Need to be fixed: Controls, frame rate & post process

Post » Sun Mar 01, 2009 6:25 am

Controls - Precision 1
Look, I'm a big FPS fan (console & PC), I'm usually a fast learner and I'm usually good at making headshots - that's my thrill. On R6 Vegas 2, I usually get 13 headshots on 14 kills - average. In Battlefield: Bad Company 2, a bit less, but still is a lot. However, when I play Crysis 2 multiplayer (without auto-aim, as usual), I have so much trouble to just move a little bit my right thumbstick to be very accurate, it's killing me. As soon as I try to move just a little bit my crosshair, it's just too fast.

Some major adjustments could be made to the behavior of the thumbsticks to make the aiming more precise around the center of the thumbstick area.
Image

You guys could take a look at Battlefield: Bad Company 2, since it's something they did very well.

Controls - Precision 2
I've realized that when I'm trying to move from left to right, it's very easy to look up or down by accident, which can make aiming very difficult. The axis are maybe too sensitive. Maybe the axis could be more forgiving by offering a larger ''cross symbol''.
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Controls - Problems with older controllers...
The way the dead zone works in Crysis 2 makes it hard to play with older controllers that are just a little bit used already. I mean that my crosshair can actually move a little bit and slowly without I even touch my thumbstick. Something that usually doesn't happen in any other FPS game. It's maybe is just too sensitive around the center and I believe there should be a zone in which there is no movement to avoid that kind of reaction.

Frame rate
Strangely, when I use a sniper rifle and use my scope... the frame rate on the 360 seems to drop in multiplayer and it makes sniping much harder than it should. Since it's also slower to snipe, it's already a good disadvantage, so if the frame rate also drops... it's not very enjoyable, in my opinion.

The frame rate drops in many other cases, but while sniping... it's obviously important to fix.

Blurry graphics, weird depth of field of post-process
I don't know what the technique is, but the graphics on the 360 doesn't look as sharp as they should, in my opinion. The graphics should at least be as clean and sharp as the first Gears of War on the 360. In multiplayer, I think it's even more obvious and I just feel that it's annoying for the eyes.

If that could be fixed, I would be so damn happy. Crysis 2 derserves sharp graphics...

Controls - From hip & iron sight
We can actually change the sensitivity of our controller, but I think it would be even better to offer instead 2 options:
- From the hip
- IIron sight
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Tyrel
 
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Post » Sat Feb 28, 2009 8:26 pm

Is it possible that the aiming system in multiplayer is different from the one used in singleplayer? In singleplayer, it seems more natural and I'm using 40 when I need to play around 20 to be that accurate in MP.
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