To end or not to end, that is the question.

Post » Fri Mar 13, 2009 4:03 am

forget the endings bc they dont mean anything if you cant continue after beating bc that a waste of money for the hole game. take oblivion now that was the best game made and you could continue after beating it to work on your person. now whats wrong with that bc i get bored of restarting all over bc doing the samething over agin just svcks.

Wait wait wait wait wait wait... Wait..... You got bored doing the same thing over and over again by restarting as a new character?
Anyone else but me seeing the irony in this?

And what do you mean by "bc" ?
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Cat
 
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Post » Fri Mar 13, 2009 3:31 am

I cant argue with that, its just, too wrong... you KNOW you cant argue with it.
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Felix Walde
 
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Post » Fri Mar 13, 2009 10:37 am

forget the endings bc they dont mean anything if you cant continue after beating bc that a waste of money for the hole game. take oblivion now that was the best game made and you could continue after beating it to work on your person. now whats wrong with that bc i get bored of restarting all over bc doing the samething over agin just svcks.


No it doesn't in the vast majority of peoples opinions for the reason stated in the next sentence (if it was otherwise, then my statement would be different). Given that the vast majority of games have a definitive ending would mean (in your opinion) that the vast majority of games are a naff because they END. Only a relatively small proportion of games are open ended and allow you to continue playing after the end of the main quest.

While the Elder Scrolls series of games may be open ended, the Fallout series is Closed Ended (Every single Fallout game to date has had a definitive ending (Yes this does include Fallout 3, because Broken Steel was a DLC and not included in the original version of the game). I also admit that Fallout 2 allowed you the option of playing on but it was not part and parcel of the main gameplay).


@ Gizmo. Personally I think the ending for New Vegas is a lot more like the originals than the 'ending ?' of Fallout 3 was.


Edit: @ Gabriel77dan. I'm presuming they mean Because with BC.
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Sophie Miller
 
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Post » Fri Mar 13, 2009 6:06 am

Edit: @ Gabriel77dan. I'm presuming they mean Because with BC.

A word of seven letters require an acronym of two letters.

Seems, unnecessary.
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christelle047
 
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Post » Thu Mar 12, 2009 7:42 pm

I've said it before and I'll say it again. Morrowind and Oblivion were about preventing the world from being changed. Fallout 3 and NV are about changing the world.

Guess which one is easier to continue with?
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Lil'.KiiDD
 
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Post » Fri Mar 13, 2009 10:11 am

I've said it before and I'll say it again. Morrowind and Oblivion were about preventing the world from being changed. Fallout 3 and NV are about changing the world.

Guess which one is easier to continue with?


Oooh Oooh (raises hand), the first one.
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willow
 
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Post » Fri Mar 13, 2009 5:11 am

A word of seven letters require an acronym of two letters.

Seems, unnecessary.


w/e, u jus old n need 2 get w/ da times b
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Big mike
 
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Post » Fri Mar 13, 2009 11:29 am

I would like it, if it could be done well... But considering how bad Broken Steel was, I'm going to say it can't be done well.

Ok, Fallout 3 had like 3 different endings. Purify the water, poison the water and let the purifier explode. Whichever one you chose has [censored] all consequences. You poisoned the water? You expected genocide across the wastes? Ha! The only person who'll get poisoned is you.

If they managed to [censored] it up with 3 slight variations on the same ending, how on earth are they going to do it for New Vegas? With 4 possible endings (not counting the slight variations, such as whether or not Caesar is still alive), and countless other changes to the various Factions around the Wasteland, I can't help but thing they will [censored] up, big time.
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Jade
 
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Post » Fri Mar 13, 2009 1:28 am

I would like it, if it could be done well... But considering how bad Broken Steel was, I'm going to say it can't be done well.

Ok, Fallout 3 had like 3 different endings. Purify the water, poison the water and let the purifier explode. Whichever one you chose has [censored] all consequences. You poisoned the water? You expected genocide across the wastes? Ha! The only person who'll get poisoned is you.

If they managed to [censored] it up with 3 slight variations on the same ending, how on earth are they going to do it for New Vegas? With 4 possible endings (not counting the slight variations, such as whether or not Caesar is still alive), and countless other changes to the various Factions around the Wasteland, I can't help but thing they will [censored] up, big time.


For New Vegas there are the Four Main Factional ending segments, then there are another Twenty Three additional possible ending segments. Also each segment has anywhere between Four and Thirteen variations. All of which I think mean if Obsidian was to do a post main quest DLC, it would be at least as large in file size as the main game and take just as long if not longer for them to develop as New Vegas took.

Edit: Well also the water beggars die if you give them the 'purified ?' water after adding the FEV to the purifier.
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Prisca Lacour
 
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Post » Fri Mar 13, 2009 5:53 am

yea broken steel was just down right bad and had nothing really to do with the main story but if they could just make a DLC that is good and fallows the main story after you kill the leigon or NCR or whoever you kill lol and you know do more missions for who ever

leigon- more missions to take over everything like all NCR spots like camps the strip just everything.

NCR-wipeout all the leigon and powder gang just everyone who wants to get rid of the NCR

those might svck but i dont make games for them but they should be able to come up with some kind of DLC that is worth playing and has much to do with stuff to do after the story. i just want something to do after the story bc (bc means because) the ending was just [censored] sry for the words but all you know if they wasnt going to make a DLC to where you can continue they could aleast make the ending longer better and more harder. I ve played all fallouts and elder scrolls i just seem to like continuing my hard work on one charcter.
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Chloe Botham
 
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Post » Thu Mar 12, 2009 9:06 pm

Fallout is not The Elder Scrolls

The Elder Scrolls is not Fallout

And to a lesser extent


Fallout is not S.T.A.L.K.E.R
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Sudah mati ini Keparat
 
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Post » Fri Mar 13, 2009 5:52 am

For New Vegas there are the Four Main Factional ending segments, then there are another Twenty Three additional possible ending segments. Also each segment has anywhere between Four and Thirteen variations. All of which I think mean if Obsidian was to do a post main quest DLC, it would be at least as large in file size as the main game and take just as long if not longer for them to develop as New Vegas took.



^^^ I think this is the absolute best argument for why NV has a final ending. ^^^

The way the game is designed just doesn't allow for continued play.

As much as I've enjoyed other games such as Oblivion and Fallout 3, I really didn't have a problem with the way NV ends.
The game was designed, from the start, to have a solid ending and the wide variety of player choices and the resulting end-game slides/stories more than make up for not being able to continue play.
In short, the end is the end and that's just how the game was made and we all need to accept it. :shrug:
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CxvIII
 
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Post » Fri Mar 13, 2009 4:34 am

Fallout is not The Elder Scrolls

The Elder Scrolls is not Fallout

And to a lesser extent


Fallout is not S.T.A.L.K.E.R

But the question is. Is Fallout like GTA? :laugh:
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Luna Lovegood
 
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Post » Fri Mar 13, 2009 7:18 am

It would be almost cool if there is a Crackdown like Fallout, except they screw up the sequel (I know I know, sky is blue, sequel is a screw up...)

Really the only thing that stop me from playing 1&2 time after time is all the mouse clicking....
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^~LIL B0NE5~^
 
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Post » Fri Mar 13, 2009 3:04 am

I appreciate what having a definite end allowed for an ending in NV, but it's simply a fact that a decent portion of people want the option to keep playing. I'm never going to feel invested in any of my characters if I keep having to restart. Yeah, it makes us branch out and explore the game more, but I'd rather be able to keep wandering the wastes as Solo Solo the Samoan Banjo player, my job complete. No NCR rangers bugging me about taking the fight to the Legion.
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Jason White
 
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Post » Fri Mar 13, 2009 5:58 am

I don't care either way, but if they were to allow for continued gameplay after the ending then it would have to be a massive expansion pack. They would have to program all the different results that may have happened for each faction or town. They would have to bring back all the voice actors. Finally they would have to create all new quests. Then make patches for all the bugs after they released it. I would prefer just to wait for Fallout 4 to be released with a new engine.
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Matthew Warren
 
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Post » Fri Mar 13, 2009 5:05 am

I have removed many uncivil posts from this thread in the last two pages and responses to those less than civil responses. Don't say "to hell with" any of the fans here because regardless of what you think or feel others may feel differently and are allowed to discuss it without someone flaming them in any way what so ever. Don't drag this topic down the tube with such responses in the future.
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{Richies Mommy}
 
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Post » Fri Mar 13, 2009 2:26 pm

So I guess I'm alone in thinking that the ending was horrible? I ran across a bridge with little trouble and killed about 10 guys at the end of it with a power fist and around 20 unarmed. I didn't even confront Benny and only did the NCR and BoS quests. I was allowed to finish the game with so little done? Sheesh. I saw a few slides of nonsense that never got me excited or felt like I did anything at all. If the game is going to end at least make me do more before it does.

Yes they should have let you continue after the ending and no I can't see them making a DLC to change that. As many people have said they would have to either change the ending or make an expansion of the events after the final "battle".

I feel like I'm pointing out the obvious here, but, if you did not participate in much of the Mojave, and what New Vegas had to offer why are you surprised that your ending was not very impressive? I'm not going to go into the difficulty of the game. There is no question in my mind that the Deathclaw Promontory is harder than the end of the game, and even that has a "cheat" to it. Hell, the Ruby Mine (was it?) with the Legendary Cazadore was harder. (NOTE: I am NOT complaining about game difficulty.)
No, what I'm saying is, if you didn't do much, why would you expect a lot of slides about how you changed things?

My first playthrough, I spent about 90-100 hours going through the Mojave. I thought I had done a lot. Then I went to the end, got my ending slides, and realized just how much I had left undone. I was shocked! I've played another character all the way through, and I'm on my third run now, all told, right around 270 hours at this point. I keep finding more things to do, more areas where I can have an impact, and more quests that I can either do differently, or had never done before at all. I hope that I touch on virtually everything this time round, though I still haven't done my CL run. That's next.

If I lived my life and didn't impact the lives very many people, I wouldn't expect much of a eulogy during my funeral.

Why would you?
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Andrea Pratt
 
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Post » Fri Mar 13, 2009 6:26 am

Yes/Yes

I hope.. I haven't actually completed the story but I hate it when you can't just free roam after completing a main quest



Roaming after Main quest doesnt makes sense, what about the other choices that you can make in other playthrouhgs, this not TES, neither GTA, or RDD, here you can makes other choices, something that you cant do it after the main quest


I choose no, there is no gonna be a DLC, so everyone forget it
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Killah Bee
 
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Post » Fri Mar 13, 2009 11:50 am

I feel like I'm pointing out the obvious here, but, if you did not participate in much of the Mojave, and what New Vegas had to offer why are you surprised that your ending was not very impressive? I'm not going to go into the difficulty of the game. There is no question in my mind that the Deathclaw Promontory is harder than the end of the game, and even that has a "cheat" to it. Hell, the Ruby Mine (was it?) with the Legendary Cazadore was harder. (NOTE: I am NOT complaining about game difficulty.)
No, what I'm saying is, if you didn't do much, why would you expect a lot of slides about how you changed things?

My first playthrough, I spent about 90-100 hours going through the Mojave. I thought I had done a lot. Then I went to the end, got my ending slides, and realized just how much I had left undone. I was shocked! I've played another character all the way through, and I'm on my third run now, all told, right around 270 hours at this point. I keep finding more things to do, more areas where I can have an impact, and more quests that I can either do differently, or had never done before at all. I hope that I touch on virtually everything this time round, though I still haven't done my CL run. That's next.

If I lived my life and didn't impact the lives very many people, I wouldn't expect much of a eulogy during my funeral.

Why would you?

Well what I was trying to say was...

The actual battle at the end wasn't very exciting. I am not talking just about the difficulty, it just didn't seem like much. You run through a few doors, across a bridge, find a camp and that's really it. I expected to see some huge battle with everyone fighting but instead it was a few from each side and that's it. I would have loved to see about 15 guys from the Legion and NCR fighting and I would just be a part of it. I guess I just expected a bigger battle. Usually when you build something up in your head and it doesn't happen it's a big disappointment.

As for the slides, well that was just kind of lame is all. I know I could have done more (and I have on other playthroughs) but getting a few slides at the end saying this and that just wasn't really all that good for me is all. I know it's in the series but it doesn't mean I have to like it.

I guess the biggest thing, which actually had to do with the topic, was that I was allowed to end the game the way I did. I know it's all about choice and I only rushed through the game to see the ending but I thought maybe I should have been required to do something first. I did very little and yet the game ended and I was just surprised is all. Not that I'm complaining either way it's just one of those things that doesn't make sense to me I guess. People in here say well you got spoiled with Elder Scrolls games not ending. Although I can't remember any other games that allow you to continue after the game ends, I also can't remember any games that let you do so little to end them. To me the ending of the game is supposed to be something great, some kind of (hate using this word) epic battle, something not like the rest of the game.
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Yvonne
 
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Post » Fri Mar 13, 2009 2:59 am

No and no. Fallout is not TES.
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Andrew Tarango
 
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Post » Fri Mar 13, 2009 10:38 am

Fair enough. As has been said, the ending, or perhaps the "path" to the end of FO:3 was a bit more epic, considering Liberty Prime. He was insanely cool, though he also, as has been mentioned, removed any requirement from the player. Hell, you had to FIGHT to get in some kills, so to speak.

However, I figure the limited number of people fighting has to do with engine limitations. I know the more peopel they have on the screen, the more likely my game is to stop dropping frame rate. It's why the mojave looks far less populated than I think they were trying to describe it as. Why else would there be so many soldiers running around and so few people?

I was personally surprised when
Spoiler
in my NCR supporting game, I took out the Legate and it ended. I thought that we would then push on to take out Caesar. I was thinking, What The [censored] dude!?
I hadn't killed Caesar in that game, so he was still there. I didn't like that fact. It wasn't horrible, I just thought I was seriously missing something that would have been bad ass. Regardless, I took Boone by The Fort this time round and the inevitable happened. ;)

Seeing the Boomers fly by in a B52 was cool though.


So, I suppose I get that.
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jodie
 
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Post » Fri Mar 13, 2009 7:12 am

so this isn't a shameless necro for a thread I just remembered I made, not at all.

I mean, 208 votes? That can't be everyone. I want to get all scientific up in this poll here.
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Rachel Cafferty
 
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Post » Fri Mar 13, 2009 6:44 am

No and No. I don't really even like the game enough to really consider this, even though I have over 60 hours on it and I am starting to get back into it.
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Zosia Cetnar
 
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Post » Fri Mar 13, 2009 2:57 pm

:o The worm has turned gentlemen.
Yes: 42
No: 41
But it's too bad for them, there will not be, fortunately, a DLC to open the ending and destroy all credibility of the main quest.
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JERMAINE VIDAURRI
 
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