Why was the cover system removed from multiplayer

Post » Mon Mar 02, 2009 3:42 am

I just want to say I am very proud of the Crysis 2 singleplayer game player great. I was very turned off when trying to use the cover system in multiplayer and found its not there I used all the time in the campaign. It a great addition to an FPS game crouch behind barricade or walk a wall and use iron sites to peak over or around object without having play with the crouch. It quick a effective way for target acquisition fire and cover I found no issue with and is not present in the multiplayer game. I strongly urge that patch into the game would make using cover more usable and shutdown a lot of the "run and gun" playing for something more tactical.[size=150][/size]
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Alycia Leann grace
 
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Post » Mon Mar 02, 2009 1:08 am

Well, in crysis 1, people liked to abuse the lean feature by leaning over cover and only exposing a little bit of their body, which would get everyone killed.
People complained, and instead of fixing it, they decided to make it so you needed to be by cover to lean, and then outright removed it from multiplayer. The new lean system still works, though. Just less efficient.
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Horror- Puppe
 
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Post » Mon Mar 02, 2009 1:32 am

because with cover system comes glitches! Takes FPS into the 3rd person shooter world where you can glitch up against walls and not be shot back at.
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Sara Lee
 
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Post » Sun Mar 01, 2009 5:57 pm

if you add it to the online part then it will slow play right down everyone will be camping behind things with sniper rifles so im glad it aint in there im happy to run and gun stop whining
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Annika Marziniak
 
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Post » Sun Mar 01, 2009 4:28 pm

Yeah, that cover system would encourage camping.....lot's of camping.

P.S. I hate camping. If I wanna camp I'll go hunt deer or something.
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Paul Rice
 
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