Why Crysis 2 won't have a long life span

Post » Tue Feb 10, 2009 7:55 pm

Dear Crytek,

The following are obstructing the ability for Crysis 2 to be taken seriously as a competitive FPS game:

<= 60 FOV - This is nauseating for some people and greatly reduces awareness of what's going on around you. It contributes to players forgetting about strategy and deciding to make impulsive decisions instead of tactical ones.

Tons of first person view bob - Same problems as the low FOV.

Global achievement points being able to unlock ability enhancements - Makes it so user profiles with more experience are more powerful. MMO style? Yes. This is alienating for newer players who do not understand the game, and frustrating for experienced players who may want to play away from home and simply jump into a game. It's very inconvenient to have fair competitions with these kind of "upgrades".

Gimmicky suit features (cloak, decoy projector) - Useless abilities or items frustrate newer and experienced players. They may frustrate newer players because they are appealing to use but ineffective. A player may be annoyed that they can't use a cool, appealing feature because they always die when using it.

Huge ugly UI with excessive amounts of text and notifications - Provides distractions and makes players forget about managing tactics as the game appears to do it for them.

Game modes are not apparently thought out in their competitive nature. You can't really have good competitive game play with randomized objective locations. If there are no set objective locations per map, players end up winning by chance. Bad for competition.

Recoil and spread - It looks like you have to use iron sights to be effective at from more than 10 feet away. This takes away much of the requirement for aiming skill. Why? anyone who is shooting at you has to stand still, to use their iron sight. Meaning you don't have to aim at moving targets unless you're completely safe, and then it doesn't matter if you kill them or not.

Slow gameplay - people move slow, people die slow. It's bad because it's very easy to master. Mastery usually brings boredom, especially if it doesn't feel like an accomplishment.

Overall, the learning curve looks very shallow. The game appears to serve up accomplishments at user-relative but set intervals. The game is holding your hand instead of letting you learn.


What is this good for? Selling a bunch of copies at launch. It's bad for returning customers. I'm on the fence about whether I will even buy the game, especially after the disappointment that was Crysis Wars. The only reason I make these suggestions is because I really like the concept of the game and obviously the graphics engines.


-------------------------------------------
I guess I'll compare it to two very popular competitive FPS games: counter-strike and quake. These games have been around for years and are still very populated. Why?

FOV is high or adjustable
Low amount of view bob
All players are equal upon joining a game - there are no global unlocks which increase player ability
There are NO USELESS ITEMS OR FEATURES - All items and features within the game have some advantages and disadvantages. None of them are always better or always worse. Many of them are dependent on skill and experience at using that particular item/feature.
UI displays only critical information and doesn't interfere with gameplay. Player must remember other information, and they will if they're having fun.
Game modes - they're thought out, the maps make sense, and they're tested enough to rule out unfair advantages created by chance or by issues in a map.
Recoil and spread - they're not absent but are used tastefully. In both games it's unnecessary to stop moving in order to kill people.
Gameplay is fast. People move fast or die fast. Reaction time and decision making is critical.
Learning curve is high, but newer players understand because they are not confused by excessive information or useless features presented to them.


Bye Crysis, it was a nice love while it lasted
User avatar
Danger Mouse
 
Posts: 3393
Joined: Sat Oct 07, 2006 9:55 am

Post » Tue Feb 10, 2009 6:22 pm

I really like how you copied your exact post from inCrysis to here...or vice versa. I don't care. About 99% of this is just pure whining.

I know this is a really old thing to say...but I'm gonna say it. We have barely seen anything. One private server test that wasn't even the final version, along with 2 maps and 2 gamemodes. I will ask you to copy this, save it in your documents folder, and re-post it here after the game has been released. Thank you. :)
User avatar
Annick Charron
 
Posts: 3367
Joined: Fri Dec 29, 2006 3:03 pm

Post » Wed Feb 11, 2009 5:32 am

I really like how you copied your exact post from inCrysis to here...or vice versa. I don't care. About 99% of this is just pure whining.


Yeah, because this site and InCrysis have different users who look at them. You call it whining, I call it stating my opinions and the reasoning behind them. Do you expect me to just play anything, whether it's fun or not? I've found very few games made in the last three or four years to be fun. Why should I just "stop whining" and play them if they're not fun? It's a waste of my life.

I know this is a really old thing to say...but I'm gonna say it. We have barely seen anything. One private server test that wasn't even the final version, along with 2 maps and 2 gamemodes. I will ask you to copy this, save it in your documents folder, and re-post it here after the game has been released. Thank you. :)

There are plenty of videos of xbox 360 gameplay on youtube now. They are what have inspired my post.

P.S. I'm not going to buy the game if what I see in videos is utter crap so I won't be able to do that unless some changes are made or there's a PC demo version.
User avatar
Louise Lowe
 
Posts: 3262
Joined: Fri Jul 28, 2006 9:08 am

Post » Tue Feb 10, 2009 3:24 pm

lol i got to disagree on many of those subjects

Global achievement points being able to unlock ability enhancements - Makes it so user profiles with more experience are more powerful.

bc2 also has a lot of perks and weapons unlockables but they are all made in a way so which one has its own characteristics and they try to be as balanced as possible
many times u see players with everything unlocked and still playing with the first or second weapon u unlock
it all depends whether if things are balanced or not

Gimmicky suit features (cloak, decoy projector) - Useless abilities or items frustrate newer and experienced players. They may frustrate newer players because they are appealing to use but ineffective. A player may be annoyed that they can't use a cool, appealing feature because they always die when using it.

thats called cloak noobs, those kind that walk in ur front in cloak and think that we dont see them and then start shooting without taking out cloak first therefore depleting all the energy, i just say that cloak can be very good if u know how to use it right, i bet most new players wont even know how to use speed or strength efficiently in the beginning so no wonder they dont use cloak right either

Slow gameplay - people move slow, people die slow.

this has a bit to do with what i just said, ppl dont know how to use the suit efficiently so the game is slow
though if u play crysis wars against good players u can see how fast it is, and even though u usually need 6-8 bullets to kill someone u die pretty fast against a skilled player
but i do agree that now that suit modes have been changed the pace of the game probably changed too

Recoil and spread - It looks like you have to use iron sights to be effective at from more than 10 feet away. This takes away much of the requirement for aiming skill. Why? anyone who is shooting at you has to stand still, to use their iron sight. Meaning you don't have to aim at moving targets unless you're completely safe, and then it doesn't matter if you kill them or not.

i dont know about this cause i havent played the game so i cant really say if there is too much recoil or not, but im sure if u attach a laser pointer it will reduce a bit the spread and help aiming while walking, at least in CW it makes a huge difference


about the rest u said i can agree with most :)
User avatar
Juliet
 
Posts: 3440
Joined: Fri Jun 23, 2006 12:49 pm

Post » Wed Feb 11, 2009 5:38 am

Global achievement points being able to unlock ability enhancements - Makes it so user profiles with more experience are more powerful.

bc2 also has a lot of perks and weapons unlockables but they are all made in a way so which one has its own characteristics and they try to be as balanced as possible
many times u see players with everything unlocked and still playing with the first or second weapon u unlock
it all depends whether if things are balanced or not


I have BC2, and I hate that players who have been playing longer than me have access to better guns. Come on, don't say the AN-94 is "equal" to the **** starting weapons. Anyway, if what you're saying is true, there's no incentive to unlock the "better" weapons, making global unlocks either a) useless or b) unfair

Gimmicky suit features (cloak, decoy projector) - Useless abilities or items frustrate newer and experienced players. They may frustrate newer players because they are appealing to use but ineffective. A player may be annoyed that they can't use a cool, appealing feature because they always die when using it.

thats called cloak noobs, those kind that walk in ur front in cloak and think that we dont see them and then start shooting without taking out cloak first therefore depleting all the energy, i just say that cloak can be very good if u know how to use it right, i bet most new players wont even know how to use speed or strength efficiently in the beginning so no wonder they dont use cloak right either


Cloak is never very good to use against me, or any friends that are as good as me. Any of us can see it at least 90% of the time.

Slow gameplay - people move slow, people die slow.

this has a bit to do with what i just said, ppl dont know how to use the suit efficiently so the game is slow
though if u play crysis wars against good players u can see how fast it is, and even though u usually need 6-8 bullets to kill someone u die pretty fast against a skilled player
but i do agree that now that suit modes have been changed the pace of the game probably changed too


Crysis wars IS fast, I play(ed) it. Crysis 2 appears slow.

Recoil and spread - It looks like you have to use iron sights to be effective at from more than 10 feet away. This takes away much of the requirement for aiming skill. Why? anyone who is shooting at you has to stand still, to use their iron sight. Meaning you don't have to aim at moving targets unless you're completely safe, and then it doesn't matter if you kill them or not.

i dont know about this cause i havent played the game so i cant really say if there is too much recoil or not, but im sure if u attach a laser pointer it will reduce a bit the spread and help aiming while walking, at least in CW it makes a huge difference


The laser reducing recoil was one of the worst things about crysis and crysis wars. It made unmodded instant action and team instant action completely unfair, because if your team spawned near a weapon with a laser by chance, you could just camp there and hold out until you won the game.

I haven't even seen the laser in any of the videos, but I can tell that the recoil/spread is very high by the crosshair (which expands to show recoil), and by most players only getting kills by using their iron sights. And, if it was not completely obvious, by watching the bullets hit static objects behind other players.
User avatar
phil walsh
 
Posts: 3317
Joined: Wed May 16, 2007 8:46 pm

Post » Tue Feb 10, 2009 5:31 pm

I hope that the spread is reduced so that I do not have to aim down my sights for kills.

After playing CSS for a bit, I intensely enjoy the quick gameplay and skill level it takes to "spray and pray". :)
User avatar
ImmaTakeYour
 
Posts: 3383
Joined: Mon Sep 03, 2007 12:45 pm

Post » Tue Feb 10, 2009 4:03 pm

I hope that the spread is reduced so that I do not have to aim down my sights for kills.

After playing CSS for a bit, I intensely enjoy the quick gameplay and skill level it takes to "spray and pray". :)

Spray and pray doesn't work against GOOD CSS players. The only reason it can work at all is because of how fast people die from headshots, which should not be the case in Crysis 2 since the nanosuit helmet is supposed to be heavily armored. I'm guessing you're being sarcastic about CSS? I actually like the game, and it's not a "spray and pray" game at all.
User avatar
Ysabelle
 
Posts: 3413
Joined: Sat Jul 08, 2006 5:58 pm

Post » Tue Feb 10, 2009 8:33 pm

Weapon unlocks can be done well, look at Team Fortress 2 as you unlock more weapons, you can do more specialized things but every "upgrade" has it's downsides so you end up picking the "upgrade" that suits your playing style, rather then the "best one"
User avatar
Alyesha Neufeld
 
Posts: 3421
Joined: Fri Jan 19, 2007 10:45 am

Post » Tue Feb 10, 2009 5:59 pm

Weapon unlocks can be done well, look at Team Fortress 2 as you unlock more weapons, you can do more specialized things but every "upgrade" has it's downsides so you end up picking the "upgrade" that suits your playing style, rather then the "best one"

I don't really like the game, but yeah the unlocks are pretty good in TF2. Crytek should have hired valve to do their Crysis 2 MP.
User avatar
StunnaLiike FiiFii
 
Posts: 3373
Joined: Tue Oct 31, 2006 2:30 am

Post » Tue Feb 10, 2009 8:21 pm

I hope that the spread is reduced so that I do not have to aim down my sights for kills.

After playing CSS for a bit, I intensely enjoy the quick gameplay and skill level it takes to "spray and pray". :)

Spray and pray doesn't work against GOOD CSS players. The only reason it can work at all is because of how fast people die from headshots, which should not be the case in Crysis 2 since the nanosuit helmet is supposed to be heavily armored. I'm guessing you're being sarcastic about CSS? I actually like the game, and it's not a "spray and pray" game at all.

Yeah, I was being sarcastic about CSS, most people refer to not aiming down the sights as "spray and pray", even if it is skilled aiming.


I love CSS, its my Crysis 2 wait game ATM. :P
User avatar
adam holden
 
Posts: 3339
Joined: Tue Jun 19, 2007 9:34 pm

Post » Tue Feb 10, 2009 2:35 pm

I hope that the spread is reduced so that I do not have to aim down my sights for kills.

After playing CSS for a bit, I intensely enjoy the quick gameplay and skill level it takes to "spray and pray". :)

Spray and pray doesn't work against GOOD CSS players. The only reason it can work at all is because of how fast people die from headshots, which should not be the case in Crysis 2 since the nanosuit helmet is supposed to be heavily armored. I'm guessing you're being sarcastic about CSS? I actually like the game, and it's not a "spray and pray" game at all.

Yeah, I was being sarcastic about CSS, most people refer to not aiming down the sights as "spray and pray", even if it is skilled aiming.


I love CSS, its my Crysis 2 wait game ATM. :P

Me too, except for being my...something wait game since I probably won't play much crysis 2 MP. Do you have me on xfire? We should play.
User avatar
..xX Vin Xx..
 
Posts: 3531
Joined: Sun Jun 18, 2006 6:33 pm

Post » Wed Feb 11, 2009 5:21 am

Uhmmm why is everybody judging Crysis 2 already just on what we've seen of MP? In case you haven't noticed, it's looking to have an AMAZING single player story. And don't tell me you only care about MP because that just means you're probably too stupid to understand and appreciate a really good and complex story. This is not supposed to be just some mindless run-and-gun game. The only thing I need convincing of is which mode i should try first when my Nano Edition arrives :P
User avatar
JeSsy ArEllano
 
Posts: 3369
Joined: Fri Oct 20, 2006 10:51 am

Post » Tue Feb 10, 2009 6:20 pm

And don't tell me you only care about MP because that just means you're probably too stupid to understand and appreciate a really good and complex story.

Thanks for telling us we're all stupid if we don't like the game, but a short FPS SP campaign will last only two/three playthroughs before it gets tedious, and frankly I'm not paying £30 for 10-15 hours of entertainment when I can buy a MP game such as TF2 for half the price, and get 200+ hours of fun out of it.
User avatar
Julie Ann
 
Posts: 3383
Joined: Thu Aug 23, 2007 5:17 am

Post » Wed Feb 11, 2009 2:48 am

And don't tell me you only care about MP because that just means you're probably too stupid to understand and appreciate a really good and complex story.

lol if i want a good and complex story i'll go to a video store and rent a dvd for a day for about 3€ (or Mod Edit: No.)
its really hard to find good stories in videogames
User avatar
kasia
 
Posts: 3427
Joined: Sun Jun 18, 2006 10:46 pm

Post » Wed Feb 11, 2009 1:04 am

And don't tell me you only care about MP because that just means you're probably too stupid to understand and appreciate a really good and complex story.

lol if i want a good and complex story i'll go to a video store and rent a dvd for a day for about 3€ (or Mod Edit: No.)
its really hard to find good stories in videogames

QFt.

Or I'd buy an RPG. Example: Morrowind, has a more complex and interesting story than any FPS I've ever played. And looking at how shallow the Crysis 1 story was, I'm not really interested in the Crysis 2 story. I only care about the gameplay.

And multiplayer needs a good meta-game to make it fun for more than 20-30 hours in my opinion.
User avatar
sw1ss
 
Posts: 3461
Joined: Wed Nov 28, 2007 8:02 pm

Post » Wed Feb 11, 2009 1:08 am

lol at mod edit
is it illegal to talk about illegal stuff ?
User avatar
Kelvin Diaz
 
Posts: 3214
Joined: Mon May 14, 2007 5:16 pm

Post » Wed Feb 11, 2009 6:38 am

lol at mod edit
is it illegal to talk about illegal stuff ?

It's Germany, they have all sorts of fubar laws.
User avatar
Nitol Ahmed
 
Posts: 3321
Joined: Thu May 03, 2007 7:35 am

Post » Tue Feb 10, 2009 8:13 pm

Think you'll find most countries have laws against piracy.

is it illegal to talk about illegal stuff ? Discussion, especially advocation and/or admittance of piracy, is not suitable for this forum. Please refrain from doing so in future :)
User avatar
Red Bevinz
 
Posts: 3318
Joined: Thu Sep 20, 2007 7:25 am

Post » Tue Feb 10, 2009 2:11 pm

ok i'll try to remember that
User avatar
DAVId MArtInez
 
Posts: 3410
Joined: Fri Aug 10, 2007 1:16 am

Post » Wed Feb 11, 2009 12:32 am

Delaying the inevitable. Great work guys..
User avatar
Queen
 
Posts: 3480
Joined: Fri Dec 29, 2006 1:00 pm

Post » Tue Feb 10, 2009 9:35 pm

Delaying the inevitable. Great work guys..

Delaying the inevitable? What do you mean?
User avatar
Carys
 
Posts: 3369
Joined: Wed Aug 23, 2006 11:15 pm

Post » Tue Feb 10, 2009 5:18 pm

Delaying the inevitable. Great work guys..

Delaying the inevitable? What do you mean?

Suddenly the topic goes to the pirate/piracy topic!! "suddenly". And were getting warnings oh how to not talk about it.

Right when most of us here completely know about it?
User avatar
Sabrina Schwarz
 
Posts: 3538
Joined: Fri Jul 14, 2006 10:02 am

Post » Tue Feb 10, 2009 3:18 pm

Image

Back on topic please :)
User avatar
elliot mudd
 
Posts: 3426
Joined: Wed May 09, 2007 8:56 am

Post » Wed Feb 11, 2009 3:36 am

That is just so sad. Why a train?
User avatar
michael danso
 
Posts: 3492
Joined: Wed Jun 13, 2007 9:21 am


Return to Crysis