. So my knowledge is quite an opposite to that. Sorry for not explaining myself well enough.
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Julia Schwalbe
 
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Post » Wed Feb 04, 2009 12:27 am

bullet penetration sounds cool and everything. But will a gameplay like that make a game like Crysis 2 more fun or will it be more out of place ?
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Myles
 
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Post » Wed Feb 04, 2009 3:34 am

If it is done right then it will make gameplay more diverce and fun.
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Katey Meyer
 
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Post » Wed Feb 04, 2009 11:05 am

So lets get down to the nitty gritty here, as i am not too sure exactly what you want to see.

You doent see what actually happens to the bullit itself, on impact, all you see is the resultant damgage caused, this being the water splashback, the cloud of dust, or the mess of blood and guts.

Only in true phorensics, do you get to dig the bullet out of the wall to see what happened to it, and so on.

My house has a brick wall, you could stand outside and fire a 7.67 into the wall and I would quite happily carry on watching tv, or playing Crysis, if you emptied a full mag into the wall, now that would drill a hole.

Still there is a second skin of high density breeze to get through, I mean com'on, why not shoot through the window, or just plain use an RPG or use C4.

Bullit drop/ fall of shot and so on are not usually a considaration on small maps, unless of course you a sniper firing across the whole map, in that case you adjust accordingly.

For the most part I have to ask are we asking for too much, small calibre does less damage larger calibre does more, and yes i would like to see that reflected accordingly on impacted surfaces.

You would need a slow cam setup to see a bullit shater on impact, not that it would shatter on water, what I am saying is the games pace doesnt allow for physics overkill.
[quote]If it is done right then it will make gameplay more diverce and fun.[/quote]basically , what he said :-)
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Code Affinity
 
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