Crysis 2 video - custom settings, extreme violence, slow-mo!

Post » Wed Feb 25, 2009 7:32 pm

I like the graphics :) just a test video which I'm working on.

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kevin ball
 
Posts: 3399
Joined: Fri Jun 08, 2007 10:02 pm

Post » Thu Feb 26, 2009 2:56 am

awesome how did you get the time_scale command to work, love mucking about with it on all my games. tryed con_restricted 0 but comes up as unrecognised command same with time_scale. I at least saw con _restriced on the net with the command lists that was posted, however is time_scale now "t_scale" on crysis 2?

so whats your secert and how the f did you get that working lol
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des lynam
 
Posts: 3444
Joined: Thu Jul 19, 2007 4:07 pm

Post » Thu Feb 26, 2009 7:57 am

how did you get the time_scale command to work

By using "bind 1 t_scale 0.45" in my autoexec.cfg (see below) just press the number 1 key and it's slow-mo!

Code:
------------------------
*BetA′s CrysisConfig
------------------------

con_restricted = 0
r_DisplayInfo = 1
g_skipIntro = 1

sys_spec_full = 4
sys_physics_CPU = 3
sys_MaxFPS 60

sys_spec = 4
sys_spec_ObjectDetail = 4
sys_spec_Shading = 4
sys_spec_VolumetricEffects = 4
sys_spec_Shadows = 4
sys_spec_Texture = 4
sys_spec_Physics = 4
;sys_spec_PostProcessing = 4
sys_spec_Particles = 4
sys_spec_Sound = 4
sys_spec_Water = 4
sys_spec_GameEffects = 4
;sys_budget_videomem = 1024

**q_quality = 4
q_ShaderGeneral = 3
q_ShaderMetal = 3
q_ShaderGlass = 3
q_ShaderVegetation = 3
q_ShaderIce = 3
q_ShaderTerrain = 3
q_ShaderShadow = 3
q_ShaderWater = 4
q_ShaderFX = 3
q_ShaderPostProcess = 3
q_ShaderHDR = 3
q_ShaderSky = 3
q_Renderer = 3
p_players_can_break = 1

e_ObjQuality = 4
e_WaterOcean = 3
e_ShadowsMaxTexRes = 1536
e_shadows = 1
e_clouds = 1
e_SkyUpdateRate = 0.10
e_ProcVegetationMaxViewDistance = 256
e_VegetationSpritesDistanceRatio = 1.2
e_VegetationSpritesDistanceCustomRatioMin = 1
e_TerrainDetailMaterialsViewDistXY = 8192
e_TerrainDetailMaterialsViewDistZ = 512
e_TerrainLodRatio = 0.15
e_VegetationUseTerrainColor = 0
e_TerrainOcclusionCullingMaxDist = 250
e_TerrainAo = 1
e_ViewDistMin = 20
e_ViewDistRatio = 150
e_ViewDistRatioCustom = 150
e_ViewDistRatioDetail = 140
e_ViewDistRatioLights = 130
e_ViewDistRatioPortals = 125
e_ViewDistRatioVegetation = 150
e_ShadowsCastViewDistRatio = 1
e_WaterOceanFFT = 1
e_WaterTesselationAmount = 15
e_WaterTesselationAmountX = 18
e_WaterTesselationAmountY = 18
e_WaterWavesTesselationAmount 18
e_DynamicLightsMaxEntityLights = 25
e_particleslod = 1
e_ParticlesEmitterPoolSize = 8192
e_ParticlesMaxScreenFill = 256
e_ParticlesMinDrawPixels = 0.5
e_ParticlesObjectCollisions = 2
e_ParticlesPoolSize = 16384
e_ParticlesQuality = 4
e_lods = 0
e_LodRatio = 40

es_DebrisLifetimeScale = 2
ca_AttachmentCullingRation = 500
v_vehicle_quality = 4


gpu_particle_physics = 1
g_battleDust_enable = 1
g_enableInitialLoginScreen = 0
g_postEffect.Global_User_Saturation = 1.50
g_postEffect.Global_User_Contrast = 1.25
g_corpseMinDistance = 75
g_corpseMinTime = 35
g_corpseUnseenTime = 5
g_radialBlur = 1
g_breakage_particles_limit = 1000


r_Driver = dx11
r_ShadersDX11 = 1


r_UsePOM = 1
**r_FSAA=1** (if msaa is on, this needs off)
r_UseEdgeAA = 3
r_PostMSAA = 2
**r_PostMSAAEdgeFilterNV = 1
r_TexMaxAnisotropy = 16
r_TexturesStreaming 0
r_TexturesStreamPoolSize 128
r_VegetationSpritesTexRes 128
r_MotionBlur = 2
r_MultiThreaded = 1
r_Glow = 1
r_GlowAnamorphicFlares = 1
r_sunshafts = 1
r_ColorGrading = 2
r_DetailNumLayers = 2
r_DetailDistance = 20
r_Flares = 1
r_DetailTextures = 1
r_RainDistMultiplier = 2
r_RainMaxViewDist_Deferred = 200
r_RainMaxViewDist = 200
r_ShowDynTexturesMaxCount = 48
r_TexAtlasSize = 4096
r_HDRRendering = 2
r_HDRLevel = 10
r_HDRBrightLevel = 0.75
r_HDRBrightOffset = 5
r_HDRBrightThreshold = 10
r_HDROffset = 12
r_HDRBlueShift = 1
r_EyeAdaptationFactor = 1
r_EyeAdaptationBase = 0.2
r_hdrgrainamount = 0
r_SSAO = 3
r_SSAOQuality = 3
r_SSAODownscale = 0
r_WaterReflectionsQuality = 4
r_WaterReflectionsMinVisiblePixelsUpdate = 0.020
r_WaterUpdateDistance = 0.01
r_WaterUpdateFactor = 0.020
r_Beams = 1
r_BeamsDistFactor = 0.001
r_BeamsMaxSlices = 265
d3d9_TextureFilter = trilinear
r_MultiGPU=1


cl_fov = 65
r_DrawNearFoV = 65
pl_movement.power_sprint_targetFov = 58


bind 1 t_scale 0.45
bind 2 t_scale 1
hud_hide = 1


cl_zoomToggle = 0
cl_crouchToggle = 0


s_FormatType = 3
s_FormatSampleRate = 96000
s_ObstructionUpdate = 0.05


g_useHitSoundFeedback = 1
g_inventoryNoLimits = 1
g_infiniteSuitEnergy = 1
i_mouse_accel = 0
i_mouse_accel_max = 100
i_mouse_smooth = 0


--------
*End..
--------
_______       __   _______  _____ _______
|   _   .-----|  |_|   _   || _   |   _   |
|.  1   |  -__|   _|.  1   ||.|   |___|   |
|.  _   |_____|____|.  _   |`-|.  |_(__   |
|:  1    \         |:  |   |  |:  |:  1   |
|::.. .  /         |::.|:. |  |::.|::.. . |
`-------'          `--- ---'  `---`-------'
User avatar
yermom
 
Posts: 3323
Joined: Mon Oct 15, 2007 12:56 pm

Post » Wed Feb 25, 2009 9:34 pm

thanks 7oxic ill have a look around for some more info one the autoexe configs, game runs pretty well for me without any glitches so dont want to mess that up too much :)

hopefully can muck with suit values like that 2 so i go back to my dolphin human hibrid of jumping up cliffs from the sea... uh buildings from uh swimming pools? now? like in the other crysis games.
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Bee Baby
 
Posts: 3450
Joined: Sun Jun 18, 2006 4:47 am


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